Quake 3 2600 Adventure
Bill Kendrick writes "Quake's 3D graphics too realistic for you? Why not try this map, which reproduces the classic Atari 2600 game of blocky dragons and castles, Adventure!" I especially like the models for the dragons.
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I can't wait til he replaces the Quake gun with the "-" 'sword' from the game.
Haven't seen any announcements of this Tetris quake engine anywhere?
;-)
Somebody has way too much time doing things like this.
Thomas S. Iversen
Finally, Quake has been brought to a level Nethack fans might actually enjoy.
:)
Whether it was brought up or brought down to that level, well, that's another question.
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I was just proud i could enable all those fancy options like FSAA, quadrillion supersampling, image smoothing, mothion blur et cetera and now i still have these blocky graphics and jagged edges! ;-)
I guess i'll have to buy an even fancier videocard to see the yellow dragon less blocky...
Or carries away the bridge and leaves you stuck behind a wall, the little fucker.
I guess Q3A Nethack might look something like this canine-themed picture.
but what about the audio? Will we be able to hear a simple *bloop* when picking up an item? How about the sound when killing a dragon with the sword? And I seem to recall an odd sound loop when running into certain things...
:D
I don't have Quake3 (sacrilege!), but I might just go get a copy after this map is finished
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