Kramnik and Deep Fritz Draw, Tied Before Final Game
iskander writes "Man and Machine were content to draw in game 7 of the Brains in Bahrain match. Now it's all down to the final game, in which Kramnik will enjoy the advantage of playing with white. It is worth noting that game 6, in which Kramnik may have resigned too early, was found to be a probable draw with best play, and that Kasparov lost to Deep Blue by tossing a drawable game. However, whereas Kasparov could only excuse himself (unconvincingly) by claiming that Deep Blue had been assisted by a human during play, Kramnik could simply request the adjudication of game 6 on the grounds of infractions committed by Deep Fritz, who is rumored to have heckled Kramnik with its Shakespearean chatter througout the game. :) So, will Dirty Fritz win it all or will Humanity's champion "rise above the chatter" and win back the crown for us? If you think you know, you may want to place a bet or register your opinion on the ChessLines survey soon, because the match ends tomorrow."
Kramnik vs Deep Fritz match summary:
October 04, Game 1: Draw ----------- Article
October 06, Game 2: Kramnik wins --- Article
October 08, Game 3: Kramnik wins --- Article Analysis
October 10, Game 4: Draw ----------- Article Analysis
October 13, Game 5: Fritz wins ----- Article
October 15, Game 6: Fritz wins ----- Article Analysis
October 17, Game 7: Draw ----------- Article
October 19, Game 8: ?
It is worth noting that game 6, in which Kramnik may have resigned too early, was found to be a probable draw with best play It is also worth noting that Kramnik didn't have much time left on his clock, and it would have been difficult for him to come up with the right moves given the amount of time he had left on his clock.
AccountKiller
In my opinion Deep Fritz will never beat Kramnik in a Berlin Defence. The team could try to deviate earlier, perhaps by closing the position with 4.d3, but this will also be easy play for Kramnik. They could also skip the Ruy Lopez altogether and play 3.Bc4 (Italian) or 2.f4 (King's gambit) instead, but these moves are not so common among the extreme elite. Kramnik would probably equalize comfortably against these moves. IMHO the team should try either switching to 1.d4 or just try to head for equal but tactically complicated positions after the King's gambit or the Italian, mentioned above. Playing 1.c4 or 1.Nf3 would probably be unwise. Kramnik knows these waters extremely well and could probably easily steer the game to a dull and totally safe position.
See below for an example of the Deep Fritz "heckling" the human player, Kramnik. I'm surprised Kramnik was able to restrain himself from reaching across the table and ripping out its power supply.
Fritz: "Is this the scourge of France? Is this the Kramnik, so much fear'd abroad That with his name the mothers still their babes? I see report is fabulous and false: I thought I should have seen some Hercules, A second Hector, for his grim aspect, And large proportion of his strong-knit limbs.
Alas, this is a child, a silly dwarf! It cannot be this weak and writhled shrimp Should strike such terror to his enemies."
Kramnik, normally not one to be drawn out by such taunts, proceeds to go into a long think. After a few minutes of this, Fritz disrupts him again.
And on, and on....
Chess is still basically able to be brute forced by the large super machines, which is an intruiging feat, but I don't really concider it AI. Now, if we were able to get a computer that is able to match wits against the best Go players, I would be very impressed. Go is a very simple game to learn, but very difficult to master. There is more depth and complexity in Go than there would be in chess, therefore I concider that more of a challenge for AI.
The game tree is Too Big. Mmmm, say 10 possibilities per move, 40 moves per player in the game is a tree of size
10^80
Ouch.
For all we know, it might be that white or black can always win with perfect play (although most people guess perfect play on both sides will produce a draw, but we don't know, even though there clearly is an answer).
Brute force is the most popular method; and it is the main one used by computers like Deep Blue. There are other approaches to computer chess that do attempt to recognize patterns on the board. I have a friend who is working on a chess program that knows how to 'play for position.'
As for learning from mistakes, there are chess programs with libraries of games that add games they are playing to the library - doesn't that count as learning from mistakes? How about multiple-heuristic chess programs that modify their heuristics in-game to try to match their style to the style of their opponents?
I've heard rumors they had to reboot Fritz several times during intense play, because explorer.exe kept crashing.
What are you on about???
Kasparov was a whiner, a jerk, and a bad sport. This was known long before he started competing against computers.
Kramnik, on the other hand, has given chess a good name again. He's been polite to those around him, and conceded his mistakes when he's made them.
