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3D LCD Display

Powerdog writes "After 10 years of lab work, Sharp has developed a 3D LCD display that works without glasses. They expect to use the displays in games at first, and expand into PCs and TVs. Production begins in a few months and products using them should be shipping in early 2003. Naturally, I just bought two 2D LCD displays for my home office two weeks ago."

21 of 295 comments (clear)

  1. More than a mouthful by L.+VeGas · · Score: 4, Funny

    Double D's are more than enough on my LCD screen, thank you.

    1. Re:More than a mouthful by kevinank · · Score: 5, Funny

      It does bring a whole new meaning to 'pop up ads', doesn't it.

      --
      LibBT: BitTorrent for C - small - fast - clean (Now Versio
  2. Does anybody have more info? by MarcoAtWork · · Score: 3, Insightful

    the article doesn't really have any technical details, I'm curious to see what principle this screen operates on, and what makes it different technologically from the previous 3d LCD screens we've already seen (I think it's the 2d/3d nature of the screen without loss of resolution, as the article says, but I'd like to know how they get this to work)

    --
    -- the cake is a lie
    1. Re:Does anybody have more info? by Spy4MS · · Score: 5, Informative

      Here it is at Sharp's site

    2. Re:Does anybody have more info? by srmalloy · · Score: 3, Interesting
      I'm curious to see what principle this screen operates on, and what makes it different technologically from the previous 3d LCD screens we've already seen (I think it's the 2d/3d nature of the screen without loss of resolution, as the article says, but I'd like to know how they get this to work)

      From reading the article, I suspect that it has something to do with either increasing the number of transparent electrodes on the front face of the display panel, or changing how they're energized in relationship to the electrodes on the rear face of the panel, to change the liquid crystal alignment angles so that the viewing cone for pixels gets shifted. This would result in a 50% loss of resolution in the horizontal axis, though. The article does make a point about how the display won't have a reduced resolution in 2D mode, so the 3D functionality has to be achieved by a mechanism that restricts pixels to being viewed by a specific eye.
    3. Re:Does anybody have more info? by MarcoAtWork · · Score: 5, Informative

      by reading a post later (which is the original press release) it is clear that there is a 50% loss of resolution in the horizontal axis.

      The press release on yahoo says that this 2d/3d display has the same resolution as a 2d-only display, not that in 2d and 3d it has the same resolution (which I thought I saw when reading it the first time)

      Basically this display works the same as the 'older' 3d LCDs when 3d, but the parallax blocker is not physical, it's switchable, so the screen can be flipped to 2d when needed and not forcibly left in 3d like the others.

      --
      -- the cake is a lie
  3. Sharp isn't the first to do it by Hays · · Score: 5, Informative

    http://www.dti3d.com/

    http://www.neurokoptics.com/press/archive/giga.d e. 1.shtml

  4. Re:New business plan? by Latent+IT · · Score: 4, Funny

    When you actually *make* something, it's not a mystery business plan. You say, wittily:


    1. Create 3D LCD that works without glasses.
    2. ???
    3. Profit!!!


    In this case, ??? can be expressed as:

    "Sell 3D LCD for more than it cost to manufacture it."

    Okay?

  5. The _real_ information by mfago · · Score: 5, Informative
    Why cannot anyone link to the actual press release?! It contains more information than cnet or yahoo articles (not a difficult proposition).

    The P.R. Gives some indication of how it works:

    Principle of Operation of 3D LCDs
    A 3D display requiring no special viewing glasses is generated by controlling the path of travel of light from the display so that slightly different images reach the left and right eyes; in other words, the right eye sees only the image intended for it, and the left eye only the image intended for it.
    This newly developed 3D LCD employs a technique called the "parallax barrier," an older, well-known approach to generating a stereo display. The 3D LCD combines a conventional TFT LCD with a Switching LCD, a proprietary Sharp development.
    This Switching LCD establishes an optical parallax barrier, and by controlling the path of travel of light, makes it possible to separate the display images so that slightly different images reach the left and right eyes.
    By displaying the image intended for the left eye and the image for the right eye as a stereographic pair on a TFT LCD, each eye sees only the image intended for it and the brain combines the images and perceives them as a 3D representation.
    In addition, the Switching LCD electrically controls the parallax barrier to make it transparent, eliminating its ability to separate light paths. This way, the right and left eyes can see the same image when viewing ordinary 2D content. In other words, the display can also function as a conventional standard imaging device.

  6. Just curious... by dissonant7 · · Score: 3, Interesting

    ...what effect a 3D display like this might have in terms of eye strain. If something like this were to become really widespread and used for day to day applications and GUIs, it's something to consider. Anyone out there that has worked with similar displays have an answer?

    1. Re:Just curious... by MarcoAtWork · · Score: 3, Insightful

      the whole point of this display from sharp is that the '3d' mode can be switched on on demand and that day to day applications and GUIs will work the same way they always do.

      When you're using word etc. you keep the parallax element transparent, and the screen is just a normal 2d LCD display, when you're using 3d studio, playing doom3 etc. you switch it in 3d.

      Now, it will be interesting to see if there is going to be more eye strain for people using the 3d mode all day long vs using LCD-shutter-based solutions (with the screen at 160Hz obviously). I don't think so, but you never know...

