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Moonlight|3D 0.5.5 Released

oxygene2k2 writes "I just finished the release preparations for Moonlight|3D 0.5.5. "Moonlight?" you might think, taking a look at slashdot's nice search function and see that there are two articles from 2000 claiming that it's dead. It's alive again and this release was made to show this. We hope to attract both users and developers with this. Take a look at the Release Announcement for the Mailinglist, our development site and the press releases in english, german, french, italian and spanish."

18 of 180 comments (clear)

  1. what the hell is it? by Anonymous Coward · · Score: 2, Insightful

    It'd be nice if there was so info in the press release about WHAT THE HELL THIS THING IS

  2. What. Is. It. by rschwa · · Score: 5, Insightful

    , taking a look at slashdot's nice search function

    You're joking, right?

    How hard is it to say "Moonlight, the window manager", or "Moonlight, the animated series", or "Moonlight, the new journalling file system" in these posts?

    I don't even bother clicking these links because the server is going to be buried anyway.

    ..another waste of posting space

    1. Re:What. Is. It. by rschwa · · Score: 4, Insightful

      Don't you see where it says 3D in the post? Moonlight|3D. People talking about modelers?

      Well, '3d' is a buzzword that can be applied to just about any craptacular thing to make it that much l33ter, and there were no replies posted when I began my post.

      Anyways, I'm commenting on a general trend of slashdork news posts. A relatively high percentage of posts are like this, talking about something which I'm sure is obvious if you're on the mailing list (In which case you probably heard about it a week ago), but for lack of two extra words of description, means nothing to me.
      Half the time, the link is to some cryptic page on Sourceforge where I'd still have to spend 5 minutes poking around to figure out wtf the thing is, and the other half it's a link to some poor unsuspecting server that's going to be crushed within 10 seconds of the post making the front page.

      "Moonlight3D 0.3.21.5, a 3D modelling package for Linux" would have been so much clearer, and may have saved who knows how much bandwidth for people who would then say 'hm, not interested in that', and gone about their business rather than clicking the link to find out what the 'story' was about.

    2. Re:What. Is. It. by Osty · · Score: 2, Insightful

      Here's a simple solution that will save you time and energy: Stop trying to figure out what these things are. It's not like there's a gun to your head.

      Another solution, put forth by slashbots every time a reader has some issue with the editorial staff (and this issue is with the editors, as while they (claim to) have no control over the poster's submitted story, they should do their editorial duty and clarify these kinds of things when the original submitter does not), is, "Don't read the site," or, "Go read something else if you don't like it." While that is a valid suggestion and possibly even a viable solution, it's rather short-sighted. What in fact that suggestion is doing is filtering out anybody who may like the site but for a few small problems with the editorial staff. Rather than letting those people be heard (and then likely moderated into oblivion, and certainly just plain ignored by the editors), the slashbots advocate, "Our way or the highway." With all the talk of monocultures being bad that's been heard on Slashdot (re: operating systems, medical advances, hardware, music, and so on), it is rather surprising that the same readers would suggest that Slashdot should be its own monoculture.


      "Love it or leave it," is a very childish attitude. However, I won't stoop to the same level. Keep advocating that attitude if you like. See what happens to Slashdot if the minority voices decide to leave. Maybe it'll mean less bitching and whining, but in the long run it also means stagnation.

  3. Description? by scott1853 · · Score: 3, Insightful

    I saw a post just the other day from somebody complaining about the lack of descriptive names in OSS projects. Here's a good example.

    Moonlight 3D. It's obviously related to 3D in some way. Is it a modeller, raytracing engine, game, scientific 3D analysis, 3D star map maybe? Give one sentence at least. Don't make me go read the damn article to figure out if I'm even interested in reading about it.

    Now I've gone an had to follow the link to find out it's a modeller/renderer. You couldn't say "Moonlight 3D modeller/renderer released"?

    1. Re:Description? by Azghoul · · Score: 5, Insightful

      Just curious, aside from branding, what the hell does "Excel" have to do with anything?

      Or "Mozilla"? Or "350Z" :-D

      Don't whine about a lack of descriptive names in OSS. They're everywhere.

  4. Re:KDE and Gnome all over again by Anonymous Coward · · Score: 2, Insightful

    A choice between a $1500 3D Studio and a Free Blender3D, not between two redundant blenders

  5. newsworthy? by Anonymous Coward · · Score: 3, Insightful

    Blender being GPL'd was aboslutely newsworthy. Why is Moonlight's resurrection newsworthy? A program sits around a long time, it gets an update, front page news on slashdot. Aside from the possibility that the author/team has a friend in the slashdot editors, this just doesn't seem to belong on the front page at all. Many, many programs are inactive for a long time, then someone (sometimes the original author) comes along and updates it.

  6. Re:KDE and Gnome all over again by Sabbath.sCm · · Score: 5, Insightful

    But the real point is, would KDE be so feature-rich and stable if GNOME wasn't there? Competition speeds up evolution, I think.

  7. Re:I don't get people sometimes... by TitusC3v5 · · Score: 5, Insightful

    Because Confucius say "Choice is good."

    Seriously, though, why not? Yes, we have Blender, but we also have over a dozen window managers. Open source is about choice - if you like something stick with it. People tend to get all up in arms about KDE and Gnome, but it's easy to see that without each other, neither would have pressed to reach the level of functionality that both have attained at this point.

