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Newly Released WineX 2.2 Supports EverQuest

Mattzilla writes "The latest release of Transgaming's WineX (details available here) now supports EverQuest. You asked for it, here it is. This release also has Direct 3D and Direct Show updates as well as fixes for Mandrake 9.0 and RedHat 8.0 CD device auto-detection. With EverQuest now under Linux I'm sure a great deal of people won't find a need to be dual-booting any longer." The EverQuest support is called "preliminary"; check out those release notes for a few known problems and workarounds.

18 of 231 comments (clear)

  1. WineX does NOT support everquest by Tomah4wk · · Score: 4, Informative

    Initial support for everquest has been added, and there is some functionality in place, but transgaming do NOT support everquest yet nor does everquest work properly yet. Going on previous track record for transgaming though everquest support will likely be finished by the next release.

    1. Re:WineX does NOT support everquest by crazney · · Score: 5, Informative

      Actually, its definatly playable, my housemate has been playing it under linux for the past few days, and is happy with it.

      Visit this link to see how other users are finding it.

      David

      --
      stuff
    2. Re:WineX does NOT support everquest by Doc+Hopper · · Score: 5, Informative

      I concur. I have been playing Everquest for several hours today, and full-screen (as on Windows by default) it has been rock-solid as far as stability is concerned. The memory usage seems significantly higher than under Windows at the moment, so that I cannot load all the models with 512MB RAM, but otherwise it's quite decent.

      Things that aren't perfect regarding Everquest under x86 GNU/Linux at the moment:
      * The installer does not give you any indication of progress until it is ready for you to change CDs or it is done installing.
      * I experienced one error installing Shadows of Luclin, regarding some texture expansion .exe being unable to run. However, the game still ran fine.
      * The patcher takes longer than it does on Windows
      * The patcher (at least on my install) segfaults instead of launching Everquest. The workaround is to invoke Everquest with "winex eqgame.exe patchme".
      * Alt-Tab results in some goofiness under KDE. Probably just due to my window manager, but alt-tabbing out, and then clicking or alt-tabbing back requires that I hit ctrl-alt in order to have any keyboard input. Otherwise the game seems to think I always have Alt depressed. Note this doesn't seem to happen when running it fullscreen.
      * Alt-clicking items to paste them as a clickable link in chat doesn't seem to work; my window manager grabs the alt and tries to drag the window. Yet another problem that doesn't show up in full-screen mode.
      * Performance at the moment is significantly slower than under Win32. It's not horrible, but it is noticeable.
      * Luclin player models have some visual glitches. Due to the age of my hardware (Geforce2MX, 933MHz P3, 512MB PC133 RAM) I've rarely played with them turned on anyway, but I did so briefly today and noted that most characters appeared at least partially nude.
      * If you use more Luclin models than recommended by the Options dialog, it's possible EQ may not load at all. It effectively grinds to a halt if the resident memory usage displayed by "top" comes anywhere near the physical memory limitation of your machine. With all models turned on, by the time I got to the 1-frame-per-second character selection screen, EQ had some 400+ MB resident memory requirement, and a total RAM requirement of 820MB...

      I haven't had Microsoft Windows installed on my gaming PC in several months, and renewed my EQ account just to check out the support under WineX. This is a nice boon, although I'm certain my wife won't be as happy as I am that EQ runs under GNU/Linux just fine now. Darnit, my Armagetron, BZFlag, and Chromium binges are going to be curtailed I think.

      All in all, I'd say it's a fairly successful initial offering to appease the rabid EQ supporters among the Transgaming subscribers. It's still "unsupported" and has some rough edges, but the glitches that are present are certainly not show-stoppers.

