Poor Man's Stereoscopic Projection
Jed Link writes: "This summer I helped built a Geowall
stereoscopic projection (3D) system for the
Southern California Earthquake Center. Although there are no new
concepts involved with this system, what is new is that the system cost a
little over $10K and is comprised of materials that you can buy at any
computer-hardware store. A complete description of the system, as well as
a diary of its assembly is available here. Traditional stereoscopic projection systems like
The Cave which is
used primarily for new product modeling and on a few university campuses cost
anywhere from $150K to $1.5M. They are built into a fixed location, often
requiring significant architectural modifications, so transportability isn't
even an option. The Geowall, on the other hand, can be fixed to a cart
(like we've done) and rolled from room to room. The price-tag makes the
system feasible for undergraduate post-secondary education classrooms and even
high schools. The system is based on a very simple concept, and while its use is currently
primarily educational, I think it's only a matter of time before we see
something like this in the gaming or entertainment industries."
I read this Licentiate Thesis work sometime ago, and if you are interested in getting to know virtual reality/environment techniques and CAVE construction it is excellent. It's PDF and over 700K, 146 pages.
This is rather like the random-dot stereograms, but inverted left/right from that arrangement. In the RDS, you RELAX your eyes, the opposite of crossing them. I personally find this difficult, so I swap the images so crossed eyes produce the correct left/right arrangement instead.
Incidentally, I used to fly Microsoft Flight Simulator back in 1988 this way - yes, version 1.0. I discovered that I could set two different forward views from the Chase Plane mode, with one plane offset slightly to the right and the other slightly to the left. By properly arranging the windows and crossing my eyes, I could fly around looking at the simulated world in true 3D. I believe you can still do this with the different window options available in Flight Sim, and you could probably do this in any game that allows you to set up multiple windows from different viewpoints.
Now, granted, it is tough on your eyes, and it's kind of hard to see any non-stereo items (like the control panel), but it IS 3D and requires NO hardware. From time to time I do this for other purposes - like the picture above.
You can also do this with any camera if you have a still (or mostly still) subject - take a photo, move sideways about four inches and take another. Then load both photos into your image editor of choice, position them side-by-side with the proper left/right orientation, and you're set.
--Brandon / Split Infinity Music