Tim Willits Interview: Lead Doom3 Designer
Joe writes: "PlanetQuake3.net has a interview with id Software's Tim Willits who is the lead designer and project manager of Doom 3. Tim talks about the new generation of level editing in Doom3, his favorite maps of all time, how designers and coders work together, and many other subjects. One of the most interesting parts of the interview was this question: 'PlanetQuake3: Will it be possible to adjust the speed of the game for between single player and multiplayer play?' 'Tim Willits: Yes, most of the game logic is outside the main executable, this gives us great flexibility in changing basic game parameters between single and multiplayer.'"
idiotic.. As if solving the human prediliction towards violence was as easy as censorship.
I dont have the figures on hand, I'll leave it as an excercise to you to find them and prove me wrong.. But,
Market research these days shows about 90% of all video games are purchased by those 18 and over. Of those, 75% are purchased for the purchaser.
This myth that 'kids need to be protected' is crap. Kids are the tiniest fraction of the video game market, and are not the target audience of game publishers.
Adults are responsible for themselves.
As an adult I have the right to any entertainment I deem appropriate, from watching Barney and Friends to the most hardcore of hardcore porn.
You and your ilk have no right to force my hand through taxation, legislation, boycotts, or any other means.
When I was a tot, it was Dungeons and Dragons (non video-game) that was the root of all evil. Imagine encouraging people to pretend they're warriors fighting each other with swords. Gasp.
BTW, since when was Pac Man the first video game? You never heard of Pong? Pac Man was the first marketable video game 'character' to appear on lunchboxes, etc.