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The Future of PC Gaming

Warrior-GS writes "GameSpy has two new articles up talking about the Future of PC Gaming. The first talks about the The Future of PC Game Engines, talking to Tim Sweeney, Chris Taylor, Stuart Moulder and others about everything from physics to lighting to AI. The second is an interview with Peter Molyneux about his areas of expertise and what lies ahead. The series will continue next month with a look at the Future of User Created Games and an interview with Warren Spector on PC Gaming's future."

16 of 290 comments (clear)

  1. Lighting and shadows by phorm · · Score: 3, Interesting

    For those who haven't heard of it, I recently picked up an older game called "Nocturne." The gameplay was clunky, and the storyline at times annoying, but the lighting effects were quite awesome for its time. In fact, in comparison to some games I've played today, the lighting is quite superior.

    From what I've read up on the game, all scenes are rendered from complete darkness. This means that only the point and spot light sources exist (no ambient). Shadows in the game are incredible. If an object passes in front of a light, the shadow blocks it.
    While some newer games have good shadow effects, having a realistic shadow that follows the characters movement (in the game, your character has a trenchcoat which swishes around, making the shadow move too) is extremely cool in comparison to the often used "dark blob" shadow effects in many games. I'm hoping Doom 3 uses these "dark and sinister" effects too. It would be extremely cool to be able to site who is coming around the corner by their shadow cast on the wall or ground.

    In short, polygons and texture rendering play a great part in detail, but realistic light and shadow rendering make scenes much more lifelike.

  2. Re:Games of the past by Ian+Wolf · · Score: 4, Interesting

    Not At All :)

    Then again, I kind of miss Karateka, but Stick Fighter fixed that.

    --
    "The words of the prophets are written on the Slashdot walls."
  3. Best 2D side scroller ever. by unicron · · Score: 4, Interesting

    Is Castlevania: Symphony of the Night. Nothing else comes close.

    --
    Finally, math books without any of that base 6 crap in them.
  4. not going away by ramzak2k · · Score: 3, Interesting

    i was surprised that none of the gaming gurus had anything negative to say about PC losing out as the gaming platform like this earlier slashdot article .

    PCs have so far been one step ahead of consoles in terms of hardware/processing power, hope those innovations (like AI, ability to use more polygons etc) hit the PCs before consoles.

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    Siggy Say, Siggy Do
  5. Polys are overrated by YAN3D · · Score: 4, Interesting

    A video card's ability to crunch polygons is not as important as it used to be. What is important is what you can do with those polygons. Polygons are just a medium to deliver your textures, lighting effects and shaders. Particle effects are also a staple in modern video games.These are the things that will be improved in future game engines. Imagine a game engine with full global illumination (not faked)

    If you remember, virtua fighter had more polygons per charachter than virtua fighter 2. Virtua fighter 2 looked so much better because it acually had textures instead of just flat shaded polygons.

  6. Re:Games of the past by Pxtl · · Score: 5, Interesting

    Well, 3d shooters, aside from interface (why does every game use 1-10) actually have some real variety. The problem is in the leaders - Q3, UT, HL, Shogo, Doom, ROTT, Wolf3d - those are all one genre, just some have more multiplayer mods and some have an SP campaign.

    If you look a little further you will find some variation. BattleZone (FPS/RTS hybrid), Tribes 2 (Team FPS with some RTS elements), Aliens VS. Predator (really impressive), the new OMF (waiting on the edge of my seat for that) and various other games that are breaking away from the FPS stereotypes.

    The main element they have in common is control - move with left hand, aim with mouse. And really, there's more variety then those sidescrollers had.

  7. Re:Games of the past by Sylver+Dragon · · Score: 3, Interesting

    Prince of Persia, now there was a cool game. I loved the sword fights in it. Not only did you have to worry about attacking, but parrying as well. And, it didn't degenerate into a button mashing fest, or jumping around maddly swinging(*cough* Jedi Knight 2 *cough*). Actually, from what I remember, trying to win by button mashing tended to get you killed. You actually had to think your way through the fight.
    I do have to give credit where its due. The 3D version of Prince of Persia that came out some time ago did a great job of capturing the feel of the old game, though I was still killed far too many times because of the camera angle.
    Speaking of camera angle, am I the only one who finds this to be the biggest problem with 3D games? You effectivly have 2 choices: first person, which lacks good periphieral vision; or 3rd person, which gives pretty good periphieral vision, but then makes lining up a jump a real pain, also, if the controls are based on the camera they will often change on you while you are in mid-air, really screwing the jump.
    Also for what its worth, someone above mentioned Thief, I really like the idea, but all of the Zombie levels and the semi-steampunk atmosphere really detracted from that game. Though I would love to see that engine applied to a Ninja-esque game (and for god's sake, put in a story co-op mode, real ninja worked in groups). I would love to play as a ninja that actually concentrates on stealth. (I tried tenchu, nice idea, really bad controls, stupid enemies, and really bad controls. Did I mention that the controls sucked?)
    Oh well, guess I'm just ranting about not being able to find a game I like recently. I'll stop.

