Newly Released WineX 2.2 Supports EverQuest
Mattzilla writes "The latest release of
Transgaming's WineX (details available here) now supports EverQuest. You asked for it, here it is. This release also has Direct 3D and Direct Show updates as well as fixes for Mandrake 9.0 and RedHat 8.0 CD device auto-detection. With EverQuest now under Linux I'm sure a great deal of people won't find a need to be dual-booting any longer." The EverQuest support is called "preliminary"; check out those release notes for a few known problems and workarounds.
Initial support for everquest has been added, and there is some functionality in place, but transgaming do NOT support everquest yet nor does everquest work properly yet. Going on previous track record for transgaming though everquest support will likely be finished by the next release.
WineX is not the same as Wine -- it's a closed source "fork" of the Wine code, with emphasisgaming support. The reason it's closed source is that it's got reversed-engineered code to support copy protection in games,and releaseing that code could result in legal problems under the DMCA.
Wine itself is still under development very much alive and well.
There's 10 types of people in this world, those who understand binary and those who don't.
Wine Is Not an Emulator! It's an implementation of the Windows API for *nix. If you had ever visited the Wine project's site, you would know that.
The Linux version of Return to Castle Wolfenstien is both faster and smoother than the Windows version. Same resolution, detail level, etc. Sorry, try again.
End of lesson. You may press the button.
Uh, right:
Click here
-- Jim
This is totally untrue.
I assume you're talking about the linux port of UT2003 which is slower than the windows version. This is because UT2003 was written using DirectX and was only later ported to use OpenGL. The OpenGL renderer *is* slower but that isn't the fault of the OS. The renderer just needs a some work.
Why would you want to use windows and have the bulk of your memory taken up by a bloated OS when you can use linux and have the vast majority available for gaming?
Games are very demanding and technically complex programs, so it only makes sense to use an OS that can do a good job of handling such programs.
Codeweavers has been doing much more business-oriented WINE stuff, such as Crossover Office
It's hard to be religious when certain people are never incinerated by bolts of lightning.
Hmmm... Your right. Guess that we shouldn't pay attention to THIS
Or THIS
Also, my results in RTCWolf (and other "ports") with a Kyro 2 are MUCH faster than under Windows. Perhaps you need to do a bit more research before you post lies about something that was only true two years ago, when Linux video card drivers and APIs were really immature.
To slighty paraphrase you: So, your post is nice, but it is really just there to appease Windows zealots.
WineX is for games, not business apps. In fact CodeWeavers seem to be taking care of the business side of things.
http://www.codeweavers.com
That should help.
StarTux
Under the AFPL. You can download all the source code at sourceforge (http://www.sf.net/projects/winex/) via CVS. The only parts not released are the portions that you need ot read Copy-Protected CD's (with SafeDisk). But many games don't even require this.
I distinctly remember someone commenting on how they preferred EQ in Wine because they didn't have to run it full screen.
There was a win32 hack to EQ awhile back for windowed play, but I think updates later broke it. Which is rather sad. Not everyone wants to run their games full screen.
> And the Descent series is one of the best of all time.
Yes it is, and that's why the wonderful people at the d1x and d2x projects have worked so hard to make it portable. It's now running on the Win32, Linux, and Mac (and maybe Linux-PPC, dunno) platforms. Check it out...
d1x: http://d1x.warpcore.org/
d2x: http://www.icculus.org/d2x/
You'll want to get the CVS versions of both, as there hasn't been a release in some time now. You can read the mailing list at
http://ml.warpcore.org/descent-source/
Enjoy the goodness that is native Descent...
Just don't actually try to exercise any of your rights.
Actually, I've found that they are even better than native ports. Some of my Loki games will not run on my current system due to glibc changes and such (most have patches available). WineX, OTOH, gives me a single package to update in order to update all my games to my current system packages. In addition, the games do not run any slower; I played Jedi Knight II and WarCraft III under WineX exclusively -- I notcied some slowdowns under WC3 on a certain level (tons of animation), so I tried it out under Windows and it was the same situation. I really like WineX, and I highly recommend it; Besides, wouldn't it be the ultimate insult for Win32 becoming known as the "video game compatibility layer" for future systems? :)
The wheel is turning, but the hamster is dead.
This is a difficult question for anyone to answer. You see, Sony Online Entertainment (SoE) puts people in an uncomfortable position: If you admit to having used ShowEQ, you can get your account banned. For those for whom the game is an important part of their life, this would be a horrible blow and they should consider very carefully whether they wish to acknowledge such use even on a semi-anonymous medium such as Slashdot.
:) I just shelled out $35 today, after a five-month hiatus, for a 3-month account because it's supported under Transgaming WineX. However, the remedies for being caught using infringing software are quite clear that one forfeits the subscription and monies paid to SoE and cannot use the service any longer. I can live with that penalty if I decided to use ShowEQ again.
That said, it is not illegal to run ShowEQ. It is, however, definitely a violation of Sony's End User License Agreement to which one affirmatively agrees each time one plays the game. If you are comfortable with the potential consequences for violating the "contract" you have entered into with Sony Online Entertainment, or else confident enough in your discretion that you don't believe they will find out you have abrogated your agreement, read on.
Yes, ShowEQ works with EQ under Transgaming WineX. You have to know what you are doing in order for it to work, however. Check out their message boards at http://seq.sourceforge.net for details.
In the interest of full disclosure, and since I really don't give a rat's third left whisker if SoE cancels my account or not, I have used ShowEQ. I am currently using Transgaming WineX. However, I'm not using ShowEQ anymore, least of all alonside EQ under WineX. It just seemed to take a lot of the fun out of the game to have all the monster locations disclosed. The stat-tracking stuff is pretty cool, though, but you can get similar functionality using a non-agreement-infringing log parser. While I wouldn't discourage curious hackers from checking out what ShowEQ can do, I would encourage them also to avoid using it in day-to-day play. It tends to lead to either boredom or conflict.
Umm, that said, if any SoE employee reads this, I'd rather not have the account terminated if it can be avoided
The question, before you plunge into the world of ShowEQ, is:
Can you live with the consequences of getting caught?
I say, check it out, and write up your experiences at seq.sourceforge.net. Hell, they even have an Electronic Frontier Foundation donation account set up so you can get a warm fuzzy supporting software freedom while supporting EULA-infringing software. To top it all off, you don't even need the binary package release of Transgaming's WineX to have easy installation of WineX. Gentoo has winex as part of their portage system, and their are binary builds of the CVS checkout available on the net. Those work perfectly well for playing EQ. The only reason Transgaming has a binary-only release for subscribers is because they have licensese for certain copy protection schemes which require them not to release the source for that particular application of the suite.
Matthew P. Barnson
I learn what I think when I read what I write
"...and I have gone as far as gaining some of the tools needed to crack EFII..." What I don't understand is why some people think cracking games is wrong or illegal or something. Let me state unequivocally that using a crack on a game is neither illegal nor unethical, if and only if you legally own the game. It's your right to be able to use software you paid for; Now, I'm not so sure that making a crack and posting it on the net for all the pirates is morally right, but as for killing Safedisc so your game works, go for it.
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