Slashdot Mirror


22lb Ice Blocks From the Sky

cavedwler writes "An article http://www.msnbc.com/news/814100.asp?0dm=-23ET over on MSNBC has an interesting writeup about large ice blocks forming in the upper atmosphere on CLEAR days. Pretty interesting read." The article talks about how this could be a harbinger of massive climactic change. Either way, I'd prefer to not have one of these things smack into my house.

5 of 348 comments (clear)

  1. Re:First Post by Anonymous Coward · · Score: -1, Offtopic

    LOL, if only you HAD GOTTEN TEH FIRST POST D: then it would be leik, 100 times funny :0 but still funny nonetheless. KEEP UP THE GOOD WORK, you're always raising the bar for the rest of us.

  2. hey diddly ho diddly neighborinos by Anonymous Coward · · Score: -1, Offtopic

    INTRODUCTION

    Ever since there has been the ability to store data on a personal
    computer and commercial software for sale, there has been the
    existence of pirating. Pirating, cracking and even pirate scenes
    go all the way back to the late seventies, and maybe even earlier.
    By the early eighties some machines (such as the BBC Macro in Europe)
    where so riddled with pirates that the programming companies gave up.
    They discontinued producing and porting software for the affected
    computers because there was simply no money to be made.

    This report like this webpage is designed with the PC scene in mind.

    WHEN DID THE PC SCENE BEGIN?

    Of all the many 8bit computers and scenes of the early eighties
    (the golden age?) most people will agree that the Commodore 64
    was the biggest of them all. The Commodore 64 scene started back
    in 1982 (mainly by a lot of young teenagers). While the PC was
    released earlier to the public it would be the Commodore 64's
    pirate scene which would introduce many of the standards that today
    we take as granted. During this time on the PC there were some small
    groups with people releasing and cracking, but these cracked programs
    usually remained local. The international PC scene did not take off
    until 1987. This was when people started to trade software with
    cracks over longer distances and overseas which formed the basis
    of the now old school BBS scene.

    EARLY NFOs AND CRACKTROS

    Unfortunately for us the eighties PC scene is one of the lesser
    known and least documented. Due to the limitations of the PC at
    the time, cracktros where extremely rare (unlike the Commodore 64,
    Amiga or Atari ST) and text files to document the releases were
    usually never created.

    In the eighties many cracks where usually created by individuals
    rather then groups (groups being a collection of people who work
    under the same name). These individuals would normally leave a
    signature in the release to identify themselves as the cracker.
    For example on a game's title screen you might see in the bottom
    corner "cracked by Lord Blix". By the end of the eighties it was
    the groups who where cracking releases rather then just individuals.
    And with groups being a more prestigious lot they would sometimes
    insert a custom title screen designed especially for that release
    (simular to today's installers). Bentley Sidewell Productions,
    a famous cracking group of the late eighties would usually use
    a CGA picture or animation to show that they cracked the title.
    While International Network of Crackers would use a less
    captivating ANSI graphic.

    It's worth noting that Bentley Sidewell Productions animations
    were probably the first cracktros and intros for the PC. So
    technically the origins of the PC demo scene goes back to the old
    PC cracking scene.

    It was the hacking groups of the eighties that first started to
    use acronyms to encrypt their names. This was often used to
    confuse unwanted people from differentiating the different hacking
    groups but it's main benefit was the addreviated typing. Typing
    abbreviations is a lot easier then typing the complete group
    name. But the standard three letter acronym was not really
    considered standard until the PC's emergence in the early nineties
    (groups on other computers had up to five or six letter acronyms).
    This was due to DOS's limited file naming capability of only being
    able to handle eleven characters (eight . three) per file.

    When crackers wanted to add last minute notes or information
    about their cracks they would include a small text file into the
    release. Eventually groups started adding regular text files to
    their releases. Information in these files would usually state
    a note from the cracker, some information on how to play the game
    (keyboard keys etc) and maybe a member listing or some BBS numbers.
    It was about this time that the groups started to implement a set
    naming format to these text files. This format use an eight letter
    abbreviated form of the program title followed by .DOC (short for
    document). Other groups decided to replace the .DOC acronym with
    one based on their groups name for example SIMCITY.CIA, SIMCITY.INC
    or SIMCITY.PTL. Hence the standard group three letter acronym was
    formed.

