4th Annual NetHack Tournament
fatquack writes "The NetHack tournament season is upon us once again. /dev/null's Fourth Annual NetHack Tournament has just opened. As with past years, the Tournament is open
to anyone who'd like to play. We're also open to anyone who'd like to volunteer
to run a game server since, though we have a T1 hosting the main game server,
play can be slow across the transoceanic links. devnull.net is a loose association of networking geeks,
unincorporated and noncommercial. We just do this for giggles; we make no
money from this other than what folks feel like donating. The prize structure going in, as we're always open to suggestions to change this during the Tournament, is:
Prizes
The "standard" prizes will go to:
Highest Score
1st, 2nd and 3rd Highest Score in each class
The "additional" prizes will go to:
Most Ascensions
Lowest Scored Ascension
This year's Tournament will begin with servers in California and Oregon, but
with servers in Colorado, The Netherlands and Australia hopefully coming online
in the first few days."
Give Mangband a shot http://mangband.org/ if you like dungeon hacks. Open source..even a Japanese version or two.
If you want more specific, in-depth information about Nethack (including some spoilers about dungeon depth, as you asked) then go to List of Nethack Spoilers which contains A LOT of information about Nethack. The other great thing about Nethack is that it's open-source, which should automatically get it kudos with most of the people here. :p
First: the team of the tournament are rather experienced coders themself. Second: there is no client executable, the games run on the (dedicated) servers. You just use SSH or even Telnet to play. And if you want to walk through walls, just polymorph yourself in a Xorn :-)
Play at least 30 games. The multitude of actions you can do at any time is huge. This leads to very open-ended gameplay, with no two games the same.You'll die 20 times on the 3rd level, and next game you outwit some 15th level monster and walk away with a wicked weapon, etc. It's highly rewarding.
Other things I love about Nethack;It's net-aware and Unix friendly, delivering emails via messengers and other neato tricks. It runs on the console, and it has a wacked sense of humor, in the best tradition of oldskool Unix hacking.
"A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
for the tournament. But if you want the gameplay of Nethack with rather cool graphics and music try Falconseye
Cypherpunks: Civil Liberty Through Complex Mathematics. Those who live by the sword die by the arrow.
One of the great things about Nethack is how much is left to your own imagination. The experience is somewhat akin to listening to a baseball game on the radio, which can often be a richer experience than watching it on TV. Gameplay, content, and humor make Nethack quite simply the best computer game I've ever played, period.
How many other games can you come back to years later and still find them entertaining?
Stop by my site where I write about ERP systems & more