Unmaking The Game
Teknogeek writes "Player2Player has just posted an interesting article concerning the massive amounts of platinum being sold on sites like PlayerAuctions, and how it might have been obtained. Quite an interesting read, to be sure!" This is in Everquest, BTW.
A good article with insight on the economics of RPGS.
The author says, "Players - in contravention of the game's rules - also trade in EverQuest paraphernalia and characters offline. The online auction Web site, eBay, is flooded with them and people pay real money - sometimes up to a thousand dollars - for avatars and their possessions. Auxiliary and surrogate industries sprang around EverQuest and its ilk. There are, for instance, "macroing" programs that emulate the actions of a real-life player - a no-no."
Moreover, this has implications for Your Rights- EULAs and network access regulations may be defined based on this. Sony creates a game and charges for the priviledge of using it- and the most popular use consists of trying to acquire goodies (which are fungible with platinum pieces) as rapidly as possible. Most gamers try to optimize their income of PP/hour (even if they don't conciously think of it like that).
But what happens when someone (like these guys) apparently discover the optimal way to earn PP? Its likely that if they spread it around, the Everquest economy will get boring. Earning will be too easy, and players will log off and lapse their $10/monthly subscriptions. Sony would lose million$.
What can they do about it? Change the game would be the best solution, but it would become a constant struggle against the PP earning optimizers. Corporations are allergic to that kind of indefinite R&D expenditure- they'd rather pay $9/hr network jerks to keep the servers running, not $30/hr software developers to perpetually modify the code.
Instead, they might try to label the optimizers as "hackers" who are subverting their system. They'll start by revoking these player's accounts, and no one likes to be banned for just doing their best. Even worse, there's the outside possibility that if digital intrusion laws get a little more draconian, they could try to have some of these users prosecuted for their lost potential revenue. (Publizing a "hack" which renders the game unplayable could cost Sony days worth of revenue by "denying" them their servers until it gets fixed. Costing other online companies (such as Ebay) a few days of income by denying their service has gotten people tossed in jail.)
Scary to imagine that someday a person could be incarcerated for cheating at a game about elf-girls killing lizardmen.
PS. When I hit google to fact-check my response, the paid ad that popped up offered me platinum cheap!
1) Verant should step up and fix what is wrong
I played Diablo2 for quite some time, and I watched for two years as Blizzard would constantly fix bugs that allowed item duplication ("duping") and various other cheats. Without exception after every fix, within a week, I became aware of a new method of duping (I didn't engage in it, but I knew people who did). I don't know what version Diablo2 is currently in, so I can't say this applies at the moment. My point is, as soon as they fix one bug, another will surface.
2) Stop paying Verant $12.95 a month and go play one of the other 4 or 5 OnLine roleplaying games.
And lose all invested time spent building up a character in EQ? Not to mention every one of those other games will suffer from similar bugs. In First Person Shooters it's wall-hacks and aimbots, in map-driven information warfare games (AKA "fog of war") it's map-hacks, in resource management games it's resource duplication, in economy based games (Diablo2 multiplayer, EQ, UO, and a host of others) it's currency counterfeiting.
There are a number of complex problems behind each of these cheats but they all boil down to basically the same thing: a combination of finite trusted resources and the untrusted client problem, there aren't enough trusted resources to do all the calculations, so some must be shifted over to untrusted resources, the puzzle is to choose which calculations will allow the least severe and lowest number of cheats, taking into account the amount of trusted and untrusted resources available. I have yet to hear of any game with a significant number of players and no cheats/bugs, granted though, some have fewer than others.
You do have a choice.
Yes, that choice is to play with the cheaters, or not at all.
Here is the translation:
Velious is an EQ expansion pack. Each time Sony develops another part of the EQ world, they charge everybody $39.95 for the expansion pack, in addition to the $9.89 monthly fee. Think of it as add-on pack.
Lower Guk is the name of a zone. The EQ world is divided into zones. This cuts down on network traffic and server crashes. If everyone piled into the same zone, imagine the network traffic from updates, and people sending broadcast messages called "shouts" constantly. Velious added more "zones" to the EQ world.
