X-Forge 3D Engine Arrives
suhit writes "Infosync is reporting in this article that Fathammer has finally launched its X-Forge 3D Engine. The screenshots on Infosync are amazing, plus this means that researchers out there can finally port Neal Stephenson's Snow Crash style Metaverse to a handheld device."
"Port," that's funny. It's great we all have our high definition 3D force feedback full body immersive metaverse access portals at home, but like you said, the only problem is we can't carry it around with us...
By amazing, you mean, "worse than Doom?"
It's like 1990 on your PDA.
"And like that
It cuz they're for a handheld not a real computer. But yeah, they still do look like crap.
I really hate Dan Patrick.
By amazing, you mean, "worse than Doom?"
You can't expect Doom 3 on a handheld machine. The best you can do on a handheld with a 16.8 MHz ARM7TDMI processor is Doom 1 at 120x120 pixels and 15 to 20 Hz.
The screenshots of the X-Forge demos look vaguely like those of Sega's Virtua games: simple maps, ok character models, few textures. But it looks good for a handheld.
Will I retire or break 10K?
People have ported DooM, Quake, and even Quake II to the Pocket PC. Last I heard DooM and Quake ran at very playable speeds. Now I hear news about some new commercial engine that doesn't even look as good as DooM, and I'm supposed to be impressed? Sorry, not buying it.
You all seem to forget that this is aimed at things less powerful than the Sharp Zaurus, I've never seen such wonderdul graphics on a Gameboy Advance or a mobile phone before, the pictures at the bottom of this page look pretty damn good to me!