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Ogg beats MP3 & The Rest In Listening Test

Nice2Cats writes "The Ogg Vorbis format came out far ahead of MP3, MP3Pro, RealAudio Surround, and Windows Media 9 Beta in a comparison of different audio formats by Germany's respected computer magazine c't. More than 6,000 people took part in the test. Heise says Ogg's dominance was most pronounced with 64 kBit/sec samples; the full magazine article (out on Monday) mentions that in pre-tests, some people actually mistook the 128 kBit/sec Ogg samples for the uncoded version. Let's hear it for those strangely named open source file formats!"

30 of 501 comments (clear)

  1. Babelfish Translation by rjw57 · · Score: 4, Informative

    A babelfish English transtaltion can be found here.

    --
    Rich
    1. Re:Babelfish Translation by ncc74656 · · Score: 2, Informative
      A babelfish English transtaltion can be found here.

      Why use the fish when c't provides its own translation?

      --
      20 January 2017: the End of an Error.
  2. Re:Time To Switch by dybvandal · · Score: 5, Informative

    do not convert from mp3->ogg
    this will not get you the result you want to

    i am afraid you will need to re-rip all your music

  3. Re:This test is flawed, OGG may not be better by Gainax · · Score: 2, Informative

    I thought it was WMA that did the 3dB boost. I just encoded my Crystal Method stuff yesterday, and it came out crystal-clear, with the same loudness as the CDs...

    Either:
    A. I'm going deaf
    B. danny256 is on crack
    C. Someone slipped some crack into the french toast I ate this morning.

    Here's what I encode with:
    oggenc -q 7

    Most people will say this is insane, and it probably is. I end up with .ogg files of a nominal bitrate at ~220 kbit/sec. Most people can probable be happy with -q 4 or -q 5, and end up with far smaller files as well (The Xiph people recommend -q 6 if you want lossless stereo coupling).

  4. Re:Fullscale deployment by pajor · · Score: 5, Informative
    From Xiph.org:

    For companies to produce portable Vorbis players, they need to be made aware that there is a market for them. Every day, I hear the same thing from Vorbis listeners; 'I'm not buying a hardware portable music player unless it supports Ogg Vorbis.' It's nice to hear, but we can't do anything about it (we're not a hardware company). So, this page is here to let you send that message to people who can. Remember, be polite!

    The Companies:

    Frontier Labs - URL - has told a lot of people that they're considering implementing Vorbis support for the NEX II machine. Here's their information:

    Frontier Labs
    Unit 2206 - 8, Cyberincubator, Kodak House II
    No. 321 Java Road
    North Point, Hong Kong
    Telephone: 852.2527.3322
    Fax: 852.2528.5277
    E-mail: techsupport@frontierlabs.com

    iRiver - URL - has said they are planning to support Ogg Vorbis in the future via firmware upgrade, but the schedule is not yet finalized. Here's their information:

    iRiver America
    1716 Ringwood Avenue
    San Jose, CA 95131
    Telephone: 1-408-452-7940
    Fax: 1-408-452-9944
    E-mail: contact@iriveramerica.com

    UPDATE: Forwarded E-mail from iRiver America

    The engineers have Ogg Vorbis under consideration to support. However, at this time, there is no decision whether it will be supported in the future or not.

    Regards,

    Erica L. Briggs
    Customer Service Representative
    iRiver America, Inc.
    Direct: 408.452.7940

    Wouldn't you like to see Vorbis on the super-sexy iPod? We would, too. Here's some contact information for Apple Computer (URL):

    Apple
    1 Infinite Loop
    Cupertino, CA 95014
    Telephone: 408-996-1010

    UPDATE: Don't forget to drop a note to Apple about the iPod at http://www.apple.com/feedback/ipod.html!

    Other companies producing audio hardware:

    Archos Technology Inc. - URL
    3-A Goodyear
    Irvine, CA 92618
    Telephone: (949) 609-1400
    Fax: (949) 609-1414

    ReQuest Multimedia - URL
    435 2nd Ave.
    Troy, NY 12182
    E-mail: bizdev@request.com

    Evolution Technologies - URL
    118 Kitty Hawk Drive
    Morrisville, NC 27560
    Telephone: 919-544-3777 / toll-free: 866-848-8070
    E-mail: info@nowevolution.com

    UPDATE: Note from Evolution Technologies

    Evolution Technologies, Inc. is committed to support our consumers music appetite. We will support the formats that are consistent with both their desires and good business practices. While we have not ruled out supporting "open source" formats, we must first evaluate the acceptance levels with the buying public so that our organization can justify the expense of developing a new compatible CODEC. When the demand is sufficient, we will support the technology.