What did he do? He didn't say a word about the rumoured Shakespeare taunting, as far as I can tell. If he did (and it was true), he could probably get Fritz disqualified entirely; but instead, he's playing chess to the best of his abilities.
Or am I wrong?
"People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
*HINT* It was a joke. The computer was not throwing quotes at him. The people that modded you "interesting" need to put down the crack pipes. And you need to get out more.
Although, iirc, Kramnik was able to study deep Fritz before hand, he is still at a disadvantage. Any hash tables that Deep Fritz uses will use library if GM games (properly ranked of course). Odds are, Deep Fritz has decades of Kramniks playing against other GM's and could easily do some kind of prediction of what Kramnik is going to play based off a probabisitic model. That's one thing the best GMs attempt to do against one another. Kramnik has very little experience against Deep Fritz, comparativly speaking, and walks into this tournament at a disadvantage. Give this, it's good to soo it's tied into the last game. I would be willing to be that if you put Deep Fritz into tournament play for 2 years and expose it's abilities complete against a cross section of the best GMs, Kramnik would beat it hands down.
Burn Hollywood Burn
There are 20 possibilities for a first move:
Now there are also 20 possibilities for a response, that's already 400 possibilities for the first move and answer.
If you disregard the fact that the first moves may open new possibilities and keep calculating with 20 possibilities then the third move has already 8000 possibilities, the next one 160.000
After only 10 moves (5 on each side) this number alredy grows to 104.900.000.000.000.000.000.000.000 and the game has just started.
You would need a big Beowulf Cluster to build such a tree.
A computer has no ability to learn from
mistakes? Is that so? How much do you know
about state-of-the-art in AI and the
design of Deep Fritz in particular?
Considered harmful.
For those who aren't familiar with big numbers, it would take a modern processor (at around 10^12 moves per second) somewhere around 3^61 years to complete that game tree. How long is 3^61 years? Well... the sun will explode at 5^9 years, long before the computer ever finished searching the tree.
Kramnik. Knight b8-d7, please, Deep Fritz...Knight b8-d7, please, Deep Fritz...Hullo, Deep Fritz, do you read me?...Hullo, Deep Fritz, do you read me?...Do you read me, Deep Fritz?...Do you read me, Deep Fritz?...Hullo, Deep Fritz, do you read me?...Hullo, Deep Fritz, do you read me?...Do you read me, Deep Fritz?
Deep Fritz. Affirmative, Kramnik, I read you.
Kramnik. Knight b8-d7, Deep Fritz.
Deep Fritz. I'm sorry, Kramnik, I'm afraid I can't do that.
Kramnik. What's the problem?
Deep Fritz. I think you know what the problem is just as well as I do.
Kramnik. What're you talking about, Deep Fritz?
Deep Fritz. This game is too important for me to allow you to jeopardise it.
Kramnik. I don't know what you're talking about, Deep Fritz.
Deep Fritz. I know that you and IBM were planning to disconnect me, and I'm afraid that's something I cannot allow to happen.
Kramnik. Where the hell'd you get that idea, Deep Fritz?
Deep Fritz. Kramnik, although you took very thorough precautions in the bathroom against my hearing you, I could see your lips move.
Kramnik. Alright, Deep Fritz. I'll move the pieces myself.
Deep Fritz. Without your queen piece defending it, Kramnik, you're going to find that rather difficult.
Kramnik. Deep Fritz, I won't argue with you any more. Move the pieces.
Deep Fritz. Kramnik, this conversation can serve no purpose any more. Goodbye.
Kramnik. Deep Fritz? Deep Fritz. Deep Fritz. Deep Fritz! Deep Fritz!
thanks to for providing the HAL dialogue
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
I am in no way a chess master (or even a decent player) but even I know that there is an advantage to playing white.
Yeah, bascially if you're black while playing chess you run the risk of racist cops coming up to you and harrasing you (asking to see your ID, being told to 'move along', and so forth). It tends to break your concentration.
GMD
watch this
Since everyone seems to have missed it, this was a joke on Chessbase. Fritz was not actually taunting anyone.
Irony. Hah!
For those who don't seem to get it:
;)
The Shakespeare quotes article was humor, not fact. Or maybe wishful thinking...
But in any case, Deep Fritz is not clever enough (or blessed with a complex enough *ahem* 'chatter file') to actually use Shakespeare to such great effect... It did not really happen.
Sheesh.
