X-Forge 3D Engine Arrives
suhit writes "Infosync is reporting in this article that Fathammer has finally launched its X-Forge 3D Engine. The screenshots on Infosync are amazing, plus this means that researchers out there can finally port Neal Stephenson's Snow Crash style Metaverse to a handheld device."
Maybe it was just REAALY bad compression, but those screenshots looked like crap compared to...just about any commercial 3d engine - they looked very 'unsmooth' and 1997'ish.
By amazing, you mean, "worse than Doom?"
You can't expect Doom 3 on a handheld machine. The best you can do on a handheld with a 16.8 MHz ARM7TDMI processor is Doom 1 at 120x120 pixels and 15 to 20 Hz.
The screenshots of the X-Forge demos look vaguely like those of Sega's Virtua games: simple maps, ok character models, few textures. But it looks good for a handheld.
Will I retire or break 10K?
You all seem to forget that this is aimed at things less powerful than the Sharp Zaurus, I've never seen such wonderdul graphics on a Gameboy Advance or a mobile phone before, the pictures at the bottom of this page look pretty damn good to me!
Doom and quake both look like crap and run like crap on Pocket PC (ok, doom runs some 10-15 fps, but it still isn't real 3d). Don't buy everything that's been told to you. And x-forge runs fast, at least it did when i tried their first technology demo.