    Sonic Blue - URL
    2841 Mission College Blvd.
    Santa Clara, CA 95054-1838
    Telephone: (408) 588-8000

    I-Jam Multimedia LLC - URL
    1092 National Parkway
    Schaumburg, IL 60173
    Telephone: 847-839-1233
    Fax: 847-839-1277
    E-mail: ehamnett@geltzerpr.com

    Alaris, Inc. - URL
    44061 Nobel Drive
    Fremont, CA 94538

    Creative Labs, Inc. - URL
    Developer Relations
    1901 McCarthy Blvd.
    Milpitas, California 95035
    Telephone: 408-546-6425
    Fax: 408-432-6717
    E-mail: devmusic@creativelabs.com

    Daisy Technology, LLC - URL
    111 N. Market Street, Suite 624
    San Jose, CA 95113
    Telephone: 408-286-7697
    Fax: 408-351-3330
    E-mail: info@daisytech-usa.com

    Procell Media - URL
    69 Wrexham Road
    Whitchurch, Shropshire
    SY13 1HT
    UNITED KINGDOM
    Telephone: +44 (0)1948 665048
    Fax: +44 (0)1948 667099

    G-NET Canada Headquarters - URL
    11 Sinclair Court
    Cambridge, Ontario
    N1T 1K2 CANADA
    Telephone: 519-623-4901
    Fax: 519-623-3229

    --
    Gnuyen
  5. Re:Is it me? by DrunkenPenguin · · Score: 2, Informative

    It is you or your earphones. Why don't you people *invest* in good earphones? For example, for $50 you can get a very high quality KOSS earphones and your music listening experience will be unbelievable enjoyable! You don't have to buy HIFI equipment which costs several hundreds of dollars - buy decent earphones!

  6. "Germany's respected computer magazine c't" by KAMiKAZOW · · Score: 3, Informative

    c't is a good computer magazine, but it's not an professional audio magazine.
    If you want to learn about audio encoding, listening tests and so on, visit audio-illumination.org and ff123.net

    A discussion about heise's listening test can be found here.

  7. Re:Is it me? by SHiFTY1000 · · Score: 3, Informative
    On computer speakers you wont hear a lot of difference, as the noise floor and distortion level of the speakers will be larger than the source. Most computer setups are pretty nasty.

    However with a component amp and hi-fi speakers, it is easily to hear that mp3 has serious deficiencies up until around ~256kb. 320 vbs is pretty darn close to CD tho.

    mp3 particularly has a bad habit of turning the treble into a munched up whooshing sound, i believe this is due to the higher sample rate necessary for higher frequencies. When you restrict this too much, its not so good for sound quality.

    My local alternative radio station www.radioactive.co.nz has a big mp3 server they leave on at night, its very easy to pick.

  8. Re:But we knew this already... by Powercntrl · · Score: 3, Informative
    Anyone who has their computer linked to a less than cheesy hifi knew this already...

    Funny you should bring this up... It's amazing how much more quality you can squeeze out of your EXISTING MP3 collection just by getting some better audio hardware. Before anyone starts taking my advice too far and goes to their local "overpriced audiophile extreme" store, here's how you can get GOOD sound INEXPENSIVELY:

    * Get a good sound card. As a general rule, onboard audio stinks. The Audigy is popular - I personally don't like the way it sounds, so YMMV. Try the Turtle Beach Santa Cruz.

    * Good speakers can be expensive. Good headphones aren't. Next time RadioShack has the Pro 35's on sale, pick up a pair for $19.

