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RealNetworks Releases Helix Source

teeheehee writes "According to this DigitalMass article, RealNetworks yesterday released source code for their audio and video players, with server-side and encoding software coming maybe in December. The code isn't complete, it's missing things like burning-to-cd routines; and they're getting flak from Microsoft calling it a ploy. Regardless, anytime a big company releases their source only good can come of it (for the public.)" Our story a few days ago had more information on the licensing, and gathered a couple of interesting posts from one user.

29 of 197 comments (clear)

  1. Comment removed by account_deleted · · Score: 5, Informative

    Comment removed based on user account deletion

  2. It is a ploy, sort of, but we stand to benefit by GreatDave · · Score: 5, Interesting

    Real has realized that if they do not embrace OSS, they will be swept under the rug by the combined might of M$ (Windows Media) and AOL (Nullsoft Winamp).

    If we see a real open-source Real-compatible player out there soon, it will fill a huge void in the rich media world. Combined with the existence of WMA codecs, we will at last have a simple, spam-free player that just works. No one uses RealOne or WMP or even QuickTime because they want to. These players are slow, intrusive, proprietary, and often loaded with spyware. Bring on the OSS alternative!

    --
    "I am root. Bow before me." To this I say, "You are root, and you bear the sins of the world upon your shoulders."
    1. Re:It is a ploy, sort of, but we stand to benefit by 0xdeadbeef · · Score: 5, Funny

      It ensures an enduring mark upon the outside world, but doesn't provide any benefit to anyone.

      It disperses food for local scavengers.

  3. and if anyone knows how to spot a ploy... by Sagarian · · Score: 5, Funny

    it's microsoft!

  4. Of course it's a ploy... by NineNine · · Score: 5, Insightful

    It's called marketing. Real Networks doesn't need any help coding. I'm sure that they don't want any. They're just doing it as a marketing ploy to get more uber geeks releasing media in their format, and using their products. They're a company. They want to make a profit. They're not going to do something "for the good of the community" just for the hell of it. It's marketing, that's all. Anyone who thinks that they're being altruistic is very naive.

    1. Re:Of course it's a ploy... by eric6 · · Score: 5, Insightful

      regardless of their intentions, isn't this a beneficial result? We get free, clean media players, they get a bigger market share. Sure it's for their benefit, but ours too. "Not being altruistic" isn't necessarily a reason to be against this. I'd be far more suspicious of a move that had nothing in it for the mover.

      --

      --
      fight global cooling

    2. Re:Of course it's a ploy... by GlassHeart · · Score: 4, Funny
      They're just doing it as a marketing ploy to get more uber geeks releasing media in their format

      Somehow I doubt that there'll be a big market demand for original movies made by ubergeeks.

    3. Re:Of course it's a ploy... by SirSlud · · Score: 5, Insightful

      > They're a company. They want to make a profit.

      I'm not sure how to say this in non flame bait terms, so I will follow Ed the Sock's advice: "If you dont have anything nice to say, say it often."

      So, I'm going to punch the next person who says what you said. Everybody knows companies must make a profit. Nobody doesn't know.

      I am so sick of posters quickly pointing out that company A isn't making move B because they've turned into gum-drop fairies who suddendly transcend the need to make money. Of course they don't! Who thinks they do?! Companies are meant to serve a market and can only exist in the absense of selflessness. While you can definately make a case that individual companies may sacrifice time to time in the interest of the overall health of the market, companies *must* and *do* place self interest (survival of the company) above the health of the system (the market).

      Now humans, we can be selfless, because we have different goals other that simply surviving as individuals. Our desire to see others succeed where we may not, for example, may cause a human to sacrifice in order to contibute to another human or an overall social order. You can find humans who would _happily_ die if they could sufficiently contibute to an external social order they are ideologically aligned with (think of everything from organ donations to suicide bombers.)

      If you were to ask me, the existance of apparent altruism shows how humans (at least some, I contend most) ultimately seek to live lives with a minimal amount of social conflict. We will 'pay it forward' and risk acting in selfless manners even if we cannot be garaunteed that our actions will result in the desired consequence (ie, less social conflict.) Much how people are willing to spend 2 dollars a day for lottery tickets despite no garauntee of winning. The perceived result of acting selflessly is sufficiently wanted enough to motivate us to engage in said behaviour even in the face of evidence that might suggest we may never experience it; just like the lottery.

