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3D LCD Display

Powerdog writes "After 10 years of lab work, Sharp has developed a 3D LCD display that works without glasses. They expect to use the displays in games at first, and expand into PCs and TVs. Production begins in a few months and products using them should be shipping in early 2003. Naturally, I just bought two 2D LCD displays for my home office two weeks ago."

13 of 295 comments (clear)

  1. Sharp isn't the first to do it by Hays · · Score: 5, Informative

    http://www.dti3d.com/

    http://www.neurokoptics.com/press/archive/giga.d e. 1.shtml

  2. The _real_ information by mfago · · Score: 5, Informative
    Why cannot anyone link to the actual press release?! It contains more information than cnet or yahoo articles (not a difficult proposition).

    The P.R. Gives some indication of how it works:

    Principle of Operation of 3D LCDs
    A 3D display requiring no special viewing glasses is generated by controlling the path of travel of light from the display so that slightly different images reach the left and right eyes; in other words, the right eye sees only the image intended for it, and the left eye only the image intended for it.
    This newly developed 3D LCD employs a technique called the "parallax barrier," an older, well-known approach to generating a stereo display. The 3D LCD combines a conventional TFT LCD with a Switching LCD, a proprietary Sharp development.
    This Switching LCD establishes an optical parallax barrier, and by controlling the path of travel of light, makes it possible to separate the display images so that slightly different images reach the left and right eyes.
    By displaying the image intended for the left eye and the image for the right eye as a stereographic pair on a TFT LCD, each eye sees only the image intended for it and the brain combines the images and perceives them as a 3D representation.
    In addition, the Switching LCD electrically controls the parallax barrier to make it transparent, eliminating its ability to separate light paths. This way, the right and left eyes can see the same image when viewing ordinary 2D content. In other words, the display can also function as a conventional standard imaging device.

  3. lenticular by Scrameustache · · Score: 3, Informative

    The article doesn't say how the 3D effect is done, but I would venture a guess: Lenticulars.

    I used to work for a company that did a bit of research in lenticular software, its pretty neat, but a bitch to align properly.

    And we all wanted a lenticular screen ;- )
    (For those who don't know what lenticulars are, they are those plastick "ribbed" images you often got in cracker jacks boxes and on some toys, erroneously called holograms by 99.9% of the population.)

    --

    You can't take the sky from me...

  4. Re:Does anybody have more info? by Spy4MS · · Score: 5, Informative

    Here it is at Sharp's site

  5. Patent Infringement? by LightStruk · · Score: 2, Informative

    Dimension Technologies makes products which, by the looks of their technology, are identical to Sharp's "new" breakthrough. DTI's made their first display with this technique years ago, and claims to have several patents. Can anyone show how Sharp is not infringing on DTI's patents?

  6. Re:3d displays cannot work by Incongruity · · Score: 5, Informative
    Objects are perceived as the same distance away when light takes the same amount of time to traverse from each of the objects.

    WRONG.

    That would only work if you were able to know when the light being reflected from said objects originated. Given that light, in most cases, is a constant element (it's not frequently changing, i.e. stopping and starting, like a strobe), and given that you are not the originator of the light and you have no way of being sure which received photon (or group thereof) is (are) supposed to be synchronous in origin/reflection with which other photon, your explanation for depth perception/3D vision is not possible. 3-D vision actually relies on a number of processing tricks in the brain. You do the footwork, but the most commonly cited ones are: motion parallax, relative size, occlusion and binocular disparity.

    Active sonar works the way you describe, as does radar. Human vision does not. Think of it in terms of active vs. passive processes. An active system is one that originates some signal and meters the response. A passive system makes sense of the existing signals whose origins/timings are not often known. Human vision is a passive system...

  7. Re:Does anybody have more info? by MarcoAtWork · · Score: 5, Informative

    by reading a post later (which is the original press release) it is clear that there is a 50% loss of resolution in the horizontal axis.

    The press release on yahoo says that this 2d/3d display has the same resolution as a 2d-only display, not that in 2d and 3d it has the same resolution (which I thought I saw when reading it the first time)

    Basically this display works the same as the 'older' 3d LCDs when 3d, but the parallax blocker is not physical, it's switchable, so the screen can be flipped to 2d when needed and not forcibly left in 3d like the others.