      Regarding the earlier comments about how by using Wine, one is treading sand that swallowed up IBM's OS/2:
      OS/2 failed for a myriad of reasons, not nearly solely due to support for Microsoft Windows programs. Although many believe that was a factor, I do not believe that it had any major impact. There were many things leading to the downfall of OS/2, not the least of which was terrible marketing on the part of IBM, the lack of any "Killer App" for the platform, and the lack of significant bundling deals with OEM's which meant that OS/2 had to be installed by the user (a task then, as now, beyond the interest of the majority of computer users). Indeed, GNU/Linux shares some of the same problems right now, regardless of Win32 exe support.
      However, from my point of view, GNU/Linux is in a uniquely superior position compared to OS/2, and the ability to run Win32 packages natively has nothing to do with it. The secret weapon is the GNU General Public License. Business FUD regarding the platform is ineffective in the long run, because the operating system is guaranteed to live on, barring unforeseen litigation. Nobody can fork off their own version of the OS (Read: Microsoft forking Win NT from the OS/2 effort) because the GPL requires those changes to be given back to the community if they are released in binary format.
      We're in a completely different battlefield today than the one that sunk the OS/2 Titanic. GNU/Linux's weaknesses are becoming its strengths. I agree that the Wine approach may not be effective at winning over large numbers of MS Windows users to GNU/Linux. However, that's not really the point, IMHO.

      See, I wiped out MS Windows because I value my software freedom.

      I don't find playing proprietary games under GNU/Linux to be an abrogation of these principles. Games are content-driven (in that new content drives sales), while productivity applications are procedure-driven, and any procedure can be automated and commoditized. Basically, IMHO games are art, and making the concession that the publisher must get back the production cost of the art before the programmatic portions can be released under the GPL seems, to me, to be sound philosophy which acknowledges business needs while supporting software freedom.

      Because I value software freedom, and am far more productive under GNU/Linux and KDE than Microsoft's operating system, I replaced Microsoft Windows with the commoditized, free software GNU/Linux. Many others are making this same step. Transgaming's WineX supports these subscribers by providing them with a service unobtainable in an exclusive free-software realm. I value the service, and contribute my $5 a month to their continued success.

      I feel the need to comment on the disconnect many Slashdot posters seem to feel. They rail that "Free Software Zealots" seem to change their minds with the topic at hand. The reality is, if you watch those who post, some users feel passionately about a certain topic, and others don't. I've found precious few comments amongst several topics that would cause me to believe the poster had an internal disconnect regarding their point of view on free software.

      I have one position I have held for at least the last three years (while using GNU/Linux for years before that for simply practical reasons), and it is quite similar to that which Richard Stallman has claimed many, many times (in different words): The point of the Free Software Foundation is to preserve freedom. In some cases, when there is no adequate free alternative, proprietary software can be used. It is better that a user have a free tool on a proprietary operating system, and thus begin to understand the importance of software freedom, than to have no freedom-supporting software at all. However, if use of the proprietary system can be avoided, it should.

      Transgaming provides a valuable commodity: the ability to play popular, but still proprietary, gaming titles on a free operating system. It's a bit the reverse of the FSF's usual line. Games, however, are a form of art, and stand uniquely apart from that which can be easily commoditized into a free system.

      As a side note, as far as I have found there is no *good* current free software alternative to a proprietary package such as Quickbooks Pro. I've tried MoneyDance. I've tried GNUCash. If you know of more that fit the bill, please educate me. In the meantime, products such as Transgaming's WineX, and Codeweaver's Crossover Office allow me to use proprietary tools such as this, yet keep my system otherwise as free as I possibly can. There will come a day when the free alternatives do the job "well enough", and that will be the day I convert to a free software financial package. This is neither a contradictory position, nor one that is out of line with the "hard line" of the FSF. It's simply an acknowledgement of reality.

      So please, those who've railed against the Slashdot community's collective Jekyll/Hyde syndrome, realize that different people post to different threads. There's a significant contingent of chronic copyright infringers on Slashdot. There is also a significant contingent of those who would never break copyright law, even if they think it is bad. There are those who are free software zealots, and refuse to use non-free software. There are those who only use proprietary software, and snub their nose at the attempts to replace sophisticated proprietary packages.

      And there are those in between, that hold both the ideals of the Free Software Foundation quite dear, but also acknowledge that idealism and reality must reach a compromise on our desktops if we are to use these fantastic tools to their ultimate advantage.

      That's me. Let's not debate over whether this is a horrible move for the community or not. There are at least 3,000 Transgaming subscribers that believe in WineX, and pay their $5 or more a month to have a voice in the direction of the software. Those of us who do are grateful for the service, and happy to appease our free-software-loving sides because those portions of the WineX suite which can be free software (and not encumbered by licensing) ARE kept free by Transgaming.