      But the bottom line is, who cares if they're being altruistic or not .. is this good for us or bad? Any discussion on whether Real Networks is being selfless or not is moot and a waste of time.

      Please pass this message on to other folks. These kinds of parent posts get people all worked up, but for no reason at all!

      --
      "Old man yells at systemd"
  5. The Real Player Secret Handshake by pete-classic · · Score: 5, Interesting

    I was trying to add RTSP/RTP support to wget, but it turns out that Real uses a "secret handshake" to validate clients before xmiting data.

    I am simply not smart enough (or at least not knowledgeable enough about debuggers and asm) to reverse engineer the protocol. I tried to check the Helix source a few weeks ago . . . but obviously it wasn't there.

    Does anyone know if the handshake code is included in this source release?

    -Peter

    1. Re:The Real Player Secret Handshake by pete-classic · · Score: 5, Insightful
      Are you fucking serious?

      I was trying to add RTSP/RTP support to wget, but it turns out that Real uses a "secret handshake" to validate clients before xmiting data.


      Is this at all unclear that I am having problems with a Real extension to the protocol?

      To answer your question, I have. One of those pages indicates that Real is within the bounds of the protocol (RTSP) to give a challenge and refuse to stream the data if it doesn't get the "right" response.

      I guess I am not clear if you are trolling me, or if /. has degenerated to the point that when someone asks about trying to implement a protocol, links to the relevant RFCs is actually considered insightful.

      I'm not sure which would be worse . . .

      -Peter
    2. Re:The Real Player Secret Handshake by kilonad · · Score: 4, Informative

      I realize you're not asking if it's been done before, but rather if it's included in the release. I'd almost put money on it not being included in the release, and here's why. A couple years ago Real shut down a little company for producing two products: StreamboxVCR and StreamboxRipper (could be one in the same, it's been a while). IIRC, the major reasons for doing this were twofold: they reverse-engineered the secret handshake, and you could save streamed media. Real realized that if people could easily save media streamed over their protocols, the big media companies would flock to a competitor (i.e., microsoft) and therefore shut the company down. I'm not sure if the fact that they reverse engineered the handshake actually had anything to do with the shutdown, but it was the previously missing key to saving streamed media. I highly doubt they'll just give it away now.

  6. Meanwhile... by CySurflex · · Score: 5, Funny

    Microsoft Corp
    Company Press Release
    REDMOND - 11:03 AM PST - We're happy to announce that in response to Real Network's move, Microsoft Corp is releasing the source code to our acclaimed Windows Media Player. The code isn't complete, it's missing things like burning-to-cd routines, playing audio routines, playing video routines, encoding, decoding, recording, saving, loading files, or generally functioning as a Media Player. However, we are sure the open source community will embrace our efforts and the three lines of code we did release.

    1. Re:Meanwhile... by unicron · · Score: 4, Funny

      */
      Windows Media Player Code follows:
      */

      --
      Finally, math books without any of that base 6 crap in them.
    2. Re:Meanwhile... by dozer · · Score: 4, Funny

      Actually, I have the source code to Windows Media Player. Here it is in its entirety:

      /*
      * Windows Media Player
      */

      void main(void)
      {
      CallSecretWin32MediaPlayFunction();
      exit(0);
      }

    3. Re:Meanwhile... by poot_rootbeer · · Score: 5, Funny

      */
      Windows Media Player Code follows:
      */


      Figures that even this amount of MS code contains a bug...

  7. Most of the Codecs are Still Binary! by PhoenixK7 · · Score: 5, Insightful

    Most of the codecs are still binary, the ones that there's actually source included for are ones that we've already had for a while. All we've gotten is another media player shell..

    https://www.helixcommunity.org/2002/intro/client

    c'mon only MP3 and H.263? weak!

  8. The source code is not a panacea by Adam+Rightmann · · Score: 4, Insightful
    especially for something as real time intensive as multimedia software. You need to be a proficient, educated coder and write highly optimal code if you want to make improvements to Real Player, we've all seen the jaggies, blur, blocks and skipped audio resulting from poorly written multimedia code.

    So, yes, this is somewhat significant, but if you think your garden variety basement Linux hacker can go from Recipe Blaster 2000 to writing good codecs, well, I need only remind you the chaos that resulted when Luther decided to publish source code.

    --
    A. Rightmann
  9. I smell a rat by Dynedain · · Score: 5, Interesting

    Sounds to me like a last ditch effort to keep out of Chapter 11.