The "fugi camp" is where a certain MOB (in game monster or creature) spawns (appears). Some MOB's are very rare and only occur once every two weeks or so. I think it's probability based. Anyway, if you want a particular item and don't want to spend all your hard earned cash, you have to wait and wait and wait and wait. When it finally spawns you and your buddies kill it and hope it has the item. In this case the item is a "fungi tunic" which I believe has regenerative powers. That means it heals you when you get beat up in battle. The word "lore" means that you can only have one in your possession at a time. In the U.S. a wife can be considered a "lore" item, since you can only have one. This is an attempt to keep the hardcore players from harvesting all the good items. The theory is once they get their "Fungi Tunic" they'll go try to get something else, since they can only have one.
The guys in this post weren't interested in the tunic for themselves, they just wanted to get them and sell them for the PP (platinumn) which is the form of currency used in EQ.
If you need to know anything else, let me know.. I had to quit, it was runing my life. The game is highly addictive and the longer you play the harder it is to make any progress. If you are a person who like to "WIN" video games, don't ever start playing EQ, it's IMPOSSIBLE!!!!!
The game has ruined many a marriage and cost many a geek their job. It is worse than crack.
"EQ cracks down on macroing, finally huh....
I thought since the cat was now out of the bag I would share some interesting EQ news that is currently going on with people selling plat for real money on sites like Player Auctions & Ebay. I have been a long time sellers and have always made a nice bit of money selling EQ gear, however about eight months ago I stumbled on a gold mine, err platinum mine.
I found out how to macro a trade skill in Everquest that made me about 40,000 plat a day, so naturally I set up one computer and started macroing 24/7 and turned around and sold the plat I made on PA for about $240 (for 40,000pps). Well it didn't take long before one computer turned into ten computers, and 40,000 plat a day turned into 400,000 plat a day and $240 a day turned into over $2000 a day in real cash. After a month I noticed other people using the same macro as myself and before long the prices of plat started dropping on all servers from about $60 to depending on the server anywhere between $35 to $50 per 10,000 plat, down from $60 per 10k on all servers. So at this rate I figure I was flooding in about twelve million plat a month into the EQ economy, not bad for one guy!
Everything was going fine and dandy until about three months ago when everyone and their mother found out about the macro, prices fell both in game and out of game and I saw that I was now making about half of what I used to, still not bad for having a computer sitting there macro on its own and I was making more money of this macro than I was off doing item and character sales. I used to make about $8,000 a month doing item and character sales and I was now making well over $20,000 a month even with the price dips just from this macro! Being a everquest seller you have a lot of contact with other sellers and I was simply amazed at the amount of plat being pushed through, hell I was running ten computers with the macro but I talked to at least six, yes six other sellers who were running more computers than me! One guy was making over a million plat a day! At one point I added up more than 30 million plat being pushed through Player Auctions a day.
OK, now hopefully you get the idea, a LOT of plat was being made and dumped into the EQ economy, a conservative guess of at least 30 million plat a day for the last three months, I tend to think the number was at least three times as high as you can't see all the sales going on, you only get a small window to look through to see the amount of sales on PA & Ebay. I can't count how many times I was contacted by people claiming all this plat was ruining the game and economy, mainly other sellers worried about the drop in prices of EQ items & characters. I agreed but I wasn't going to sit back and let others do it while I sat by idly. I have seen several posts on various message boards about how there must be some kind of dupe as the amount of plat on the servers is out of hand and EQ has to put an end to it over the last eight months I saw several people defending Sony saying they were doing everything they could to find and put a stop to the influx of plat destroying the servers.
I know for a fact that Sony has known about this macro for the last six months, as I was cc'd a copy of a email sent to three different people at Verant from a person who used to macro and was trying to get it stopped. The person in question gave them every last detail of the macro, what vendors it worked on, what skill, every detail needed to put a stop to it.
Of course today was the big crack down, most everyone running macros was finally getting caught, you can read it about it on the boards over at hackersquest and player auctions from a variety of people getting busted. I find it amusing that Verant has never cared a whit about all the plat being dumped on their servers until the time leading up to the release of planes of power. They don't care that all that plat was being dumped on their servers, well at least unless it hurts their sales of planes of power. But don't worry, a month or two after the release, there will be something new, there always is.
I have no point really, just thought someone out there might find all of this interesting.
Anonymous"