The Last Days at 3dfx
sand writes "FiringSquad has a detailed account of what happened in the final days at 3dfx. Every 3dfx product that was released or upcoming is discussed by a former 3dfx employee with inside knowledge on what caused the product delays (including an employee who forgot to fly to Asia to pickup the first Voodoo5 chips). He also discusses money mismanagement and the STB merger. It's a very enlightening article for anyone who's interested in 3D graphics and what goes on inside these companies."
Grrrrr closed source.
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sexy sexy wallpaper mmmmmmmmmmmm
So, you have a banshee in a box that you put under your PC and it'll run UT so well you can hear it? How does that work?
:-)
Try NetBSD... safe,straightforward,useful.
There is no rule that says that business have to survive.
Tell that to the RIAA, and be sure to have paramedics around when they go into convulsive fits of laughter.
"including an employee who forgot to fly to Asia to pickup the first Voodoo5 chips" Because we all know how expensive FedEX is :-)...
We're all really fortunate that we avoided the nightmare of being locked in to a proprietary market controlling API from 3DFX. Luckily, we are in a new enlightened age where most games run on an open, freely shared API fostered by a community of the best minds from every segment of the industry. There's no limit to what can be done with our newfound freedom using APIs like Direct3D...
Hmm, wait a minute...
But the average consumer doesn't want a freakin Beowulf cluster of graphics cards taking up PCI slots and that is why they bought nVidia boards instead.
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Reverse outsourcing: it's the future