    Real is known for proprietary products that take over a user's system.

    Their most recent free player installs a system tray icon that can't be removed. Includes an auto-update feature that can't be disabled. And periodically uses that auto-update feature to spam the user.

    Finding the free version of their player on their website is next to impossible.

    The compression techniques are bulky and result in a lot of artifacting (both audio and video).

    Its a bad product by a bad company and I refuse to install it on my systems. If there is something I want to see/hear and its only available as a RealMedia stream/file, then I don't download it.

    Granted, in the long run, this may be a good thing because it is already a commonly used, established format, which is the kind of thing open-source software thrives on.

    But like I said, I'm more inclined to believe that this is a last-ditch effort by RealNetworks to get their install base back up to the kinds of numbers they used to have.

    --
    I'm out of my mind right now, but feel free to leave a message.....
  10. And all of you running PPC or Alpha Linux by 0x0d0a · · Score: 4, Informative

    Can rejoice -- looks like this is what you were waiting for (assuming that this is what it looks like -- an open sourcing of the client codecs).

    It was sort of a no-brainer. The video/audio codec is one area where the OSS community has kicked the crap out of the closed source community with free, technically excellent stuff like divx and vorbis. You want to compete with WMV, you need every edge you can get.

    This is quite impressive. Apple's gone to a BSD core, Real open sourcing their software...

    It's pretty much come down to the rest of the world using UNIX-like stuff/open source versus Microsoft. If this can't take down MS, then there's not a lot of hope for anything ever doing it.

  11. Article at Salon by No_Weak_Heart · · Score: 5, Interesting

    Here's some more coverage at Salon. Dig M$'s reaction:


    "Real is using open source theatrics to try to change the perception among the developer community that they are hard to work with and too restrictive in their licensing terms," said Michael Aldridge, lead product manager of Microsoft's Windows Digital Media
  12. aww, this sucks by frenetic3 · · Score: 4, Funny

    i was hoping they'd release the source for the popups and that awesome tray app, the "No, Thanks" buttons, the code to make RealOne take over everything from *.mp3 to *.bat, and that sweet program that lets you download stuff just like normal, except with banner ads, and whatever code is responsible for that feeling that Satan is laughing somewhere whenever I click "run" or "accept eula" of anything made by that fucking company.

    --
    "Where are we going, and why am I in this handbasket?"
  13. Re:How open is this source? by lewp · · Score: 5, Informative

    First off, the CD burning routines aren't that important. There is plenty of Open Source code out there that can burn a decent CD. The media playing bits are the important and interesting part.

    Real appears to have two licenses available for use. One caters to the Open Source community and one seems to cater to businesses that aren't as keen on OSS.

    Under the RPSL (the license intended for the OSS community) code based on the Helix source needs to itself be released under the RPSL, but it can also be dual licensed with a great deal of Open Source licenses including, among others, the BSD license, the (L)GPL, and Apple's source license. The full list can be found here:

    https://www.helixcommunity.org/content/complicen se

    It looks like they've got a really good start here for being a good citizen in the OSS community while not alienating potential customers who aren't comfortable with the concept yet. I still need to read the RPSL thoroughly, but it'll be interesting to see what happens with this.

    --
    Game... blouses.
  14. This is very good by Sivar · · Score: 5, Insightful

    Now we can remove the skads of useless, annoying crap that the player comes with (not trying to troll, but the official RealPlayer is an incredibly annoying application) and cut it down the core--the excellent video and audio technologies that they have developed.
    Wrap it up in a package 500K and have a nice, useful tool.

    --
    Computer Science is no more about computers than astronomy is about telescopes. --E. W. Dijkstra
  15. Actually, I see an alternative by Dark+Paladin · · Score: 5, Insightful

    Real doesn't have to use GNU - and while I prefer GNU in most cases, they can do a simple "business vs personal" licensing system. People who want access to the client - go ahead, knock yourself out, code away. If you want access to the stuff that *makes* the RealPlayer files, the code might be out there - but if you're a business, be prepared to pay.

    Now, I'm a business developing stuff. Do I go Quicktime/MS Media, where I can't see the code and it costs $$$, or go Real where I can see the code, and it's being improved (hopefully, granted) by all the Open Source fans out there who want to give it more powers.

    Or Real can simply give away the code, and charge service for maintenance, adding new features, extra special versions for corporations, etc, etc, etc. There are companies now (Snort, Red Hat, etc) that use Open Source in that way and seem to be doing financially well.

