Original Quake using Doom 3 Technology
tc writes "Charles Hollemeersch is currently developing a source port for the original Quake that adds "stencil shadows". Stencil shadows are extremely detailed and realistic. The results are very impressive. The code is apparently based on the same algorithms used in Doom 3." Sure makes me wish Quake looked this good the first time around, but I reckon my computer wouldn't have been able to render it fast enough to play it, either.
...and this DUPLICATE STORY was the first result!
seriously, the editors have stopped trying. i mean i like Slashdot, i like CowboyNeal, but they've stopped trying.
OtakuBooty.com: Smart, funny, sexy nerds.
Linquists examine the changing meaning of the word "Like" and its uses in modern speech. You appear to be using the "hedging" form:
THE frickin' topic itself is off-topic by being redundant!!!
Sad to say, but Slashdot seems to be slipping towards that sad reality where shortly the trolls will write "Slashdot is dying" and be 100% correct...
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Information wants...you to shut your pie hole.