    * Try a few different MP3 players - quality varies. If you're a Windows user, don't waste your time with players that are basically just DirectShow front-ends, they'll ALL sound the same.
    --

    ---
    DRM is like antifreeze, to the MPAA/RIAA it's sweet, to the consumers it's poison.
  9. Re:Ogg is only discernably better at lower bitrate by madrich · · Score: 4, Informative

    Many people are using ogg for streaming already. IC Radio, Raw and several other UK Student Radio Stations are using it. The BBC were also using it for a while, but I think it vanished :(

    --


    A voice spake from the darkness and said unto me "Smile, things could be worse." So I smiled and lo, things bec
  10. Re:Of quality & compression by Lars+T. · · Score: 4, Informative

    They used the Fraunhofer MP3 codec from MusicMatch 7.2 (same for Thomson's MP3Pro), the AAC was the FhG Eval Build from Aug 23, Ogg Vorbis 1.0, the Real Audio from HelixProducer 9 Plus, and WMA Series 9 Beta (Build 2798).

    --

    Lars T.

    To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

  11. Re:Time To Switch by ANTI · · Score: 2, Informative

    This is not 100% true.

    Since both (mp3 + ogg vorbis) use a psycho accoustic model that drops "unrecognizable" information and both models are quite close, you might not hear a difference.

    Just do the test:
    1. Take one of your (r3mix) mp3s and convert it to ogg.
    2. Decode both (.mp3 + .ogg) to .wav (mpg321 + ogg123 will happily do that).
    3. Do a diff of the waves, maybe you'll have to adjust a small timeshift.
    4. Look at the diff and drop your jaw while looking at the tiny jiggle in the LSB.

    But:
    Now rip that song again and encode directly to ogg.
    The quality is much better.

    Brief:
    When converting mp3 to ogg you (usually) don't loose quality,
    but a direct rip to ogg will (usually) be better.

    --
    On the other side of the screen it all looked so easy.
  12. Re:The problem by Makali · · Score: 5, Informative

    What do you mean, there's little reason? There's little reason for the consumer, because the consumer doesn't give a monkey's: if people really cared about the sound quality, Kazaa and Gnutella wouldn't be flooded with 128kbit MP3s. MP3s encoded at a higher bitrate can be used as a solution to all of MP3's audio problems, and storage is cheap, so yes, it's unlikely that there'll be an instant switch to any better format, and if there is, it won't come from the consumer.

    Now, for the content provider, it's a different story entirely. Thomson/Fraunhofer are actively pursuing royalty fees, and all the other "next generation" codecs do too. Except Vorbis. With Vorbis (one of the Ogg formats; there are several), audio can be coded at a lower bitrate and sound the same as a higher-bitrated MP3, and there's no royalty fee which means the development costs are lower, and (potentially) the product is cheaper. Thomson aren't making any friends running around with their team of lawyers and threatening people left right and centre with license-fee demands. If a good quality alternative presents itself (quality as a function of price and ease of use, rather than audio quality), developers will be tempted to switch. From what I hear, the Vorbis libraries are very easy to use.

    New formats are being picked up by software developers (especially console game developers, where RAM and Storage are at a premium). Once developers start using the format, they'll use it in other products too. If it costs little to add a codec to encoding products (and well, the vorbis libraries are free, but you still have to pay a guy to learn the APIs and program for them), then there's little point in not implementing it.

    Ironically, Thomson/Fraunhofer are trying to play down the significance of MP3 because they're trying to sell AAC, which benefits all alternative codecs pretty much equally.

    Finally, don't be a fool. No one's asking anyone to recode anything. Unless there was an outright ban on the MP3 format tomorrow (and some way to enforce it), there's no point recoding your audio. There's no isolation in using Ogg when you can use MP3 at the same time. Winamp, the next version of RealPlayer, and Windows Media Player (via a DirectX plugin) all support OGG Vorbis files. To the consumer, little changes... to the average windows user, they probably won't even know! Windows hides file-extensions by default, so it'll just be another "Winamp Media File".

    There's no "step backwards"; it's a step /sideways/, but still going in the same direction. Instead of being on the centre path of MP3, you can switch to Ogg, and still have MP3 at your right hand. You're given /more/ choice, not less. You now have a choice whether to use OGG or MP3 in many applications. That's a good thing, right?

  13. Re:Ogg is only discernably better at lower bitrate by pointwood · · Score: 3, Informative

    Yes, Ogg is good for low bitrates, and it'd be great to see it adopted as a streaming format, but I don't think there's really a need to convert to Ogg yet.

    I can give you at least one good reason: Ogg Vorbis is an open and patent free "standard". Ogg Vorbis also produces smaller files.

