Quake 3 2600 Adventure
Bill Kendrick writes "Quake's 3D graphics too realistic for you? Why not try this map, which reproduces the classic Atari 2600 game of blocky dragons and castles, Adventure!" I especially like the models for the dragons.
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Dragons?
To quote Strongbad: "Someone get this freaking duck away from me!"
(Hint: homestarrunner for those who do not know.)
Try to hack my 31337 firewall!
One of the secret levels in Id's classic Wolf3D (the full commercial version) was a recreation of the classic pacman map and featured four indestructible ghosts. No power pills or magic tunnel, unfortunately :(
Any sufficiently advanced technology is indistinguishable from a rigged demo
--Andy Finkel (J. Klass?)
Could this possibly be the hypothetical "pendulium" swinging back against graphics-intensive gore fests? (don't get me wrong, I love UT and I'm eagerly awaiting UT 2003) Could we be returning to a time where near photo-realism and "twitch" game mechanics will be subsumed by games that graphics quality and instant gratification (even though there's nothing like the UT announcer saying "Godlike!") take a back seat to storyline and character development?
I know that there are good games out there that have great graphics and good storylines (Arcanum comes to mind), but they are few and far between IMHO. This could be exactly what the game industry needs...a return from mindless carnage to more thought-provoking and intelligent games (the Final Fantasy series also comes to mind....)
Just my thoughts, please don't flame
--CypherDragon
evolution
The bonus level on the rather nifty UT mod, Operation Na Pali (which works under Linux), has Mario and Lego World sections. And the rest of the mod isn't bad either.
Not mine actually, I just thought it was REALLY funky. Phosphor official mirror.
s200.org - visit it (me), love it (me).
Remember he'd fly up and forcibly "trade" whatever object he had with yours? The worst was having your sword taken and being handed a dragon.
Or how about if the dragon ate you and you were in his stomach just as the bat came along and grabbed the dragon? So just as the game ended, you'd be watching yourself fly around the dragon's belly as the bat carried the dragon from screen to screen ...
All that fun and your character was a friggin square that you moved around the screen. Go figure!
>How will you manage the objects like the bridge?
:) .so's (not recommended/insecure/linux only).
:)
Dunno yet. Probably lots of QuakeC involved with that, and I'm no expert.
Um, Quake3 doesn't use QuakeC
It uses straight C for dll's (not recommended/insecure/windows only) and
It uses straight C for qvm's, but you have to use special trap functions to access the exposed engine.
You can ask around in places like the mods forum in quake3world.com, and I'm sure people would like to help you
> What tools are you using to create this?
I'm using "Quake Army Knife" aka QuArK. You can download it from http://dynamic.gamespy.com/~quark/
Hmm, QuArK is good, but it's sorta old now. You might want to try GtkRadiant.
Anyone else having problems with the map? As soon as I put it in my baseq3 directory, Quake stopped loading properly. (Something about a file not being a jpeg...)
If you have this problem, just delete the file from the baseq3 directory, everything should be happy then.
load "windows7"