      Then again, this is Slashdot. Here we debate over whether or not to have a debate :)

  2. Re:Maybe more business apps should have done 1st? by Ryu2 · · Score: 3, Informative

    WineX is not the same as Wine -- it's a closed source "fork" of the Wine code, with emphasisgaming support. The reason it's closed source is that it's got reversed-engineered code to support copy protection in games,and releaseing that code could result in legal problems under the DMCA.

    Wine itself is still under development very much alive and well.

    --
    There's 10 types of people in this world, those who understand binary and those who don't.
  3. Re:Wintendo? by mythr · · Score: 5, Informative

    Wine Is Not an Emulator! It's an implementation of the Windows API for *nix. If you had ever visited the Wine project's site, you would know that.

  4. Re:Riight... by Verteiron · · Score: 4, Informative

    The Linux version of Return to Castle Wolfenstien is both faster and smoother than the Windows version. Same resolution, detail level, etc. Sorry, try again.

    --
    End of lesson. You may press the button.
  5. Re:Riight... by Jim+Norton · · Score: 3, Informative
    Even when you have native Linux ports of games, it's still not as fast, not as smooth as the windows version.

    Uh, right:

    Click here

    --
    -- Jim
  6. Re:Riight... by 3Kirt · · Score: 5, Informative

    This is totally untrue.

    I assume you're talking about the linux port of UT2003 which is slower than the windows version. This is because UT2003 was written using DirectX and was only later ported to use OpenGL. The OpenGL renderer *is* slower but that isn't the fault of the OS. The renderer just needs a some work.

    Why would you want to use windows and have the bulk of your memory taken up by a bloated OS when you can use linux and have the vast majority available for gaming?

    Games are very demanding and technically complex programs, so it only makes sense to use an OS that can do a good job of handling such programs.

  7. Re:Maybe more business apps should have done 1st? by damiam · · Score: 3, Informative

    Codeweavers has been doing much more business-oriented WINE stuff, such as Crossover Office

    --
    It's hard to be religious when certain people are never incinerated by bolts of lightning.
  8. Re:Riight... by 13Echo · · Score: 5, Informative

    Hmmm... Your right. Guess that we shouldn't pay attention to THIS

    Or THIS

    Also, my results in RTCWolf (and other "ports") with a Kyro 2 are MUCH faster than under Windows. Perhaps you need to do a bit more research before you post lies about something that was only true two years ago, when Linux video card drivers and APIs were really immature.

    To slighty paraphrase you: So, your post is nice, but it is really just there to appease Windows zealots.

  9. Re:Maybe more business apps should have done 1st? by StarTux · · Score: 4, Informative

    WineX is for games, not business apps. In fact CodeWeavers seem to be taking care of the business side of things.

    http://www.codeweavers.com

    That should help.

    StarTux

  10. It is open source by brunes69 · · Score: 5, Informative

    Under the AFPL. You can download all the source code at sourceforge (http://www.sf.net/projects/winex/) via CVS. The only parts not released are the portions that you need ot read Copy-Protected CD's (with SafeDisk). But many games don't even require this.

  11. I thought this was available for awhile.... by dasunt · · Score: 2, Informative

    I distinctly remember someone commenting on how they preferred EQ in Wine because they didn't have to run it full screen.

    There was a win32 hack to EQ awhile back for windowed play, but I think updates later broke it. Which is rather sad. Not everyone wants to run their games full screen.

  12. Re:How about Tomb Raider and Descent by shannara256 · · Score: 5, Informative

    > And the Descent series is one of the best of all time.

    Yes it is, and that's why the wonderful people at the d1x and d2x projects have worked so hard to make it portable. It's now running on the Win32, Linux, and Mac (and maybe Linux-PPC, dunno) platforms. Check it out...
    d1x: http://d1x.warpcore.org/
    d2x: http://www.icculus.org/d2x/

    You'll want to get the CVS versions of both, as there hasn't been a release in some time now. You can read the mailing list at
    http://ml.warpcore.org/descent-source/

    Enjoy the goodness that is native Descent...

