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Developing WINE-Friendly Windows Software?

Michael Fourdraine asks: "I'd like to hear the Slashdot community view on if there is any merit in trying to develop a Windows compatible software and trying to make it compatible with WINE. Personally I have had no experience in Win32 or Linux software Development, but I still wonder if it is possible to develop a game to run under Windows and optimize it for WINE at the same time. If so, why don't developers take advantage of that option? Or does it simply make more sense to stick to developing one product and then port it to multiple platforms? Finally if there is anyone developing any software in this form what do developers keep in mind during development in order to ensure smooth usage under WINE?"

2 of 33 comments (clear)

  1. Cute by Per+Wigren · · Score: 4, Insightful

    I have a better suggestion! Use Qt instead! That way you can compile your software with little or no changes for Windows, MacOS-X and Linux/Unix, and get the native look and feel on all platforms..

    There are alternative crossplatform GUI-kits such as wxWindows, GTK2, FLTK and more, but they are only GUI-kits. Qt is a complete development plattform with crossplattform support for databases, networking, components, regexps, OpenGL, localization and much more, besides just the look and feel...

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  2. Re:Schitzo by 1010011010 · · Score: 4, Insightful

    Writing specifically for Windows gives Microsoft more validity. Supporting WINE implies that you are pretty anti-Microsoft and that your actions are meant to negate the purpose of Microsoft's framework.

    This is an extremely Microsoft-centric view. Perhaps he simply wants to make his software usable by more people in the easiest way possible.

    By making an application fall under both Windows and WINE, you are supporting Microsoft while trying to lead away Microsoft users, a bad idea.

    And why is that? It's not like Microsoft is the Promised Land.

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