Newly Released WineX 2.2 Supports EverQuest
Mattzilla writes "The latest release of
Transgaming's WineX (details available here) now supports EverQuest. You asked for it, here it is. This release also has Direct 3D and Direct Show updates as well as fixes for Mandrake 9.0 and RedHat 8.0 CD device auto-detection. With EverQuest now under Linux I'm sure a great deal of people won't find a need to be dual-booting any longer." The EverQuest support is called "preliminary"; check out those release notes for a few known problems and workarounds.
I wonder if I can get it to work with FreeBSD.
WINE and WINEX are certainly interesting technologies, and are very useful to a lot of people. That being said, before you get too excited about this situation, open up your history books to the chapter on OS/2 and refresh your memory that the main reasons that this operating system lost out to Windows were:
1) Microsoft's better marketing, and...
2) OS/2's excellent Windows emulation.
IBM essentially made the decision on porting applications over very easy for 3rd party developers. Since the Windows binaries ran on OS/2, why the hell would they put any effort into making a native OS/2 app? Never mind that OS/2 was a FAR better operating system, we can support 2 platforms for the price of one! Case closed! Therefore, what happened was OS/2 ended up with no real 3rd party support, and it ended up just being a slower way to run Windows apps. Not very compelling.
I acknowledge that the situation for Linux is different, as the average user is more committed to Linux than people were with OS/2, but even still, I believe that emulators undermine the overall Linux software development effort. The more foresighted game developers are starting to come around finally - let's continue to give them reasons to build native Linux implementations of their work.\/\/oobie
If the emulation becomes complete, then you wind up with the Commodore 128 problem.
Why develop for the 128 when you could use that nifty Commodore 64 mode that was built in. The 128 platform became a joke because of this.