Original Quake using Doom 3 Technology
tc writes "Charles Hollemeersch is currently developing a source port for the original Quake that adds "stencil shadows". Stencil shadows are extremely detailed and realistic. The results are very impressive. The code is apparently based on the same algorithms used in Doom 3." Sure makes me wish Quake looked this good the first time around, but I reckon my computer wouldn't have been able to render it fast enough to play it, either.
You guys need to relax - did it really kill you to see this story for a second time? Repeats happen, mistakes happen, its human nature. Sheesh some of the people here really need to pull the iron rods out of their asses.