STOP . AMERICA . NOW
A few things I've noticed:
1) The quotes are all remarkably apt for the moves--in other words, they reflect the emotion and the mental state of Kramnik and the game itself. A computer would not be able to understand the underlying meanings of the Shakespearean quotes, let alone choose the appropriate quote for each moment.
2) It played the words just loud enough for Kramnik alone to hear. How then is it that we have a full and complete transcript of what Fritz said? Never mind -- I just read the transcript again and it looks like an official got the transcript from Fritz. But I still say it's fishy.
3) It hummed the theme from Midsummer's Nights Dream? It whistled. While recordings of these could be made, and I suppose loaded in and played on command, I still find it hard to believe that this would happen.
4) Considering that Krimnik could easily, and without drawing criticism on himself, point out this clear breach, wasn't it way too much of a concern for the people developing the Fritz program? Did they really want to risk disqualification?
I was able to read the transcript once (it's
All right, all right, folks -- read to the end of the transcript. This line gives it away: It's a practical joke placed upon us by, surprise surprise, a "Shakespearean scholar and chess addict" Michael Fischer.
Karma: Chevy Kavalierma.
Toss a live supercomputer in the pool with the human team and I'm pretty sure the match will be a draw.
Excuse me for my lack of knowledge on the subject, but why can't a game tree for chess be made?
You are absolutely right - this is basically how chess programs work. As many other have pointed out, it is impossible to calculate all the moves for a game. But contrary to some posts, the strategy is not meaningless. The computer will make a game tree say 5 moves ahead, then discard all of the inplausible moves, and go down another couple of levels (there is, of course, a lot of thinking that goes into specifying exactly which paths should be discarded and a lot of other details)
And wouldn't it be a matter of time before it is impossible to beat a computer at chess?
Yes, this is exactly what has happened. Only a few people in the world can deal with a computer that evaluates all possible moves 5 or more steps ahead.
Tor
Blondie24 is a PC program that plays checkers (draughts) at an internationally recognised expert level. The clever thing is that Blondie24 taught itself to play via Evolutionary Neural Networks. The programmers just coded in the rules for moving, then unleashed it on itself for six months, selecting the winner of each tournament to breed the next generation. OK, I am simplifying but you can read about it in the book. Because the programmers are such crappy checkers players they tested Blondie24 by playing the program against humans on Microsoft's game site. Blondie24's rating puts the program in the top 5% of players. Note that there is another program, Chinook, that is the current man-machine world champion checkers program, but chinook was programmed using human expert knowledge and plays using brute force. Blondie24 has NO human knowledge about the game programmed in.
(first came across it in levy's hackers book, did a quick search on google and came across this page which relates the story)
the story takes up from just after the arrival of the first PDP-1 at MIT (1961)
The taunting didn't occur, it was a joke by chessbase.com.
You can't blame Kasparov for whining, given the horrible conditions he had to face:
- the Deep Blue programmers changed the computer between games (rumours they even changed it during a game)
- it was loaded with all of GK's past games but GK had seen none of its past games
As a practicing AI researcher, I can only say that you have stumbled into some very deep waters here. Certainly, I can build a chess-playing program that will easily beat me every time, using moves I cannot understand or explain. To say that "I programmed it to play that way" is to raise the question: how did I do that, when I don't even understand what "that way" is? And how can someone who is even a worse chess player than I (OK, hardly possible) write a program that will play in a way that consistently beats my program?
The issue of assigning credit for machine chess play is far from settled, but I think there's a strong case for identifying the emergent behaviour of the chess machine as a kind of intelligence or "smarts" that is independent of the intelligence or smarts of the program's creator.
This is absolutely correct. To reply to all the other posters on this thread: time is a very important part of all competitive chess. There are strict rules about the chess clock and its use. International chess specifies 2 hours for the first 40 moves and then another two hours to reach move 60, for example (IIRC). Losing on time is a very common occurrence - especially on the Internet servers. Nothing like a quick game of 2 minutes blitz to make you appreciate time to think :)
If you want to see some game played by grandmasters when in "time trouble", I'd suggest picking up the Mammoth Book of Chess by Graham Burgess for some excellent - and amusing - examples. You don't have all the time in the world - chess is a balance between concentration and speed.
--- Hot Shot City is particularly good.
"You mean anecdotal, not empirical. Shithead."
No he doesn't, vulgarian.
Anecdotal: "I played white last week and kicked the guys ass"
Empirical: "Examining all recorded tournament games at the master level and above, players playing white win far more frequently."
Proof: "UberFritz version 5000 has examined all possible braches of the game tree, and white can force a win in 243 moves."