    Open Source doesn't have to mean suicide - if you're smart and wise about it.

  16. gratis, not libre by phr2 · · Score: 5, Informative

    According to the Salon article someone already linked, the Helix license doesn't fulfill the Free Software or Open Source definitions. Royalty-free redistribution is only permitted noncommercially. Also, according to another post, most of the Realplayer codecs--the only parts of Realplayer that are interesting at all--are still closed.

  17. This could be significant by mao+che+minh · · Score: 4, Interesting
    All this bickering over the particulars of what was released and how useful it is (on the very day of the code's release, no less)....

    We should stop and think about the fact that a major competitor in the multimedia playback and streaming market has embarked on it's promised initiative of open source development. This is significant. The opening of the code will allow highly adept open source hackers to "learn a few new tricks". If this "ploy", as some call it, is successful, then we can expect an increased amount of participation with the FOSS crowd from RealMedia. Such a thing could persuaude other companies to join the fun....

  18. It's not about the Mediaplayer by sh0rtie · · Score: 5, Insightful


    Its about their website and services that it brings to their "partners"

    Their media player was working fine on version 6 and with the advent of their "realone" it is merely now a device to get you to their website and subscribe to their services, nothing more nothing less, a very targeted webbrowser if you will, on Windows it actually uses the IE activeX control as a core browser part of the player (including alert dialogs) which is probably why we havent seen a linux version (thank goodness).

    The battle of the players was won long ago, its now about "web services" , Microsoft took a leaf out of Real ones's book and with Windows Media Player 9 they are now no different,

    I have 8 buttons on the front panel of WMP9, 3 of those directly lead to windowsmedia.com and what they and their "partners" offer, plugins ? sure i gotta pay for those (unlike winamp) track identification ? via cddb ? nope MS want to do that so they can match me (with their unique player id (selected on by default of course)) with my music tastes and help their partners sell to me (via the msn network), of course RealPlayer has a unique ID option and 70% of the buttons on RealOne lead to Reals website.

    I installed RealOne free player and i had a hell of a time losing all the spyware crap and firewalling their encrypted communications to the Real mothership and iam a "power user" imagine the millions of poor users who have no idea whats going on behind the scenes with their imho "private" data, after firewalling Real off the player became severly crippled and most of the functions wouldnt work without me being pestered to "upgrade" (translation: pay money to see their partners adverts) upon every boot Real would try to contact the mothership with encrypted data, spyware in the truest sense of the word

    This is why the actual protocol source isnt released its the only thing that forces people to download their player to see streams, sure give away the player shell and server app source for free and when the user hits the stream with their old Real player 6 they are forced to get a modern player which will be RealOne, job done .

    give them the glass pipe for free but the rocks of crack you gotta pay for.

    It hasnt been about the technicalities of producing a better more efficient media player that can actually help the user for a couple of years now, its about how Real/Microsoft and their "partners" can increase their ROI and make us much profit out of each customer/punter/mug any way they can.

  19. RealVideo 9 is an extremely inefficient codec by benwaggoner · · Score: 5, Informative

    I'll skip past most of your whining, and focus on something you're just straight-up technically wrong about.

    The RealVideo 9 codec has the best compression effciency (bang for the bit) of any publically available codec in a GM version (I'm discounting Windows Media Video 9, since it is still in beta, but that would be somewhat better in some cases).

    Sure, it rarely looks perfect, but it does better than other codecs.

    Bear in mind that going from uncompressed video to modem data rates is about a 12000:1 compression! Folks used to watching DivX don't often realize that those files use data rates several times that of typical real-time streaming even over broadband. Also, a file download can have huge data rate spikes that aren't as possible under real-time streaming.

  20. This is totally worthless by Ogerman · · Score: 4, Interesting

    At least by my definitions, Real is neither "going the Open Source way" nor becoming a true community player. The code they have released does nothing that MPlayer and others can't already. We already have (usually superior) Open Source implementations of MP3, H.263, RTSP, RTP, RTCP, etc. and we don't need their cheezy bloated client frontend. Real makes money on their proprietary codec licensing and associated marketing / branding / etc. Although I believe this is a flawed business model, it's unlikely they will change anytime soon, though we can hope for the best. I think most of their protocols and codecs have been reverse enginneered and re-implemented by now anyways. If not, it's only a matter of time. Unless they get big into the whole DRM nonsense game..