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When Things Start to Think

EnlightenmentFan writes "In When Things Start to Think, MIT Media Lab whiz Neil Gershenfeld predicts an appealing future of seamless, foolproof computers. User alert: Relentless optimism ahead. (I am ready to let MIT graft smart chips into my skin some day after my PC goes a week without crashing.) This is the book to buy for your folks to get them excited about nerds. It does also have some interesting stuff for nerds themselves." Read on for Enlightenment Fan's review. When Things Start to Think author Neil Gershenfeld pages 225 publisher Owl Books (paperback) rating For Slashdotters: 5 to read, 9 to give your folks reviewer EnlightenmentFan ISBN 080505880X summary Seamless, foolproof mini-computers coming up.

One underlying theme dear to Gershenfeld's heart is the death of traditional academic distinctions between physics and engineering, or between academia and commerce. Applied research is real research.

Another major theme is that older technologies should be treated with respect as we seek to supplement or replace them. For example, a laptop's display is much harder to read in most light than the paper in a book.

The book starts by drawing a contrast between Digital Revolution and Digital Evolution. Digital Revolution is the already-tired metaphor for universal connectivity to infinite information and memory via personal computers, the Internet, etc. Digital Evolution describes a more democratic future, from Gershenfeld's point of view, when computers are so smart, cheap, and ubiquitous that they do many ordinary chores to help ordinary people. When things talk to things, human beings are set free to do work they find more appealing.

"What are things that think?" asks the first section of the book.

Gershenfeld's whizbang examples won't be big news to Slashdot readers. My favorite, the Personal Fabricator, ("a printer that outputs working things instead of static objects")-- whose relationship to a full machine shop analog is like that of the Personal Computer to the old-fashioned mainframe. Gershenfeld actually has one of these in his lab (it outputs plastic doohickeys)--seeing it was one of the high points of my visit there.

"Why should things think?" asks the second section.

My favorite here is the Bill of Rights for machine users. (In true Baby-Boom style, it's of list of wants arbitrarily declared to be rights.) "You have the right to

  • Have information available when you want it, where you want it, and in the form you want it

    Be protected from sending or receiving information that you don't want

    Use technology without attending to its needs"

Under the heading "Bad Words," Gershenfeld offers a snide but useful summary of many high-tech pop-sci buzzwords, showing how they get misused by people who don't understand their real content or context.

"How will things that think be developed?"

By making them small and cheap. By getting industry to pay the bills for targeted, practical research, using the Media Lab model TTT ("Things That Think.") By reorganizing education on the model of the Media Lab, where students learn things as they need them for practical projects, not all at once in a huge, abstract lump.

The book concludes with directions to various websites, including the Physics and Media Group (One of their projects these days is "Intrabody Signaling.") Slashdotters might also be interested in Gershenfeld's textbooks The Nature of Mathematical Modeling and The Physics of Information Technology.

You can purchase When Things Start To Think from bn.com, and Amazon has the book paperback discounted to $11.20. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page.

10 of 187 comments (clear)

  1. Are we even remotely close? by Anonymous Coward · · Score: 4, Insightful

    I mean, come'on. We have pattern recognition, and bots that have huge libraries of information. We aren't anywhere near true AI, and won't be for several decades, unless some huge breakthrough occurs in learning algorithms.

  2. One of Todays Big Blunders by leodegan · · Score: 5, Insightful

    I think we are going to look back a hundered years from now and say how silly we were to ever believe computers could think like we do.

    How is a computer program ever going to adopt abstract thinking and creativity? Is a computer program ever going to invent mathematics without previous knowledge of it just because it finds it to be a useful utility for solving problems?

    Heck, if someone could write a decent language translation program I might think there is a hope.

    1. Re:One of Todays Big Blunders by Soko · · Score: 4, Insightful

      Nice post, but you assume that any human is capable of basic intelligent thought.

      IME, many are not. This might lead one to the thought that maybe our machines are nearer to our intelligence level than we think. ;^)

      Soko

      --
      "Depression is merely anger without enthusiasm." - Anonymous
  3. So this is better? by rimcrazy · · Score: 5, Insightful

    Humans already have loads of free time now and what do we do? We piss it away watching Jerry Springer and WWF eating cheezy poof's on the sofa turning into fat slobs.

    For me, I'd rather spend a little more time outside and with real people instead of wiring myself more than I already am.

    Technology has it's place...serving me not usurping me.

    --
    "TV, a medium as it is neither rare nor well done." Ernie Kovacs
    1. Re:So this is better? by SlightlyMadman · · Score: 4, Insightful

      I dislike the American tradition of television and cheezy poofs as much as you do, but I really don't think it's your place to judge whether or not that's a worthwhile way for someone else to spend their time.