    --
    -- the cake is a lie
  8. illusion of 3D by lingqi · · Score: 5, Informative
    parallax barrier will only give the illusion of 3D, but not *real* 3D where you can see from different perspectives.

    i will go with a volumetric display any day of the week.

    --

    My life in the land of the rising sun.

    1. Re:illusion of 3D by jetkust · · Score: 2, Informative

      Very nice, but from what i can see this volumetric 3d display is only for displaying static 3d models where no animiation whatsoever is possible. Also checkout their pricing scheme:

      Perspecta display (hardware): US$45,000

      Perspecta "O/S" and SRK (spatial rendering kernel): US$3,000

      Developer's Program and Software Development Kit: US$2,000/month

      Installation: US$2,100

      Hardware Support Programs: Basic (US$3,000/yr) and Premium ($7,000/yr)

      Software Support Programs: Basic (US$3,000/yr) and Premium ($7,000/yr)

      Software Maintenance: 30%/yr of software

    2. Re:illusion of 3D by MJArrison · · Score: 2, Informative

      I don't think these prices qualify as "ready for prime time". From the Actuality-Systems website:

      # Perspecta display (hardware): US$45,000
      # Perspecta "O/S" and SRK (spatial rendering kernel): US$3,000
      # Developer's Program and Software Development Kit: US$2,000/month
      # Installation: US$2,100
      # Hardware Support Programs: Basic (US$3,000/yr) and Premium ($7,000/yr)
      # Software Support Programs: Basic (US$3,000/yr) and Premium ($7,000/yr)
      # Software Maintenance: 30%/yr of software

  9. Re:Does anybody have more info? by tkny · · Score: 2, Informative

    the japanese site provides a little bit more detail - essentially there's a microfine light grill in front of the lcd display bending the perceived light between the left and right eye creating a stereoscopic view much like 3d glasses. i've created a link to the sites through babelfish for those of you who can't read japanese. (the translation isn't perfect, but it's enough to get the gyst of things)

    Sharp's News Release : http://www.sharp.co.jp/corporate/news/020927.html

    Impress Press Release : http://www.watch.impress.co.jp/pc/docs/2002/0927/s harp.htm

  10. Pictures... by earthdark · · Score: 3, Informative

    If anyone's interested, here's a babelfish'd link to a Japanese page with some pictures of the unit and more information. Looks pretty cool to me.

  11. Nvidia and Stereovision by Mark4ST · · Score: 3, Informative
    Nvidia already has rather whoop-ass drivers for stereoscopic viewing of OpenGL or D3D under Windows. (It's good to see such a major house supporting such a tiny niche.)

    I bought a Geforce2 from MSI with an Elsa 3D Revelator bundle. The bundle contained polarised shutter glasses (dongled onto the VGA cable) that sync up to your CRT monitor's refresh rate, opening each eye in turn. The drivers show you a different picture for each eye.

    These things rock. Almost all OpenGL or D3D games work with them. It's very useful for platformers where you have to judge distances to jump accurately (like in American McGee's Alice). It's good for heaving grenades accurately (like in Counter-Strike, Grand Theft Auto 3). It's good for flight simulators, where judging distance can be crucial (like in MS Combat Flight Simulator). Driving is great (!) in 3D.

    If it doesn't actually improve the way you play certain games, then eye-candy alone makes it worth it.

    You can do some weird things with stereoscopic gaming. Using GLDoom (or the like), you can play Doom in stereo. Using an emulator like ePSXe, you can play console games in stereo.

    There can be some problems. Some games use 2D elements with their 3D games. GTA3, for example, has 3D cars, people, and architecture; but it uses 2D for most particles. This means that fire, smoke, and some debris appear at screen depth (along with the 2D hud elements).

    The only really practical use of this system right now is games (is that really practical?). There are no workable 3D desktops/web browsers/word processors/etc., so the Snow Crash/Johnny Mnemonic metaverse-thingy isn't quite there yet. However, there is existing technology lying around to do it today.

    Another thing: These glasses are CHEAP! (