DOOM 3 will use P2P System?
Ant writes "From Page 6 of FiringSquad's QuakeCon 2002 Postmortem article: John Carmack said something at the end of the Q&A about how the multiplayer will be only four players?
Tim: After 2 hours of talking up at the podium, sometimes you leave a few details out. Doom 3 multiplayer will be fully scalable. It will be a peer to peer system. We haven't started working on it yet. Tell everyone not to panic - it will be fine. John just forgot to mention it'll be scalable past four players. It's hard to give a hard number because we haven't started working on it yet. Right now we're focused on making Doom 3 a kickass, over the top single player game."
Because you can't really do a good storyline if all people are doing is shooting their mates.
Because only a subset of the gamer community is interested in multiplayer. Many more don't want to have to go online to play.
Because, in the end, multiplayer limits what you can do, even in a FPS.
What was the last FPS that made it's claim to fame in single player mode only? Probably the original Doom.
You're joking, right? Goldeneye 007, Half-Life, Deux Ex, Thief, System Shock, Rainbow 6, Jedi Knight, Medal of Honor: Frontline, No One Lives Forever, MDK, Outlaws, Hitman, Shogo.
I like playing FPS because they let me pit my wits against other people.
You can play most games online, from Backgammon to Chess to every RTS made nowadays.
HL was the last game I remember being an FPS with a decent storyline. Sure, nobody really went into great detail about the plot when they were discussing it on the smoke deck- they always talked about the weapons, character interaction, facial movements, enemy and ally AI... Halflife had a LOT of really nifty things that kicked ass for single player- things that just didn't apply to the multiplayer aspect.
I fiddled with UT and Q3 when they came available, but HalfLife spanked the pants off of them both- if anything of that caliber single-player ever comes around, I'll probably check it out. Until then, I'm sticking with RPGs. I like FPS, but I fucking HATE multiplayer.... it's great to see iD focusing on the one thing that makes a game great- the single-player experience.
What is so incredibly amazing about DOOM 3 is the 3D engine , not so much the game itself. Even if the gameplay sucks, it doesn't matter. It's all about the 3D engine that John Carmack is creating. It's like no other before it. Not only does it raise the bar for other game engine developers, it will also be licensed out just as the Quake engine has been. John knows what he's doing -- if he thinks P2P is best for DOOM 3, then he's obviously the most qualified person to make that decision right now. I think they decided to make a single player game for a number of reasons; the original DOOM was single player oriented, and they've also been focusing on multiplayer for so many years that it must be refreshing to take a break and work on a single player game for a change.
:) This "scary" type of gameplay isn't for everyone, but a lot of people do enjoy it and I'm one of them. Oh, you want something else? A multiplayer game? A roleplaying game? A strategy game? Wait for other game developers to catch up or license the DOOM 3 engine. It's just a matter of time. The important thing is that there is now a new level for the other guys to catch up to, and that fact alone will benefit everyone. I don't know about you, but I'm getting tired of the same old recycled 3D engines, it's great to see something new! :)
:)
Personally I can't wait to play it because I'm also a Resident Evil fan. I remember playing the very first publicly released version of DOOM when it came out.. I had nightmares from playing it so much.
I think they are limiting it to 4 players because the game is so resource intensive. Anything above 4 players would be a strain on the system. This is also probably one of the reasons they don't have a lot of monsters on the screen at the same time. In my opinion for this particular type of gameplay, dozens of "A.I. dumb" monsters on the screen isn't very exciting. I personally prefer sacrificing quantity over quality. But what is so incredible about DOOM 3 is the wonderful 3D engine John has created! Shadows and lighting are the most important things to me in a game, and from what I've seen of the screenshots and videos, DOOM 3 does it beautifully.
> This is what I've always loved about Descent!
You know what i really hated about Descent?
That due to the system you praise above, anyone with a trainer could give themself unlimited health and weapons and whatnot, and since there was no authorative server, they could get away with it!
Cheats totally ruined Descent 1 and 2, anyone could just be an asshole and cheat if he felt like it.
Client/Server is the only way to go to have decent cheat-protection!
"I'd hazard a guess that DOOM3 won't really be playable over the net unless you have broadband."
Actually it should have no problem playing over the same connections as previous versions. The significant improvement in graphics doesn't change the amount of data that needs to be sent.
If I shoot a rocket all I need to send everyone else is the velocity, angle and starting position of the rocket which can be done in less than 20 bytes. If it hits a wall, all the clients will know about it and destroy the wall (or anything else that's destructable) without any further information being sent.
The only data being sent on a regular basis is still position, velocity and angle like every other FPS multiplayer game.
If you can play Quake III on-line you'll be able to play Doom3 on-line.
Ben
Work Safe Porn
Eh, after seeing how good they did with Heretic 2, SoF 1 and 2, and the Star Trek Voyager game (wassit.....Elite Force if memory serves) I say let em try at making Quake 4. They're obviously competent people, so I dont think they can bugger it up THAT much. And if they go back to the Quake 2 style of scenery and story. I'd love it. The futuristic cold steel feel Quake 2 had was great. The medieval castle feel in Quake 1 and the "organic" feel of Quake 3 just DIDNT sit well with me. Eh, you may disagree with me, but thats the beauty of opinions, right?
Viva La Revolucion! Buy a Mac!
The thing is, whether the single player worked or failed, the multiplayer aspect of ids games has always given thousands of more hours of play than the singleplayer. Quake 2 was a single player game if anybody still remembers. That's definitely not what it will be remembered for though.
However good the single player is, if it doesn't have good multiplayer, it will be a game confined to the history books within a year.