    To the best of knowledge The Humble Guys in 1990 introduced the now
    standard .NFO acronym. One assumes NFO was created to be the three
    letter acronym for the word information or info. The initial format
    was the standard eight letter game title abbreviation followed by .NFO before it eventually evolved to the now current standard of
    GROUP.NFO.

    COURIERS

    The earliest long distance couriers started off under a
    different title, Phreakers. Most phreakers where usually involved
    primarily in the HPAV (Hacking, Phreaking, Anarchy, Virus) type
    scenes with pirating being a second priority. This made the scene
    very defragmentated and slow, it would take weeks for releases to
    be spread continentally. The problem was that not many pirates
    knew how to phreak and paying for long distance phone calls was
    out of the question. Thankfully in around 1988 a new phreak group
    was created. North American Pirate Phreak Alliance (NAP/PA) was
    the group and it's goal was to spread the How To's Of Phreaking
    to the pirates. Many of the top boards of the time quickly
    became affiliations of NAP/PA, which made the information available
    to the right people. This information literally helped the scene
    come a closer and a little more united.

    By the early nineties many people had less respect for couriers
    compared to that of the crackers, sysops and packagers. This
    opinion was usually formed because courering was not the most
    challenging of tasks, almost anyone could do it. It was more of a
    matter of how much you where willing to risk or spend rather than
    a person's skill. At one point The Humble Guys even named their
    couriers, slaves. Couriers would have to log onto The Humble
    Guys BBS's as slave 1, slave 2 etc. This caused an uproar in
    the scene but at the time The Humble Guys where the big guys
    and could generally do what they wanted.

    These days pre'ing releases (couriering a release before it's
    made public) is common practice, it wasn't so back then. Due to
    the limitations in speed and the fact that you had to dial into
    each BBS individually, releases took longer to spread. This ended
    up coining the one most famous of BBS phrases, "0 day warez".
    Zero day warez is when one gets the release on the same day
    as it was released, be it from the software company or from a
    group. The saying was often used to differentiate the good BBSs
    from the others and by suppliers for use on the status of software.

    BULLETIN BOARD SYSTEMS

    Many BBSs at this time needed to pay a monthly fee for
    their group affiliation (money which usually came from the
    user-pay leech acccounts). This money would be used by the
    groups in many ways but mainly to obtain software. A broke group
    usually had a dry run when it came to releasing. This monthly
    fee plus all the extra hardware and phone lines required
    a major investment by the system operator. And it was investment
    that gave the siteop the respect they required from the BBS users.
    There was something about a top ranking sysop, because you
    were in their homes (electronically) using their equipment.
    They had total control over everything that happened on their
    system, including your personal information.

    Now, running a BBS that contained illegal software was a risky
    business. One because the system was usually based at the
    system operator's home and two because there where some companies
    that were desperate to stop the flow of the illegal copies of
    their programs. These corporations including Microsoft and Novell
    worked with local and federal police in attempt to take down
    these means of distributing software.

    Now you all know about the Net Act. in the USA that now makes
    it legal for anyone with a certain amount (dollar value) of
    pirate software to be convicted. But you may be wondering how
    people were busted before this act was created. Well, the most
    common reason would be that the offender was making money from
    illegal software (selling CDs or floppies) which would attract
    the attention of the police. While the other more harsh way of
    being busted was to get a civil case law suit against you. These
    were never pretty and usually involved the complete loss of
    anything that was computer related from one's house. Civil
    suits were bought on by software companies and are covered by a
    completely different set of laws to the criminal codes. Because
    of this most boards banned Novell releases due to Novell's
    semi-successful world wide anti-piracy campaign.

    The death of the BBS one could say happened after Park Central
    closed down. This was at the time the number one BBS in the
    world and was a central link for the scene. It was often used
    to prove who won a release race, being the boxing ring and the
    referee. But some groups got smart and started avoiding the
    BBSs all together and instead decided to spread the release
    exclusively over the Internet. This left people a confusing
    situation of where there was one group winning the release on
    the BBS's and the other winning on the Internet. The final
    nail in the coffin for the bulletin board system was the infamous
    Cyberstrike campaign of February 1997 where five major BBS's
    were busted in a single week. It caused many BBS and some sites
    to close shop permanently in the fear of themselves being
    the next victims.