      --
      -- the cake is a lie
  7. lenticular by Scrameustache · · Score: 3, Informative

    The article doesn't say how the 3D effect is done, but I would venture a guess: Lenticulars.

    I used to work for a company that did a bit of research in lenticular software, its pretty neat, but a bitch to align properly.

    And we all wanted a lenticular screen ;- )
    (For those who don't know what lenticulars are, they are those plastick "ribbed" images you often got in cracker jacks boxes and on some toys, erroneously called holograms by 99.9% of the population.)

    --

    You can't take the sky from me...

  8. Good idea, but no dice. by wackybrit · · Score: 4, Funny

    Sharp has developed a 3D LCD display that works without glasses

    I applaud Sharp's achievements in this exciting area of optical technology, but if the display only works without glasses, this eliminates a good percentage of computer users who, like myself, have to wear glasses.

  9. Software by Anonymous Coward · · Score: 3, Funny

    Yes, you're right, but you forgot one significant detail: the software solution.

    If you have a sufficiently efficient 3d card that has an incredibly low latency, you can emulate the long light traversal time by simply just sending the light from the deep objects *later*. This probably would require the logic to be integrated to the LCD screen itself because the signal latency in the vga cable from the sound card to the monitor in itself is too high. I'm unsure whether Sharp used this in their monitors, it'll be interesting to see when they give out more details.

  10. Re:3d displays cannot work by Incongruity · · Score: 5, Informative
    Objects are perceived as the same distance away when light takes the same amount of time to traverse from each of the objects.

    WRONG.

    That would only work if you were able to know when the light being reflected from said objects originated. Given that light, in most cases, is a constant element (it's not frequently changing, i.e. stopping and starting, like a strobe), and given that you are not the originator of the light and you have no way of being sure which received photon (or group thereof) is (are) supposed to be synchronous in origin/reflection with which other photon, your explanation for depth perception/3D vision is not possible. 3-D vision actually relies on a number of processing tricks in the brain. You do the footwork, but the most commonly cited ones are: motion parallax, relative size, occlusion and binocular disparity.

    Active sonar works the way you describe, as does radar. Human vision does not. Think of it in terms of active vs. passive processes. An active system is one that originates some signal and meters the response. A passive system makes sense of the existing signals whose origins/timings are not often known. Human vision is a passive system...

  11. illusion of 3D by lingqi · · Score: 5, Informative
    parallax barrier will only give the illusion of 3D, but not *real* 3D where you can see from different perspectives.

    i will go with a volumetric display any day of the week.

    --

    My life in the land of the rising sun.

  12. Pictures... by earthdark · · Score: 3, Informative

    If anyone's interested, here's a babelfish'd link to a Japanese page with some pictures of the unit and more information. Looks pretty cool to me.

  13. Re:Doomed to failure by IIRCAFAIKIANAL · · Score: 4, Funny

    I'll actually be impressed when I can walk around the image and see different angles.

    Mom, I can see up this Britney's skirt!

    Henry Taylor Thomas, you get out of the TV projection area right this minute or you won't get to watch anymore MTV!

    --
    Robots are everywhere, and they eat old people's medicine for fuel.
  14. Nvidia and Stereovision by Mark4ST · · Score: 3, Informative
    Nvidia already has rather whoop-ass drivers for stereoscopic viewing of OpenGL or D3D under Windows. (It's good to see such a major house supporting such a tiny niche.)

    I bought a Geforce2 from MSI with an Elsa 3D Revelator bundle. The bundle contained polarised shutter glasses (dongled onto the VGA cable) that sync up to your CRT monitor's refresh rate, opening each eye in turn. The drivers show you a different picture for each eye.

    These things rock. Almost all OpenGL or D3D games work with them. It's very useful for platformers where you have to judge distances to jump accurately (like in American McGee's Alice). It's good for heaving grenades accurately (like in Counter-Strike, Grand Theft Auto 3). It's good for flight simulators, where judging distance can be crucial (like in MS Combat Flight Simulator). Driving is great (!) in 3D.

    If it doesn't actually improve the way you play certain games, then eye-candy alone makes it worth it.

    You can do some weird things with stereoscopic gaming. Using GLDoom (or the like), you can play Doom in stereo. Using an emulator like ePSXe, you can play console games in stereo.

    There can be some problems. Some games use 2D elements with their 3D games. GTA3, for example, has 3D cars, people, and architecture; but it uses 2D for most particles. This means that fire, smoke, and some debris appear at screen depth (along with the 2D hud elements).

    The only really practical use of this system right now is games (is that really practical?). There are no workable 3D desktops/web browsers/word processors/etc., so the Snow Crash/Johnny Mnemonic metaverse-thingy isn't quite there yet. However, there is existing technology lying around to do it today.

    Another thing: These glasses are CHEAP! (

  15. Already done by PunchMonkey · · Score: 5, Funny

    Sharp has developed a 3D LCD display that works without glasses.

    I have a 3D LCD display at home that works great with or without glasses.

    Now what would really be cool, is a 2D LCD display... I mean, sure they're already pretty thin.....

    oh wait.... I'm supposed to read the article first, aren't I?

    --
    I'll have something intelligent to add one of these days...
  16. Check your math by wadetemp · · Score: 4, Funny

    "Naturally, I just bought two 2D LCD displays for my home office two weeks ago."

    2 x 2D = 4D
    4D > 3D
    QED