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Mathematica and BattleBots

hesheboy writes "Wolfram.com has a story about building a battlebot with Mathematica: 'October 28, 2002--Looking for action with brains-over-brawn appeal? William McHargue, a freelance physicist and long-time Mathematica user, is one of many who find this combination in BattleBots, the new fighting-robot craze. "With BattleBots, one can be aggressive and yet nobody gets hurt," says McHargue. Recently, McHargue was featured in Mechanical Engineering magazine for work on Tesla's Tornado, his BattleBot.'"

6 of 80 comments (clear)

  1. While reading by jukal · · Score: 5, Informative

    ...remember that Wolfram.com the site on which the story resied == Mathematica. The company whose product Mathematica is. So, do not expect to see something unprejudiced. It's an interesting story anyway :)

  2. hmmm by lingqi · · Score: 5, Interesting
    Maybe he is onto something design-wise - but I don't think it's "interesting."

    What I mean is (drawing on real-life examples) that while bacteria and viruses (yes it's spelled viruses, see here), I don't really think that's what we are looking for when doing battlebots.

    for the longest time, rambots (bots that basically has a lot of power and a wedge shape) would win consistently. This guy's little contraption is not much different. the bot still depends on a very rudamentary skill to attack / defend. - the only difference is that he usese Mathematica for modelling vs. say, ProE (which I think would be better anyhow).

    real brain over brawn would be, let's say, an (almost) universal manipulator, and enough sensors, reactory circuits, and capability that the robot will make reasonable decisions to duck, block, parry, jump, or just (calculatedly) take an attack, and then be able to exploit the other robot's weakness at the same time.

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  3. Hrmm by acehole · · Score: 5, Funny

    So when can I expect to hear the annoucement of a BattleBot weighing in at 3.141592653589793238462643383279 pounds?

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  4. Best way to build a battle bot... by the.jedi · · Score: 4, Funny

    .....Is to design an evolutionary program that would pick some basic designs (wedge, saw, spin, etc...) and have them do battle several thousand times then use natural selection to mix the properties of the most successful robots and greate a new generation of robots then repeat as many times as possible till you get a robot that is a highly evolved killing machine.

    I don't think this would be incredibly hard to do. They I believe they already had a computer evolve a robot that could walk so now we need to evolve a robot that can Smash.Oh and i'd be coold if it could steal the defeated robot's parts and build onto itself. I suppose that would put it over the weight limitations though.

    On second thought they'd probably just start hunting human beings and that wouldn't be cool at all. Guess I'll just put down the wratchet and the C compiler and goto bed.

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  5. Website by Kj0n · · Score: 4, Informative

    Found on Google: the official website.

  6. Re:Any Free Alternative? by krazyninja · · Score: 4, Informative
    You can try Scilab from here. It is a free scientific computation tool, feel-like-matlab clone.

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