3D/2D switchable LCD monitor from Sharp
Roy Sigurd Karlsbakk writes "Sharp just came up with an
LCD monitor that allows you to switch between 3D ( no glasses ) and 2D view. Wanna play quake and have a slight heart attack?"
Now thats what I'm talking about!
Oh wait, it's not the monitor, it's just the double post on Slashdot!
The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
Oh sorry... that green color of slashdot just LEAPED at me...
Well, they did a few years back anyway. I remember my friend challenged me to a game of Rise of The Triad in a booth at some theme park. The main attraction was that to see the game you got to wear these fancy looking 3D goggles. It was something like $3 a person, so I figured what the hell.
That was the worst first person shooter experience I've ever had. Maybe the goggles weren't focused right, but I got incredibly dizzy from playing it and ended up not being able to do much at all. Maybe a slower game like Icewind Dale II would be more playable in 3D, but then, what would the point of that be?
Have you been stalked by Seth today?
...but holograph is where it's at. I want to interact with my entertainment.
"Herbivores eat well cause their food never, ever runs."
...because that's probably the only way I'm going to be able to afford one of these. Now what do I tell my bank...?
"Ask not what your country can do for you." --John F. Kennedy
For more information, check out:3 9&mode=thread&tid=137
http://slashdot.org/article.pl?sid=02/09/27/16242
I can think of one really cool application. Maptech makes a product called terrain navigator which shows USGS topos in 3D using the standard 1950s 3D movie style glasses. However, dedicating the color dimension to getting a 3D effect means the information densities you can get on the screen are somewhat lessened. Governments often spend a lot of money to get higher resolution elevation data. I know of several counties in FL that have 1m LIDAR for their entire county for flood control. Combine this with color aerial photography and you have a kick-ass visiualization system.
The technique used in the display reminds me of the old 3D post cards.
Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
So I call hoax.
Cool! Hey, somebody should submit this as a story to Slashdot. I know the people there would love to hear about it... again.
-russ
Don't piss off The Angry Economist
Cool stuff.
The nice thing about emerging technologies is that it tends to lower the cost (and eventually the consumer price) of "legacy" devices already deployed. I'd much rather have a 21" flat panel for the price of a 15" flat panel. Even better, it will allow standard 2D flat panel screens to retire CRT-based monitors as the mainstream display device.
Ayup
Dont you mean "I want to interact with my pr0n"?
So when you forgot everything you might once have known about thermodynamics, did you get hot (because of loss of intormation)? Energy is conserved, entropy increases all of the time (pretty much...). It is not true that an increase in entropy will result in excess heat (energy). Nor is it true that simply ignoring available information increases entropy.
And if your calculation of 1/3 = 50% is anything to go by, your 50F increase is probably way off anyway (even if the theory was sound)
Entropy is often explained by comparison to disorder or loss of information, but it is neither of these, it is a function of state of any thermodynamic system. And it cannot create heat out of nothing.
Why is anything anything?
This is semi-ontopic, but I wanted to say that Sharp make what are probably the best TFTs out there right now, so when this screen hits the market, it'll probably be a stunner.
Sharp were also the first to produce 16" TFTs (one of which I own) which while double the price of the cheapest 15" displays, have a response rate of *half* what normal TFTs have, sRGB profiling, dual inputs (VGA/DVI), and a 1280x1024 resolution.. compared to the awful 1024 of most smaller TFTs. The 18" Sharp TFTs are pretty much the same, but larger, and oh so sweet. The 16" TFT is 104dpi. With ClearType, that leads to 300dpi (horizontal) goodness on text.
Another thing Sharp has pioneered is 'slim bezel'. Most Sharp TFTs have a bezel of about 1cm, compared to the horrid 3cm+ bezels of most TFTs.
Sharp are the kings of TFT (except, perhaps, IBM who produces those 300dpi dowickeys), and anything they produce has got to be hot.
mogorific carpentry experiments
I wanna see a screenshot of that 3D-effect. Every time nVidia and friends makes a new 3D GFX-Card, we almost drown in screenshots. Sharp could learn something from their marketing dep.
Not Another LCD Story. At least not until Wal Mart is selling them for $199.
"God fights on the side with the best artillery." - Napoleon, Marshal of France - speaking truth to power
Do you actually remember the last time this story was posted? Switching was mentioned in the article as the most significant challenge for the engineers.
www.timcoleman.com is a total waste of your time. Never go there.
"entropy increases all of the time"
In a closed system, DISORDER increases all of the time, no "pretty much" about it. ENTROPY is the subject of the Second Law of Thermodynamics that defines that increase.
Hic iacet Arthurus, rex quondam rexque futurus.
One would assume that you would only need to shift the parallex barrier left or right to adjust the image displacement to correspond to a comfortable viewing distance. However, they're pretty light on details about how this parallax barrier works (is it reflective? Does it route light like fiber? What the hell?) So I couldn't say for sure.
Perhaps someone with experience in what Sony claims is "an older, well-known approach to generating a stereo display" could give us a better idea.
>Objects are perceived as the same distance away
>when light takes the same amount of time to
>traverse from each of the objects.
BZZT! Wrong. While the brain is a fantastic piece of biology, variation in lightspeed from objects that surrounds you in a room or outside are way too small for you to register.
The brain calculates differences in angles from our two eyes to find out how far away an object is, as well as references to other objects for far away objects.
Stare at an object and open and close your right then left eye. You will notice that objects shift from left to right as you do this. Objects closer to your eyes shifts relatively more than objects further away. For objects further away, a linear approched is also used, as in object B is behind A, therefore B is further away.