  13. Open Source my arse by rweir · · Score: 2, Informative
  14. Re:Impressive by ink · · Score: 4, Informative
    While those are clearly not as good as native ports, their holistic approach seems to work much from an economical point of view than, for instance, Loki's.

    Actually, I've found that they are even better than native ports. Some of my Loki games will not run on my current system due to glibc changes and such (most have patches available). WineX, OTOH, gives me a single package to update in order to update all my games to my current system packages. In addition, the games do not run any slower; I played Jedi Knight II and WarCraft III under WineX exclusively -- I notcied some slowdowns under WC3 on a certain level (tons of animation), so I tried it out under Windows and it was the same situation. I really like WineX, and I highly recommend it; Besides, wouldn't it be the ultimate insult for Win32 becoming known as the "video game compatibility layer" for future systems? :)

    --
    The wheel is turning, but the hamster is dead.
  15. Re:Nice.... by Doc+Hopper · · Score: 3, Informative

    This is a difficult question for anyone to answer. You see, Sony Online Entertainment (SoE) puts people in an uncomfortable position: If you admit to having used ShowEQ, you can get your account banned. For those for whom the game is an important part of their life, this would be a horrible blow and they should consider very carefully whether they wish to acknowledge such use even on a semi-anonymous medium such as Slashdot.

    That said, it is not illegal to run ShowEQ. It is, however, definitely a violation of Sony's End User License Agreement to which one affirmatively agrees each time one plays the game. If you are comfortable with the potential consequences for violating the "contract" you have entered into with Sony Online Entertainment, or else confident enough in your discretion that you don't believe they will find out you have abrogated your agreement, read on.

    Yes, ShowEQ works with EQ under Transgaming WineX. You have to know what you are doing in order for it to work, however. Check out their message boards at http://seq.sourceforge.net for details.

    In the interest of full disclosure, and since I really don't give a rat's third left whisker if SoE cancels my account or not, I have used ShowEQ. I am currently using Transgaming WineX. However, I'm not using ShowEQ anymore, least of all alonside EQ under WineX. It just seemed to take a lot of the fun out of the game to have all the monster locations disclosed. The stat-tracking stuff is pretty cool, though, but you can get similar functionality using a non-agreement-infringing log parser. While I wouldn't discourage curious hackers from checking out what ShowEQ can do, I would encourage them also to avoid using it in day-to-day play. It tends to lead to either boredom or conflict.

    Umm, that said, if any SoE employee reads this, I'd rather not have the account terminated if it can be avoided :) I just shelled out $35 today, after a five-month hiatus, for a 3-month account because it's supported under Transgaming WineX. However, the remedies for being caught using infringing software are quite clear that one forfeits the subscription and monies paid to SoE and cannot use the service any longer. I can live with that penalty if I decided to use ShowEQ again.

    The question, before you plunge into the world of ShowEQ, is:

    Can you live with the consequences of getting caught?

    I say, check it out, and write up your experiences at seq.sourceforge.net. Hell, they even have an Electronic Frontier Foundation donation account set up so you can get a warm fuzzy supporting software freedom while supporting EULA-infringing software. To top it all off, you don't even need the binary package release of Transgaming's WineX to have easy installation of WineX. Gentoo has winex as part of their portage system, and their are binary builds of the CVS checkout available on the net. Those work perfectly well for playing EQ. The only reason Transgaming has a binary-only release for subscribers is because they have licensese for certain copy protection schemes which require them not to release the source for that particular application of the suite.

  16. Re:Linux Games by NorthWoodsman · · Score: 2, Informative

    "...and I have gone as far as gaining some of the tools needed to crack EFII..." What I don't understand is why some people think cracking games is wrong or illegal or something. Let me state unequivocally that using a crack on a game is neither illegal nor unethical, if and only if you legally own the game. It's your right to be able to use software you paid for; Now, I'm not so sure that making a crack and posting it on the net for all the pirates is morally right, but as for killing Safedisc so your game works, go for it.

    --
    1p}{ 1 sp34k |33+ +|-|e|\| p30p13 \/\/il| 8e i/\/\pr3553|)