The Last Days at 3dfx
sand writes "FiringSquad has a detailed account of what happened in the final days at 3dfx. Every 3dfx product that was released or upcoming is discussed by a former 3dfx employee with inside knowledge on what caused the product delays (including an employee who forgot to fly to Asia to pickup the first Voodoo5 chips). He also discusses money mismanagement and the STB merger. It's a very enlightening article for anyone who's interested in 3D graphics and what goes on inside these companies."
This is what competition is all about. When a company cannot deliver the best product to the best price they don't get any income. If you don't have and income and spend alot without being able to overtake your competators, you will enventually run out of money. It is not fun, but reality in a market economy.
Eventually we will see this when it comes to ATI and nVidia, or they will find a niche market to survive in. The big profit will go to the one making the best product at the best price.
Note - I do not critisize market economy, without it we would probably not have hardware accelerated 3D for home computers at all!
Grrrrr closed source.
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sexy sexy wallpaper mmmmmmmmmmmm
They should have added useful features and clever thinking that circumvented the problems that plagued the other companies. AGP Texture bandwidth could have been solved by texture compression, but S3 ended up doing that. 32 bit colour was implemented by everyone except 3DFX. They could have saved a lot fo bandwidth if they'd have come up with better Z buffer algorithms, but PowerVR did that. They could have added programmable graphics, but that was left to ATI. They could have put T&L on the card, but that was left to Nvidia.
3DFX failed because they didn't innovate
At the start of the consumer 3d graphics business Voodoo were clearly superior, I still have a Voodoo 1 laying around somewhere, there were problems; the whole passthrough cable thing, the lack of windowed support & 16bit clour were all problematic. As an upgrade Voodoo offered the second revision that could run in SLI mode. It required two PCI slots in addition to your 2d graphics card and was horrendously expensive.
nVidia released the TNT that offered similar performance, in one card (not 3!), did 32 bit colour and was significantly cheaper.
3DFX was never competitive from then on, offering weaker, more expensive products that relied on brand name support.
The widespread adoption of D3D / OpenGL around this time over the proprietary Glide API was the nail in the coffin.
I like many others was not concerned with them going. Thier attempt to lock the market in via the proprietray GLIDE API was a blatant move to control the market.
:-)
I'm happy to see the tail end of any company that does this.
Thier lawsuit against the guy doing the GLIDE wrapper didn't help improve my opinion of them.
but today there is little need for faster graphics.
The need for faster and better graphics is exactly why 3dfx died. nVidia caught up and passed them while they were making mistakes like telling people they didn't want or need 32bit colour in 3D games or making 2d/3d cards that didn't hold up to their 3d-only boards.
-PainKilleR-[CE]
Most secret technology is often sent through methods that can be intercepted by halfway decent corporate spies.
Simple; Creative does it with Creative marketing.
The Audigy, for instance, is little more than a gamer's card. Any serious review of the card that you come across on the internet will tell you this, or if you bought it hoping for some advanced features, you'll find it out for yourself.
Here are some examples of this Creative marketing:
- The Audigy does support 24bit/96kHz sound playback, as advertised, but does not actually play it at that. The second it hits the main chip, it's downmixed to 16/44. So while you can play sound at the higher frequency to it, you're not actually going to hear it. (This is what they mean when they plaster 24/96 all over the boxart.)
- The Audigy does not have independant recording and playback volume controls on the line in. If you wish to record something on a TV tuner, for instance, then you'll have to either listen to it while it records, or turn off the global volume on your soundcard. (Or turn off the speakers.) This makes it impossible to use an Audigy in a PVR setup.
- The much-touted sub 100dB SNR is only on playback. On recording, the SNR is much higher.
I haven't been this disappointed in a card since my SB 128 upgrade ran slower than my SB 64. (I suspect the 64 did the soundfonts in hardware; the 128 did them in software.) Looking at the new Audigy 2, it appears that they'll be offering the 24/96 functionality that was insinuated to be present in the original Audigy, but I don't think I'll bite. I think my next card will be a Hoontech.
And, of course, this is all off-topic..
Sorry, but you're completely wrong.
1. The Voodoo 3, 4, and 5 all had integrated 2D and 3D.
2. If OEMs didn't like add-on cards, why did they sell them preinstalled? I was shopping online for my PC way-back-when, and Voodoo 1 (and eventually Voodoo 2) cards were offered as (overpriced) options. Just like you can get NIC's and CD-RWs as options now.
3. The GeForce and Radeons weren't the main killers of 3dfx. The other contributing factors were:
a. Technical limitations. The Voodoo 3 and 4 line weren't much more than fast Banshees. My Voodoo 3 card has most of the same limitations as a Voodoo 1 (16-bit color, 256x256 textures), but almost no additional 3D features (primarily higher screen resolution).
b. Marketing. The Voodoo 1 and 2 lines were always the fastest in benchmarks. NVidia's TNT line was slower (but had more stable framerates), and Matrox was known for picture quality. When the Voodoo 3/4 came out, 3dfx lost the speed crown, and started talking about "image quality".
c. NVidia's 6-month release cycle. 3dfx couldn't keep up, and their "older" cards had an outdated feature-set. The GeForce was a big advance, but only in terms of fill-rate; there weren't any games (at that time) taking advantage of the new features. 3dfx lost a lot of the hearts of gamers and enthusiasts when they started pushing back release dates.
d. Buying STB. I don't think that the purchase was the final nail in 3dfx's coffin, but it certainly didn't provide the desired benefits.