      If somebody enjoys Jerry Springer and the WWF, and they're perfectly happy to sit around eating junk food and getting fat, then who are you to stop them? They probably find it just as baffling that somebody would want to go walking through the woods and just look at plants.

      It's difficult to see extra free time as a bad thing (unless you think about more abstract effects, like motivation and the value of unhappiness (necessity is the mother of invention, after all)). You use yours how you choose, as will I. Is it really better for a human to spend all of their time working, than to have a machine do it for them, so that human can at least "piss away" their time in a way that brings them pleasure?

      It's tough to spend time outside, when you're stuck in a factory all day long.

      --

      Money I owe, money-iy-ay
  4. Speeding toward meaninglessness by Dan+Crash · · Score: 4, Insightful

    ...when computers are so smart, cheap, and ubiquitous that they do many ordinary chores to help ordinary people. When things talk to things, human beings are set free to do work they find more appealing.

    This is the same old nonsense that's been touted ever since the age of the washing machine. Considering the thousands of labor-saving devices we've acquired throughout the 20th century, by this logic we ought to be living lives of perfect leisure now. But this isn't what happens. In industrial societies, "labor-saving" devices don't. Work expands to fill the time available. When things think, I'm sure you and I will be freed from the tedious chores of cooking, driving, cleaning, and living. We can become machines ourselves, consumed with work until we burn out or die.

    (More at Talbot's Netfuture, if you're interested.)

    --
    He who refuses to do arithmetic is doomed to talk nonsense.
    1. Re:Speeding toward meaninglessness by FeloniousPunk · · Score: 4, Insightful

      All work is not the same. I much prefer the sort of work where I can sit at my computer, and from time to time visit Slashdot, than being out in the elements digging ditches.
      Those labor saving devices do save labor, and I'm thankful for them. Just start washing your family's clothes by hand for a while and you'll see what they mean by labor saving.
      If I had to do all the chores that need to be done the way they were done in 1900, I'd sure as hell have a lot less leisure time. It ain't perfect leisure, but it's more leisure, and that's pretty good considering the alternatives.

      --
      I know this because Tyler knows this.
  5. Our Disposable Society by drhairston · · Score: 4, Insightful

    How will things that think be developed?"

    By making them small and cheap.


    The invisible addendum to this sentence is expendable. Small, cheap, and expendable - the mantra of the Japanese economy. Someday we'll be so deep in silicon poisoning that it will be a worldwide crisis, and we'll have to have a resolution like the Kyoto Protocol so that our president can ignore it. But like our automobile industry fifty years ago, we should march relentlessly ahead with abandon until we reach a crisis point, rather than attempt to head it off now.

    If machines could truly think they would be screaming at us: "Don't Throw Us Out!!!".

    --
    Dr. Joseph Hairston
    Superintendent, CCBC
  6. I'm still waiting by teamhasnoi · · Score: 5, Insightful
    for the majority of *people* to think.

    To quote Joe vs. the Volcano: '99% of people go through life asleep; the remaining 1% walk around in a state of constant amazement.'

    To add to that I'd say: 99% of people *think* they're awake; the remaining 1% know they've got some waking up to do.

    There you have it, your Zen moment of the day.

    To be quite honest, if I'm still waiting for a Photoshop render, or a level to load in RTCW, our machines aren't ready to think.

  7. We do not have a clue about AI by Animats · · Score: 4, Insightful
    I'm suprised to hear the Media Lab guru talking about "things that think". This is meaningful only for a very low definition of "think".

    "Thinking" has been ascribed to mechanical devices for quite some time. Watt's flyball governor for steam engines yielded such comments in its day. Railroad switch and signal interlocking systems were said to "think" early in the 20th century. At that level, we can do "things that think".

    But strong AI seems further away than ever. After years in the AI field, and having met most of the big names, I'm now convinced that we don't have a clue. Logic-based AI hit a wall decades ago; mapping the world into the right formalism is the hard part, not crunching on the formalism. Hill-climbing in spaces dominated by local minima (which includes neural nets, genetic algorithms, and simulated annealing) works for a while, but doesn't self-improve indefinitely. Reactive, bottom-up systems without world models (i.e. Brooks) can do insect-level stuff, but don't progress beyond that point.

    I personally think that we now know enough to start developing something with a good "lizard brain", with balance, coordination, and a local world model. That may be useful, but it's still a long way from strong AI. And even that's very hard. But we're seeing the beginnings of it from game developers and from a very few good robot groups.

    Related to this is that we don't really understand how evolution works, either. We seem to understand how variation and selection result in minor changes, but we don't understand the mechanism that produces major improvements. If we did, genetic algorithm systems would work a lot better. (Koza's been working on systems that evolve "subroutines" for a while now, trying to crack this, but hasn't made a breakthrough.)

    It's very frustrating.