The Last Days at 3dfx
sand writes "FiringSquad has a detailed account of what happened in the final days at 3dfx. Every 3dfx product that was released or upcoming is discussed by a former 3dfx employee with inside knowledge on what caused the product delays (including an employee who forgot to fly to Asia to pickup the first Voodoo5 chips). He also discusses money mismanagement and the STB merger. It's a very enlightening article for anyone who's interested in 3D graphics and what goes on inside these companies."
This is what competition is all about. When a company cannot deliver the best product to the best price they don't get any income. If you don't have and income and spend alot without being able to overtake your competators, you will enventually run out of money. It is not fun, but reality in a market economy.
Eventually we will see this when it comes to ATI and nVidia, or they will find a niche market to survive in. The big profit will go to the one making the best product at the best price.
Note - I do not critisize market economy, without it we would probably not have hardware accelerated 3D for home computers at all!
They should have added useful features and clever thinking that circumvented the problems that plagued the other companies. AGP Texture bandwidth could have been solved by texture compression, but S3 ended up doing that. 32 bit colour was implemented by everyone except 3DFX. They could have saved a lot fo bandwidth if they'd have come up with better Z buffer algorithms, but PowerVR did that. They could have added programmable graphics, but that was left to ATI. They could have put T&L on the card, but that was left to Nvidia.
3DFX failed because they didn't innovate
At the start of the consumer 3d graphics business Voodoo were clearly superior, I still have a Voodoo 1 laying around somewhere, there were problems; the whole passthrough cable thing, the lack of windowed support & 16bit clour were all problematic. As an upgrade Voodoo offered the second revision that could run in SLI mode. It required two PCI slots in addition to your 2d graphics card and was horrendously expensive.
nVidia released the TNT that offered similar performance, in one card (not 3!), did 32 bit colour and was significantly cheaper.
3DFX was never competitive from then on, offering weaker, more expensive products that relied on brand name support.
The widespread adoption of D3D / OpenGL around this time over the proprietary Glide API was the nail in the coffin.
I like many others was not concerned with them going. Thier attempt to lock the market in via the proprietray GLIDE API was a blatant move to control the market.
:-)
I'm happy to see the tail end of any company that does this.
Thier lawsuit against the guy doing the GLIDE wrapper didn't help improve my opinion of them.
Most secret technology is often sent through methods that can be intercepted by halfway decent corporate spies.