DOOM 3 will use P2P System?
Ant writes "From Page 6 of FiringSquad's QuakeCon 2002 Postmortem article: John Carmack said something at the end of the Q&A about how the multiplayer will be only four players?
Tim: After 2 hours of talking up at the podium, sometimes you leave a few details out. Doom 3 multiplayer will be fully scalable. It will be a peer to peer system. We haven't started working on it yet. Tell everyone not to panic - it will be fine. John just forgot to mention it'll be scalable past four players. It's hard to give a hard number because we haven't started working on it yet. Right now we're focused on making Doom 3 a kickass, over the top single player game."
Why P2P for multiplay?
Why Focus on single player?
I can see using p2p for making servers scaleable across a network, but i hope they are abandoning client/server.
Who gives a shit about single player? Really, they had it right with quake 3, nobody plays single player anymore, at least not repeatedly.
"Right now we're focused on making Doom 3 a kickass, over the top single player game."
I think that's what they said about Quake 3 until UT mangled, stomped and otherwise owned it's ass. And I do have issues with any p2p model despite being told not to worry. Because p2p sucks. We use it for music because it's the only thing that the RIAA can't really kill outright, not because it's good. It's slow, it's spotty. It's also a bandwidth hog. You're never guaranteed in getting consistent results. I don't like p2p. maybe since it's only used for finding games it'll be different, but I'm looking at the current p2p models and they are all substandard for what they do.
You need a FREE iPod Nano