    SUPPLIERS

    The supplying methods for groups in early years weere not
    too different to today's methods. Store pickups and ordering
    directly from the company where the main means for many groups.
    The money would usually come from various payments such as
    official BBS affiliates. Another more attractive way to supply
    was to use insiders who are kind of like corporate saboteurs
    for the pirate scene. Insiders obtain the program directly from
    the source before it's released to the stores. It saves a lot
    of effort on the group's behalf as they don't have to keep
    tabs on the program and they avoid the rush to grab it when it
    goes to the stores. It also left the crackers more time to
    tinker around with the program.

    A more creative way to obtain pre'store software was for group
    members to pretend they worked for a gaming magazine. The
    software companies where usually more then happy to send out
    their software if given the correct information. But when the
    companies smartened up this option became less viable.

    SCENE ART

    There have been artists for the PC ever since there has been
    ASCII and ANSI. But international groups in the way that we
    know of today only started in around late 1990. ACID (ANSI
    Creators In Demand) were the first of these international
    groups, trend setters who originally specialised in ANSI art
    and ANSIMation ads. They earned their reputation of being one
    of the best in their field by supporting the best pirate boards
    of the time. Just like our demo scene the PC art scene emerged
    from the pirate scene. Unfortunately this link has long
    since been lost with the warez scene art becoming second class.

    As the PC gained more acceptance in Europe (an area dominated
    by the Amiga and Atari) some members of the bigger Amiga groups
    found themselves using or buying these strange PC machines and
    needed software. So a long line of Commodore cracking groups
    made their way across to the DOStel system, including Fairlight,
    Razor 1911 and the merged Tri Star and Red Sector.

    THE INTERNET

    The Internet has often been used by the scene for
    various reasons but it never became a serious tool until
    the early nineties. Little did people know at this time
    how much this tool would change the scene, to basically
    create a new generation of pirate scene. Bulletin board
    systems had always kept the scene secret and underground. A
    newbie often found it extremely difficult to gain access
    to even a mediocre local board. Most of these people faced
    the daunting task of hunting down a system password just
    to get the logon prompt and then new user password to even
    apply for membership. But the Internet changed all this,
    the Internet made everything that was once so hard to obtain
    so easy. IRC, email, ftp and webpages all open to Joe public.
    And in 1994 they flooded in, drove after drove causing
    great despair among the many old schoolers. Many of these
    people didn't appreciate their turf being overrun by these
    so-called lamers, so they closed their doors. While the
    old doors closed new doors opened, newsgroups, top100 web
    pages, anonymous ftp and the most infamous of all IRC offer
    channels.

    IRC offer channels where originally started by groups to
    offer releases to their friends but when Fate (the
    leading Internet courier group in 1995) opened their
    channel (#fatefiles) to the public, Joe Lamer couldn't
    resist. Many people copied #fatefile's format (+mnst)
    and many of these channels failed, especially since
    most groups totally disapproved of IRC trading.

    CD RIPPING

    While the Internet changed the way the scene communicated
    and traded it was the gaming industry's move to the CD Rom
    that also helped create the second scene revolution. While
    CD Rom titles for the PC have been around since 1989
    (Sierra/Dynamix) the scene did not take onto this new medium
    until the mid-nineties. And even at this time no one took it
    too seriously with many groups creating separate groups for
    the CD Rom releases. These seperate groups where usually
    created just to release crapware under a different label.
    And that is was CD titles where originally considered,
    crapware. These crapware groups where kind of like the
    IND releases today, though less anonymous.

    Originally these crapware/cd-rom groups would release the
    whole CD, but it wasn't in ISO format, rather the files were
    just copied off the CD. But people were not used to these
    large releases and so Hybrid invented the first cd-rip,
    where the group would leave out unnecessary parts of the
    game. But the rippers still had the mentality of the floppy
    disk: the smaller the better was the goal. So many games
    where raped to their bare minimum making them pretty boring
    to play. Playing some of these raped games was like trying
    to watch a special effects Hollywood blockbuster on a black
    and white TV with no sound. To add to this many ripped games
    were poorly cracked with a great number requiring third party
    utilities such has CD emulators (fakecd.exe).

    When software publishers started taking advantage of the
    space available on a CD Rom most of the main game groups
    agreed on a standard disk limit. On July the 6th 1996 five of
    these groups formed a pact agreement under the name of Software
    Pirates Association (SPA). The SPA's goal was to see the
    enforcement of their "rules of engagement". Any release that
    broke the SPA rules would be nuked on the affiliated sites.
    Eventually the SPA fell prey to internal fights created by
    group politics.

