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Why Do Games and Game Studios Fail?

LukeG writes "This new article discusses the reason behind games and their developers failing, noting the distance of those selling the games, from those that buy them as one possible cause. Doomed games such as Bablylon 5 come under the spotlight, while the ubiquitous Duke Nukem Forever is also touched upon." For me, this article brought to mind the twin disasters of Fallout Tactics and the Farscape based game.

5 of 389 comments (clear)

  1. This is a very complicated issue: by thisisatest · · Score: 5, Funny

    But I think it can best be summed up with the following words:

    Because the games suck.

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    You'd almost think a 'net company would know
  2. Here, by the way, is a mirror of the content: by thisisatest · · Score: 5, Funny
    This is about a minute and a half after the story was posted, mind you.

    The page cannot be displayed
    There are too many people accessing the Web site at this time.

    Please try the following:

    • Click the Refresh button, or try again later.
    • Open the www.ferrago.co.uk home page, and then look for links to the information you want.

    HTTP 403.9 - Access Forbidden: Too many users are connected
    Internet Information Services

    Technical Information (for support personnel)

    • Background:
      This error can occur if the Web server is busy and cannot process your request due to heavy traffic.
    • More information:
      Microsoft Support
    --
    You'd almost think a 'net company would know
  3. Ubiquitous? by meringuoid · · Score: 5, Funny

    the ubiquitous Duke Nukem Forever is also touched upon... This is the first time I've heard of something that doesn't exist yet, and that probably never will, being ubiquitous.

    --
    Real Daleks don't climb stairs - they level the building.
    1. Re:Ubiquitous? by Alea · · Score: 5, Funny

      >> the ubiquitous Duke Nukem Forever is also touched upon...
      >This is the first time I've heard of something that doesn't exist yet, and that probably never will, being ubiquitous.


      Hmmm... God?

      (Atheist humour... I'll probably be modded into hell itself...)

  4. My guess is... by JanusFury · · Score: 5, Funny

    My guess is games and game studios fail because of something us in the industry call 'sucking'. This is a very hard to describe phenomenon, and can be caused by a number of factors. One common factor is the 'movie tie-in' in which a game is based on a (usually crappy) movie and thrown together in about 6 months. Examples of games which exhibit 'sucking' include:
    "Daikatana"
    "Blood 2"
    "Disney's Lilo And Stitch Interactive Pop-Up Book" (or whatever the heck they call the tie-in for that movie)
    "CowboyNeal, Space Crusader"

    We here at the Fullashita University Interactive Media Department have devoted years of time and careful study to this phenomenon. We are currently in the process of developing 'anti-sucking' technology, based on a scientific phenomenon we call 'Gameplay'. This 'Gameplay' has proved to be extremely useful in protecting against 'sucking' in most of our tests.

    - Kevin Gadd, Head Researcher, Fullashita University Interactive Media Department

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    using namespace slashdot;
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