    --
    And the masses cried out, "09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0!"
  8. Documentation by Screaming+Lunatic · · Score: 5, Insightful
    For some constructive criticism. We can bitch and complain about Blender vs Moonlight and how it's KDE vs. Gnome (pick your favorite religous battle) all over again. The bottom line is that Linux needs an OpenSource 3D modelling package.

    I have downloaded the source to both Blender and Moonlight. And I'm still banging my head to figure out how to compile and run the darn things. What these projects need is some good documentation and developers jumping on board working out features.

    So who's with me? Here I go to join the dev maillist

  9. Re:Do we really need another 3D suit? by Patoski · · Score: 4, Insightful

    Do we really need another 3D suit?

    The users of Moonlight 3D will decide the answer to that question. :-)

    While it is noble to undertake writing a 3D suit, is it prudent to attempt to rewrite something that had already been written by 1999? To work on a project that is leagues behind the professional suits and that for all intents and purposes will most likely never be used in a professional setting?

    Who's to say what will become of Moonlight 3d in the future? I'm sure people didn't think much would come of Linus' little side project either but look what happened. :-) I'm not saying this will happen for Moonlight, but anything is possible. Besides, choice is a good thing and to me the different focuses of Blender and Moonlight are signifigant enough to not pull out the "you're reinventing the wheel" card.

    Blender is a scan line renderer w/a real time engine and animation capabilities w/an efficient but arcane UI.

    Moonlight 3D is a ray tracer w/a nice interface and decent nurbs, curve functionality

    Hopefully these two projects will be able to learn and feed off of one another's progress (esp since they're both GPL) and both projects will be better off in the end!

    --
    G. Washington on Government "it is force. Like fire, it is a dangerous servant and a fearful master."
  10. Whadya mean, "why do we need it??" by The+Kryptonian · · Score: 2, Insightful

    Shame on you guys! You think one tool is all anyone would ever need? Look at mainstream computer graphics market. How many 3D modeling and animation applications are there? ONE?!? I don't THINK so. Last time I checked, there were five or six major animation packages, and about a dozen more minor ones. Cut it down to modeling only, and you've got another half dozen or so. Diversity is what we're all about, whether it's open source or not.

  11. Re:Too little too late by Anonymous Coward · · Score: 1, Insightful

    Ah, but does blender have a raytracer (as opposed to scanline tracing) and a nice UI? Thought not.

  12. Re:KDE and Gnome all over again by entrigant · · Score: 2, Insightful

    Well then please oh please do NOT move to Linux. We like our choice.. stick to what's made for you.

    Windows is designed for comformity. And since you appear to be a big fan of conformity and all that it entails (lack of choice, no personal expression allowed.. art == bad etc.) please stay where you are and where you belong.

  13. Re:because... by FreeUser · · Score: 5, Insightful

    Moonlight 3D is a ray tracer and Blender is a scan line renderer. Blender will likely never have/be a raytracer natively (although export scripts to a few ray tracers exist). These are two *very* different approaches to rendering so by no means would I say that Blender and Moonlight are cut from the same cloth.

    Best of luck to the Moonlight 3d team! Its a spiffy little app with a nice interface and plenty of potential!


    As a Blender fan (who has purchased books from NaN in the past and donated some money toward freeing the source) I can only agree.

    My hope is that any and all of the free 3d modelling and rendering projects will get together on the data side, either using standards (e.g. renderman format) or agreeing on a common format to use as a lingua franca. Ideally one should be able to do portions of their project in Blender, portions in povray, portions in Moonlight 3D, and so on. If history is any guide, each of these projects will have its strengths and weaknesses, and allowing them all to interact (at least at the data level) smoothly would be a huge boon to all of the projects in question.

    Of course, having them all be able to provide 'expert components' for their areas of strength to some kind of a meta (or ueber) 3d authoring suite is probably too much to ask at this stage, but not too much to dream of and perhaps work toward down the road.

    --
    The Future of Human Evolution: Autonomy
  14. Re:I don't get people sometimes... by ndogg · · Score: 3, Insightful

    What if a person has very in depth knowledge of the inner workings of Moonlight|3D, but not Blender3D, and has ideas about computer graphics that s/he wants to implement, and would rather spend the time actually coding the implementation rather than trying to figure out how Blender3D works.

    Any actual working implementation of an idea is a lot better than vapourware, and its easier to implement something with tools you already understand how to use.

    It's all about choice, really.

    --
    // file: mice.h
    #include "frickin_lasers.h"
  15. Re:Is this better than Blender? by SurfsUp · · Score: 4, Insightful

    why does it exist?
    - because some stupid guy did not take the sources of blender in 1996 or so when he started moonlight
    - because some other stupid guys liked moonlight and used it
    - because it's easier to cope with without learning yet-another-GUI-paradigm
    - because it's fun hacking it (blender doesn't even build yet afaik)
    - because blender sources weren't free in january, when I started
    - and finally, because I guess that the blender sources are much bigger and less understandable than source that was once meant to be open instead of some corporate beast that wasn't supposed to see the light


    - and because you are one cool dude

    Seriously, let me say, um, 5 things: 1) Thanks a lot for doing this 2) Congratulations on your release 3) Keep it up 4) The glass angel is gorgeous! 5) Please ignore the clueless dickheads who probably never coded anything in their lives and never contributed to any project, yet think they know who should work on which project and why.

    --
    Life's a bitch but somebody's gotta do it.