Asynchronous Design Tools?
KeggInKenny asks: "I have the opportunity to engage in a research project involving large-scale asynchronous logic circuits. After evaluating possible tools for hardware description, simulation and implementation, I'm finding there's very little targeted toward asynchronous logic. VHDL is little changed from the 1987 standard which is not nearly as suited for large designs as it's name would suggest, and Verilog is too synchronous (or at least it's too easy to fall into the 'synchronous assumption' trap because of Verilog's C-style structure). Specifically: we are designing a low-power microcontroller for portable (read battery-powered) devices, and hoping that through asynchronous logic, we can greatly reduce power consumption. I'd like to see what the hardware gurus from the Slashdot community have to suggest for VLSIC design focusing on asynchronous research. What tools did you use to design the chips, did you run into synthesization problems, and did you find yourselves focusing on many local clocks, as seems to be the current async trend, or true unclocked hardware?"
very you try tools effort. not there I when intelligible working idea but Have IBM lot as com:.asy/nchro/nous.ht/tpwww
Syntax error: loose != lose, affect != effect, then!=than
Talk to this guy, he's very up-and-coming (and a slash user too :)
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I don't have a verilog book handy, and I usually design in spice, but something along the lines of
this, at least at the 30000 foot level:Again, I don't know exactly what you're doing, but I'm sure that you can model it with Verilog with increasing levels of detail.
Chris Kuivenhoven is a thief, beware
...from my limited knowledge, "asynchronous" is really just "synchronous" on a much smaller scale. You just have smaller synchronous components that don't have to coordinate synchronously on the global scale. I mean, your adders and stuff are still going to be the same, they will just have their own clock (or no clock I suppose). So my naive assumption is that you have lots of little synchronous components glued logically together with a synchronous coordination bus/fabric. At *some* point it is always synchronous.
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There are (at least) two ways to utilize asynchronous design architecturally:
The first being a large-scale asynchronous design that allows for high-speed disconnected operations to complete with lots of communication between them, and the second being a design which eliminates the extra latching required in a largely-synchronous design.
The first eats up power, and the second conserves it (theoretically). In the first case, you have tons of little "units" eating up as much power as they can because they're all operating independently as quickly as possible, and in the second case, you have a lot of little units which only "operate" when needed.
Think of it as polling vs. interrupts. One design, the faster one, says "are you done yet? are you done yet? are you done yet? are you done yet? here's your data..", and the other slower and power-conserving design says "hey, I have your data, let me know when you want it and I'll give it to you"..
There is a VHDL version from 1993 supported by most major tools and VHDL supports asyncronous designs. I think that you may run into a number of synthetisations issues though as most of todays tools are intended for syncronous designs.
The Async tools page has the list of most tools we use.
Ones we use most often are:
Balsa: make just about anything with it. Its personally quite VHDL like and very well mentained. Recently used to make a whole synthesized ARM compatable asynchronous chip. Comes with many flavours of back end (dual rail, single rail, safe and more).
Petrify: Make small components by describing each part transition by transition. (VSTGL) makes the process a little more graphical.
MINIMALIST: Simmilar to petrify but a little simpler to specify things.
The best way to learn these tools is to go to async 2003 where they have a tutorial of some of them.
There is also the book. It goes through a balsa tutorial.
The most important part of designing async stuff is to learn the different methods. Read the intoductions to some of these theses. They explain the basics. Before you start designing know what makes the system good or not.
Mouse powered Chips, Open source Processors and Lego
Or are you working on a thesis of some kind? These things already exist, why waste your time?
VHDL is event-driven, which is the same as asynchronous in a combinational logic sense, but I don't think a processor can be done in that way. You're going to have to use signal lines to specify when computations are done, and when a register needs to be latched.
:)
Actually, you'd probably want to move the registers into the various computational units (read: alu), and have them signal when the data on them is valid. Signal passing, signal passing, signal passing!
What does it mean to you?
:) If the experts at Manchester ran into a problem somewhere, odds are good you will too. Second, make sure you completely buy into their sect's interpretation of async before you jump in. They aren't the only sect in town.
...), so personallly I would go a different route. You should read up on what the QDI folks are doing. They've built their own (in many areas proprietary) flow, but the tools they use are readily available so depending on the complexity of your project you might be able to cook up your own, similar flow with the same tools.
First off, I highly recommend you read some of the ASYNC proceedings. (ASYNC = Nth International Symposium on Asynchronous Circuits and Systems, for N=[1,8]) The best stuff in async tends to get published there. I think they've always published through IEEE, so you can go there, or just do some google searching.
There are no async design flows which you can just drop in to replace Cadence or whatever your current synchronous flow is. There is also a lot of literature (see ASYNC proceedings) on what async people have to do to get commercial synthesis tools to play nice at all. Cadence-style synthesis just isn't there. (Which could be seen as a good thing, depending on your view of the current ack-bassward synchronous flows...)
Your goal sounds close enough to the Manchester ARM work that their tools might work for you. First, read their papers on their ARM work; the devil is always in the details. (Publishing is like sales, you bury the ugly details in the fine print.
I'm academically descended from the QDI culture in SoCal (Caltech, USC, whatever their startup is called these days,
My last point is a word of warning. As much as I like async and would like to see it more widely adopted, you are taking a big plunge, and if this is anything more than a course project, a big risk. Paraphrasing what a man who is much smarter than I said at the last ASYNC: If you read between the lines in the ASYNC proceedings you will see that the async community is basically a small (order hundreds) group of generally very smart people who are highly motivated. As often as not, they get things done by being highly motivated smart people. As a community, we haven't really demonstrated that our techniques to date will work for anyone but highly motivated smart people in the async community.
Look before you leap.
Brian
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