    In 1998 the SPA was laid to rest because the groups involved
    were simply not following the rules. But soon enough the big
    three groups (Class, Razor 1911, and Paradigm)formed a new
    organization called The Faction. The faction created a
    detailed listing of its rules and they released those rules
    to the public. The biggest change was the upping of the disk
    limit to 50*2.88 disks (it had been 75*1.44 disks).
    While other groups changed to the 2.88 disk format some did
    ignore the 50 disk limit and too many people it just didn't
    matter anymore.

    ISO SCENE (CD IMAGES)

    In 1997 the prices of CD writing material became cheaper, this
    combined with easier access to high speed internet created a new
    niche market. Full versions of games where wanted and so the
    ISO scene was created. ISO's are CD images and because they
    contain the complete CD image they are extremely big. Just
    like the CD scene three years earlier some of the bigger groups
    created new sub-groups for this ISO scene.

    By 1998 the ISO scene had grown. Gone were the days groups
    would dupe each others titles on different sites and not
    even realise it. Also gone where multistandards in releases.
    The scene may have been called ISO because that was the
    original format people used to store the information with but
    by 1998 everyone had switched to the bin/cue format. Also
    strangely we discovered in 1998 that some big name rip groups
    couldn't hack it in this ISO scene. While some others who
    fared terrible in the rip scene flourished in with ISOs.
    Probably the biggest controversy in the ISO scene for this year
    was whether groups should rip out Direct X etc to fit the image
    onto a standard 74min CD or weather to leave it as a full
    80+minutes (which required special CDs to burn properly).

  3. i make a funny by t0qer · · Score: 0, Offtopic

    What did the farmer think when the ice landed in his lettuce field?

    Iceberg lettuce.

  4. MSNBC uses cookie exploits ...read on... by Anonymous Coward · · Score: -1, Offtopic


    You see that msnbc link ? seems innocent huh

    when you click it though you are actually sent to msn in order to transfer your cookie from any of msn's domains which includes hotmail (any of the *.msn.com domains) in order to track you personally (if you use hotmail notice hm is actually a subdomain of msn)

    so while you click on the story link of

    www.msnbc.com/news/814100.asp&0dm=-23ET
    you are actually sent to here

    http://msid.msn.com/mps_id_sharing/redirect.asp?ww w.msnbc.com/news/create_p1.asp?URL=www.msnbc.com/n ews/814100.asp&0dm=-23ET

    why ? so they can steal your hotmail/msn cookie and transfer it to the msnbc domain and track you across any of microsofts domains (hence the msid = microsoft id or guid), this gets round all browser cookie privacy limitations that browser manufacturers (including mozilla/msie/ns) implementation so websites cannot read cookies from other domains and is a blatent privacy breach,
    whats happening is msid server is reading your cookie and passing it to the create_p1.asp page via a GET which then creates a new cookie with your old cookie values then finally redirects you to the story complete with transfered cookies contents, clever but not clever enough for those that spot it

    of course all this cookie sharing happens in the blink of an eye so the average user doesnt see it (dont believe me look at the 302 redirect headers sent when you click the msnbc link) and has no idea they have actually visited msn.com in order to steal their msn cookie

    more information about this exploit can be found here
    http://www.pc-help.org/privacy/ms_guid.htm

    i really wish that the /. would not link to msnbc stories as every reader is being exposed to this no matter what browser they use

    of course if you block msid.msn you cannot access the msnbc site , basically if you wont let msn track you they wont let you in the site

    yeah im anon cos who iam doesnt matter

  5. Someone has to say it by AndroidCat · · Score: 2, Offtopic
    It's a good thing that it wasn't airplane toilet water. (Used)

    After all, you would want someone to be dropping Icy BMs on Europe, would you?

    Yes, it was used in one of Spider's Calahan stories [Or maybe a Lady Sally one]. It's people like him that cause good pun shortages, and we have to get by on stupid Xanth level stuff. Those kinds of dangerous memes should never be published.

    "Dangerous Memes", hmm, I'll suggest that to Keith Henson as a title if he ever writes a book about his experiences with the Co$ merry-go-round. Harlan Ellison wouldn't sue over that, would he? (Okay, he would, but after Co$, who cares!)

    You in the back, say it slowly and think of the letters while you're saying it. Sheesh!

    --
    One line blog. I hear that they're called Twitters now.