//TheToon
Perhaps someone with experience in what Sony claims is "an older, well-known approach to generating a stereo display" could give us a better idea.
One such method is called lenticular.
Previous Slashdot articles about different 3D LCDs: here and here.
Will I retire or break 10K?
FOX used to run these ads that had a little, shitty picture at first, with (?!?) bad sound.. then it expanded to encompass the full glorious resolution and sound of... my regular TV.. to demonstrate the hi-def superiority. Made me laugh every time. People are impressed by HDTV when they see a real one, but how often is that?
Back OT - does anyone know if this Sharp model 3D LCD does that half-brightness' thing when switching to 3D? I remember an earlier prototype used 2 LCD panes to simulate the effect, with the result being that one mode had half the brightness.
If Jesus wants me it knows where to find me.
What would be really cool would be if the display can monitor the position of your eyes and modify the display accordingly, so as you move your head, or shift slightly sideways, it automatically adjusts so that you still get the perfect 3d display.
"Information wants to be paid"
No. And yes. Certainly it cannot be done without some help, as the monitors don't have any parallax controls on them. However, they can certainly display tow images of the same scene, side-by-side. If you are good at the magic-eye type stuff, you will be able to see it. Otherwise, not. In fact, you could make it display magic-eye type pictures in real time, but that would be harder to see, monochrome, and more disorienting. Alternatively, you could wear red-and-blue 3d goggles, which makes your vision effectively monochromatic, but has much better 3d quality. Apple's prettydesktopwidget called Gerbils did this, IIRC.
I hereby place the above post in the public domain.
It must be important if it's front page news twice.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
All I want is:
A bubble which I can watch 3d stuff in. Maybe have it mounted on a special table. This would be much truer to 3d, and it would be of dubious value to first-person shooters, 3rd person shooters would be pretty sweet, and strategy games would be absolutely kickass.
As previously mentioned, I *know* that I saw one of these in an arcade years ago. I'm sure somebody should have come up with something better, can anyone find it?
Though it's looking like that company is pretty much defunct, you'd think Slashdot'd tone down the excitement a few notches, considering that they'd already hyped exactly the same techology.
first off, the original post was a reposting of some other jackass's comment to the story from the first go around (every day is slashback day!). i've got to assume that it was so stupid the first time around that it has been reposted for laughs. so laugh.
anyway, what you've described (parallax) isn't our only sense of depth perception, but it's the easiest to recreate with a computer. the _other_ way we sense depth is a hell of a lot harder to recreate digitally - focus. we have to change the geometry of the lens in our eye to change focus from something that's near to something that's far. parallax displays will create a credible sense of depth, but it's still not entirely believable as both eyes are seeing the entire scene on one fixed-distance planes.
I can only guess that you must have been a little kid to have missed out on Virtual Reality. Really, what is today Q3A and UT grew out of the want for better 3D graphics for those systems (I am not saying VR begat Quake, but it did influence the development of 3D engines, etc). HMD's, head tracking, glove input devices, 3/6DOF position sensors, etc.
I have a wierd feeling - I mean, back then (and less so now, but still happenning) a lot of people were developing VR systems AT HOME - using 386/486 machines, Amigas, LCD TVs (for HMDs), potentiometers and wooden arms (for head tracking) and Powergloves to interact with 3D worlds they created (most of the time using Rend386 or other homebrew 3D software).
What has happened? Has all of this knowledge, not to mention the knowledge of the existence of this knowledge, been lost? Heck, I KNOW that can't be the case, my website has a ton of the old stuff on it - I still see new stuff appearing now and then (such as that Linux PowerGlove driver that works great with my modded PG). It seems crazy - but it is almost like you are one of a growing cadre of people who are TOTALLY unaware of this technology - and furthermore of the fact that today one can build a homebrew VR rig ULTRA-CHEAP, given some time, materials, and a little knowledge. Even if everything was bought off-the-shelf, it still would cost less than $5000.00 to do it. Buying used, or building, that cost could easily drop to below $1000.00.
I am wondering if VR isn't undergoing something like the concept of a windowing desktop - I mean, the first such desktop didn't come about until 1969 (or was it 68?), but it took another 15-20 years before it really started to catch on, and another 10 still before it became ubiquitous - perhaps around, oh, say 2015 to 2030 I should expect VR to hit BIG, and it will be NEW and FLASHY!
Reason is the Path to God - Anon
This device, called TWISTER, was at the Siggraph 2002 - it consists of a drum made of of panels of LEDs that spin around the viewer standing in the middle. It was created by Kenji Tanaka, et al at Tachi Lab, University of Tokyo. I would imagine such a device could even be built to do full 3D, perhaps by using shutter glasses of some sort synched to the scanning of the LEDs. What would also be cool is to add a head tracker that could tell which direction you are looking in, and only activate an "arc" of panels such that the view went beyond your peripheral vision, but didn't wrap around, lessening the load on the computer driving the system (why display what you can't see?)...
Anyhow, this image was taken by Jerry Isdale, a long-time graphics/VR researcher, who attended the show (sadly, I was unable to attend - can't afford it).
The rest of his report is also interesting, showcasing other 3D and VR technologies presented...
Reason is the Path to God - Anon
It says "3D/2D blah blah blah" but I see "R2D2 blah blah blah."
God help us all.
fifth sigma, inc.
I don't really think the 'switching' capability of this thing is really that impressive, considering the fact that all you have to do is throw everything on the same 'plane'... in other words, display the same image for both eyes. Not really much of an accomplishment.
I don't even see how it could not be possible.
autopr0n is like, down and stuff.