3D LCD Display
Powerdog writes "After 10 years of lab work, Sharp has developed a 3D LCD display that works without glasses. They expect to use the displays in games at first, and expand into PCs and TVs. Production begins in a few months and products using them should be shipping in early 2003. Naturally, I just bought two 2D LCD displays for my home office two weeks ago."
...what effect a 3D display like this might have in terms of eye strain. If something like this were to become really widespread and used for day to day applications and GUIs, it's something to consider. Anyone out there that has worked with similar displays have an answer?
From reading the article, I suspect that it has something to do with either increasing the number of transparent electrodes on the front face of the display panel, or changing how they're energized in relationship to the electrodes on the rear face of the panel, to change the liquid crystal alignment angles so that the viewing cone for pixels gets shifted. This would result in a 50% loss of resolution in the horizontal axis, though. The article does make a point about how the display won't have a reduced resolution in 2D mode, so the 3D functionality has to be achieved by a mechanism that restricts pixels to being viewed by a specific eye.