    Unless you need MP3 because you have a hardware player that only support that, I see no reason to encode using anything but Ogg Vorbis. I'll not buy a player that doesn't support Ogg Vorbis and I've told the manufactures that.

  14. Re:Of quality & compression by root_42 · · Score: 4, Informative
    and easy-to-use, CDDB compatible OGG CD-rip utilities.

    KDE's Konqueror has got full OGG and CDDB support. You just type in the URL "audiocd:/" and you get a list of .ogg-files with correct CDDB titles and all. Ready to copy them via drag'n'drop onto your harddisk. Also to be seen on this screenshot.
    --
    [--- PGP key and more on http://www.root42.de ---]
  15. Re:Better than the fish... by OneFix · · Score: 3, Informative

    Sorry about that, some of you have pointed out that I used the same translation for both.
    It should have read...

    BabelFish: "RealAudio Surround, the fire-new Windows Media 9 beta"
    WorldLingo: (using Computer, Data Processing as the subject) "RealAudio Surround, improved with low bit rates Windows Media 9 beta"

  16. What MP3 artifacts sound like by yerricde · · Score: 3, Informative

    What do MP3 artifacts sound like?

    Try 128 kbps joint stereo. Try harsh swooshing and ringing in the high frequencies. Try a flattening of the stereo field.

    Try 32 kbps mono (standard for streaming over dial-up). Try the whole thing sounding underwater.

    Now try Ogg at each of those bitrates. (Use OggDropXPd to find the quality levels that roughly correspond to the popular MP3 bitrates.) None of the artifacts I mentioned are present. Ogg Vorbis is designed to create complex and subtle "differences" in the signal rather than easy-to-pick-out "artifacts".

    --
    Will I retire or break 10K?
  17. Re:Ogg is only discernably better at lower bitrate by syd02 · · Score: 2, Informative

    "Ogg Vorbis also produces smaller files."

    Actually, I decided to do a test comparison of lame vs ogg at 64, 128 and 192.

    Ogg is smaller at 64 (and sounds MUCH better), but lame mp3 is just slightly smaller at both 128 and 192.

  18. Re:Time To Switch by Mr+Z · · Score: 3, Informative

    Uhm, no.

    When you decode your MP3 in XMMS, you'll have all the wonderful, yummy MP3 artifacts in that nice WAV file you just wrote. These artifacts will be encoded into the Ogg, along with whatever other artifacts Ogg may introduce. Decoding an MP3 to a WAV does not exempt you from the lossiness that is MP3.

    Guess what? The quality will be worse than the MP3 was by itself, and worse than what Ogg could do from a clean rip.

    In short: Don't do it, unless you have an Ogg-only player that you need to play the music on, and you *cough* "lost your original."

    --Joe
  19. Re:Ogg is only discernably better at lower bitrate by Gordonjcp · · Score: 4, Informative

    They are difficult to describe, but one of the most common artifacts is a "thickening" or slurring of transients. Imagine a sharp, compressed, closed hi-hat hit. You might make such a sound with your mouth by touching the roof of your mouth, just behind your upper gum, with your tongue, and making a "t" noise, like the very first phoneme of "tick".

    Now try it again with your tongue touching the back of your teeth. It's more like a "th" sound, isn't it? Now Ogg does this a tiny bit as well, but MP3 seems to do it in quite a noticable way.

  20. The missing variable. by Anonymous Coward · · Score: 1, Informative

    Try comparing "OGG" against "MP3" when including the file size variable (OGG-files are always larger, and I am not just talking about 3-400 bytes, but kilobytes and megabytes). It adds up.

    As for the listening test, human beings and their prejudice nature should be avoided altogheter. Programs (of course, developed by human beings) should take their place in determening the quality compared to the original.

    1. Re:The missing variable. by raxx7 · · Score: 2, Informative
      Filesizes are roughly similar for the same bit rate, for any of these formats -- bitrate = encodedsize/length.
      You may however notice that the OggVorbis encoder often will produce files with an higher (and sometimes lower) bitrate than expected. This is due to the encoder's design, somewhat biased towards VBR encoding, and not very accurate when targeting a given bit rate.
      However, OggVorbis sound better than MP3 for the same bitrate.

      As for listening tests, these formats are targeted for humans, and part of the compression process is to throw away information, selected according to the response of the human ear. In the end, its how good it sounds to humans that matters. Any test software would have to be based on some model of human ears.

