Moonlight|3D 0.5.5 Released
oxygene2k2 writes "I just finished the release preparations for Moonlight|3D 0.5.5. "Moonlight?" you might think, taking a look at slashdot's nice search function and see that there are two articles from 2000 claiming that it's dead. It's alive again and this release was made to show this. We hope to attract both users and developers with this. Take a look at the Release Announcement for the Mailinglist, our development site and the press releases in english, german,
french,
italian and
spanish."
Why oh why bring back something form 2 years ago, especially when there is the blender3d project already out there... why not add to blender3d? Why waste resources competing with an opensource project? You have nothing to gain, if you don't like it's functionality, re-write it... don't create a whole new software... that's just re-inventing the wheel (to the next level).
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Programming is like sex... Make one mistake and support it the rest of your life.
If not...why does it exist? Why not just get the Blender sources and add what you want into it?
I agree, and here's some more good names:
Konqueror - those krazy KDE folKs.
Blender - about as descriptive as moonlight.
Mozilla - I don't understand this one at all.
And some closed-source weird names:
Excel - Maybe a spreadsheet has X number of cells?
Visio - almost as weird as Mozilla
Visual Studio...sounds like a paint program.
I think its all about what sounds good. For instance, my name is John, which is not as descriptive as "Overweight geek" but definitely sounds better.
Vote for global prefs bug
When asked why (especially considering the cost of a lot of the software involved - ouch!) they respond that different tools are designed for different purposes. I'd think that actual professional graphics artists who want to switch to Linux on the desktop would more appreciate a choice than being told to pigeon-hole themselves into a single tool.
BD Phone Home!
Shameless plug. Like you weren't expecting it.
to paraphrase the old saying "you can please all the people some of the time or some of the people all the time" -- asking for *the one* (product here) will never work, because some people will be dissatisfied no matter what. and in the OSS world, some people that aren't happy with the current situation take it upon themselves to provide an alternative they do like. asking everyone to like the same thing will never happen. it never has. so, even though it may seem that competition wastes alot of energy, i think it keeps everything fresh. besides, projects that try to do everything turn into ungodly behemoths and then the people that like it quick and simple end up splintering off anyhow. competition is inevitable, so choose sides and help out! :)
I don't have OGL ttf library so I couldn't compile it, so I browsed the sourcecode. It is clean and modular and, unlike most OSS projects out there, written in C++ rather than C. Anyone who has an intrest in OGL coding should definitly check it out.
First, note that I didn't say to boycott Slashdot. I simply said that a lot of slashbots think, "If you don't like it, shut up and leave," is a good solution to the "problem" of people thinking that the editors should actually do the job of editing story submissions. Second, it's a little difficult to know whether you're interested in reading an article if the Slashdot story description isn't good enough to even let you know what the article is about. Therefore, you have to read the article to figure out whether or not you want to read the article. Sounds kinda stupid, doesn't it? Or, I guess we could just take your approach and ignore any story that isn't sufficiently verbose enough to let us determine whether or not we want to invest time in reading the article. Ignorance is bliss, or so they say.