    --
    Necessity is the mother of invention.
    Laziness is the father.
  8. Re:Games of the past by Triv · · Score: 3, Interesting

    two words for ya: guardian legend. Half overhead adventure game, half top scrolling fighter-type. Without a doubt, my all-time favorite NES game. Give it a whirl. :)

    Triv

  9. Games or Pornography? by cerebralsugar · · Score: 4, Interesting

    This reminds me of an odd college lecture...

    I had a PC achitecture class at my college. When we got to the history of video adapters, our professor explained in graphic detail how each successive graphics adapter (mono to cga to ega to vga) was pushed along by the need for more detail in pornography!

    He pointed out how EGA looked lousy, and 256 color VGA was bad for round things with light, such as women's stomach's or breasts. He was pretty into this explanation. He wasn't kidding! This class had about an equal number of men and women.

    I would have thought desktop publishing or gaming or something like that would have pushed graphics adapters along. So, maybe based on my professors great theory, maybe its not the gamers that are pushing on realtime rendered 3d graphics, but maybe the porn-mongers. And all this time I thought it was quake upping the odds!

    Of course, if you listen to liebermen games such as GTA3 are supposedly pornography.... Maybe I highly realistic, pornographic 3D will be the killer app to get a GPU into every home. ;)

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    Easy guys, I put my pants on one leg at a time. The difference is after I put on my pants I make gold records!
    1. Re:Games or Pornography? by Mac+Degger · · Score: 4, Interesting

      Duh! What do you think made the printing press so widespread...the bible? No, pornographic prints. That also what pushed pricture tech. And photography. Why do you think video recorders did so well? Porn! More to the point, porn at home instead of seedy bookstores/cinema's. And what financed those huge pipes for the internet? Sure, Darpa started it, but the pron biz made it economical. Porn has pushed all forms of communications technology. It's just that society is too prude to admit it most of the time.

      BTW, this is a serious post, it's not meant to be funny.

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      -- Waht? Tehr's a preveiw buottn?
  10. Why do all games revolve around A physics engine? by hellfire · · Score: 4, Interesting

    All the "future of gaming" articles I'm constantly seeing are about improving the physics models in games and creating more realistic graphics and actions?

    Civilization 3 is an extremely popular game with no physics or highly advanced graphics engine, just some nice animated units that entertain you while your conquering Egyptians.

    Heroes of Might and Magic is also a very popular game that also does not require physics, and barely has any animation.

    Diablo 2 is unimaginably popular and their physics consists model consists of pushing you in the opposite direction when you get "knocked back" and all the characters/monsters die in roughly the same way with similar animations.

    I'm not sure about Warcraft 3 but I can't imagine it requires a sophisticated engine that makes the goblins blow up in just the right way.

    This is self-serving tripe about first person shooters. There are dozens of genres out there that don't require physics engines to make their games the absolute best. Hell I just want a game that doesn't crash or contain so many damn gameplay bugs; can we have an article about the future of better QA processes please?

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    "All great wisdom is contained in .signature files"

  11. Dedicated AI by limekiller4 · · Score: 3, Interesting

    On page three of the GameSpy article, they get into AI a bit. I wonder if we're ever going to have AI cards like we do now with nics and graphics cards.

    Why not? Why not have a whole processor dedicated specifically to the type of algorithmic applications that AI requires?

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    My .02,
    Limekiller
  12. The best games the last few years by Multiple+Sanchez · · Score: 5, Interesting

    Are the most immersive. Think Zelda 64. Think GTA3. These are games with a lot of action and a lot of attention to detail. The designers made it entirely entertaining to do nothing more than explore the landscape all day long. The attention to every detail is there in some of our other favorites, too... Space Quest I-III spring to mind, not to mention the Z-word, Zork. Even the abstract, near-wordless Out of This World -- a game I'd happily spend hours arguing is the most entertaining game of the last twenty years -- had this quality, full of the little details in the periphery that made playing the game such a successful escapist fantasy.

  13. Game engines are great and all. . . by mntgomery · · Score: 3, Interesting
    but good games require more innovation than anything. EverQuest has a pretty crappy game engine, for instance, but the innovative gameplay has captured poor souls for years.

    Granted, a good game engine goes further than just putting pixels on the screen, but the future of gaming doesn't rest in the ability of programmers to design wonderful new game engines. It lies in the creativity of the designers to take gaming in directions its never gone before.

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    This comment was generated by a squadron of trained super elite albino ninja chickens for you.
  14. FreeDOS by CableModemSniper · · Score: 3, Interesting

    FreeDOS. Seriously. It even has experimental FAT32 support. And its free. And the latest one is CD bootable. Pop the cd in, load Ultima V to your FAT32 HD (unless you're using NTFS) and play. I believe you can even customize the boot cd and make an Ultima V "live cd". Saving might be a problem there tho...

    FreeDOS.

    --
    Why not fork?
  15. Re:Games of the past by Cruciform · · Score: 3, Interesting

    That sounds just like my girlfriend's son. I can't get him to play a game without cheating, except for racing games.
    At least now he's unable to because I won't let him near a cheat site for any of the newer titles. He asks if he can play games with the adults sometimes, but I've had to point out to him that he'd have no fun because he'd get his ass handed to him (and I don't need to hear him whine about it). Not because anyone would pick on him, but because he hasn't actually developed any gaming skills.

    I don't mind if he'd use the FAQs or strategy guides out there, but right now it's all about cheat codes. Ah well, I think it's slowly sinking in.