    2. Re:The missing variable. by Fafnir_b · · Score: 2, Informative
      OGG-files are always larger
      I don't think that's true. I just encoded (oggenc v0.9, libvorbis rc3) my newest aquisition (aimee mann, lost in space) as mp3 and ogg at bitrates of 128kb/s each and the ogg version amounts to 41386496 bytes, whereas the mp3 version is 41366016 bytes big. So for 42:56 minutes of music the difference is just some 20k or relatively, the oggs consume 1.000495 times (0.05 per cent more) the space the mp3s do. On a tack-by-track base, the oggs are between 0.2 percent bigger and 0.7 percent smaller than the mp3s. Taking into account that the oggs have a variable bitrate somewhere around 128kb/s which varies from 124kb/s to 136 kb/s I think one can rightfully say that both formats seem to produce equally sized output.
  21. Re:Ogg is only discernably better at lower bitrate by jandrese · · Score: 3, Informative

    If they were large pseudo-photographic GIFs that might have been the way to go. The files would be Smaller (although you've already lost most of your colorspace), and it's not like GIF is a lossy compression format (unless you had to drop an original 24 bit image to 8 bits). Plus there were patent issues...

    A better idea would have been to convert your gifs to PNGs, although it won't save you as much space as the JPEGs will, you will retain the perfect copy of the original image.

    --

    I read the internet for the articles.
  22. It's Vorbis not Ogg! by ee96090 · · Score: 2, Informative

    I just wish people would use the correct names, for once. Either use Ogg Vorbis, or just Vorbis. Not 'Ogg'. Ogg is only the wrapper format. Vorbis is the codec.
    I know Ogg is shorter and cooler, but think: what's more relevant, the wrapper format or the codec? Especially in this case?

    --
    Gustavo J.A.M. Carneiro
  23. Re:Ogg is only discernably better at lower bitrate by rseuhs · · Score: 4, Informative
    I have the magazine (with the detailed test results) right beside me and ogg was the best codec in both 64kbps and 128kbps tests.

    And on the 128kpbs tests ogg was found to be identical to wav (Wav: best to worst: 21%/17%/15%/13%/13%/11%/10%, Ogg: 21%/16%/15%/13%/13%/12%/10%)

    The percentages are interpreted so:

    21% thought that ogg sounds best of all 7.
    16% second-best
    15% third place
    etc.

    So at 128kbps, ogg was the only codec that was pretty much identical with the wav, all other codecs were much worse. (For example WMA was the best of the rest with: 13%/14%/15%/14%/16%/17%/11%)

    At 64kbps, the difference is even higher: 41% found .wav to be best, 25% ogg-vorbis and only 11% mp3pro, 10% wma, the rest below 10%.

  24. Translation (Site has an english version) by Chucow · · Score: 3, Informative

    Just thought it interesting that everyone is posting babelfish / translating service translations when there is an English version available from the site.

  25. Re:Ogg is only discernably better at lower bitrate by Webmonger · · Score: 3, Informative

    I notice artifacts on MP3s I've encoded with LAME. Maybe that just means I'm a clueless user :-).

    First 128-bit encodings sounded fine, but then I started noticing swishy noises in the high frequencies. For a while I was encoding, listening, and re-encoding at higher bitrates or VBR until it sounded good.

    I encoded the musical episode of Buffy the Vampire Slayer, but I had to take it to 256-bit encoding before it sounded good.

    With Vorbis, I can just fire and forget.

    The Xiph folks will say that MP3 is a comparatively old technology, and that Vorbis uses recent advances so it can sound better at the same bitrates.

  26. Re:Babelfish Translation? No, English version! by HacTar · · Score: 3, Informative

    Here the original article in English

    Keep it simple baby. =)

  27. What about MPC? by BitterOak · · Score: 3, Informative
    I must confess, I don't fully understand the German article, but it didn't appear they included the MPC format in their comparisons.

    Most people who have compared it to other codecs, including MP3 and Ogg, claim it is superior. You can read some of the discussions at Hydrogen Audio in the MPC forums.

    I understand MPC, unlike Ogg, may be encumbered by some patents (as is MP3), but for a pure quality comparison, it should be included. Does anyone know why/if it was omitted from this comparison?

    --
    If I can be modded down for being a troll, can I be modded up for being an orc, or a balrog?