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Doom 3 Alpha Leaked

Alex_Ionescu writes "The Doom 3 E3 Demo Alpha has leaked to the public. It looks promising, altough I'm only getting 12FPS on a Radeon 7500. Did anyone else have the chance to play it and could post their FPS? Here are some sites with more information and screenshots: here , here, here, and finally here. "

7 of 628 comments (clear)

  1. what do you mean by leaked? by IoQuaTiX · · Score: 5, Interesting

    is this a 'bad' leak? or was it done on purpose or what?

  2. Leaked by ATI? by Anonymous Coward · · Score: 5, Interesting

    According to this site, the demo was leaked by an ATI employee.

    Shame on them...

  3. It's Too Bad by MBCook · · Score: 5, Interesting
    I don't like these software "leaks". They mess things up, IMHO. Let's take this program for example (I'll point out I haven't played it, I have a GeForce 2 Go and I'm not a masochist).

    One possibility of what will happen is what seems common to me when things are leaked. People play it, and they like/dislike a certain feature. Then when it's taken out/changed, they complain, when they never would have seen it (or missed it) otherwise. When people get to play something like this, they seem to think that it's their game.

    Another possibility is that people play it and think it's the best game ever (and when it changes, complain, as above). If this doesn't happen, then the other extreme does, and that one seems a bit common to me. People play it, it's got lots of problems (it's an internal alpha, what do you expect) and so they say it's terrible, etc when the work on it is no where near complete. So when it DOES come out, alot of these people have already made up their minds.

    I do think that this is news, and I'm glad it made it onto slashdot, but I DON'T think that slashdot should be posting mirrors to the leaked alpha (I know they'd show up in the comments but still...)

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  4. Possible response from iD by zaffir · · Score: 5, Interesting

    Taken from HTGK, no word on it's validity, but still interesting:

    "Xian> ATI leaked it
    Xian> oh we will. We are hoping our rep gets fired.
    Xian> John sent them a flame mail yesterday basically saying "This has hurt our relationship"
    Xian> haha, no
    Xian> not really
    Xian> they sent us a development laptop with a full build of Unreal Warfare on it
    Xian> yep
    Xian> Well, we deleted it
    Xian> that's a whole can of worms we don't want to get into
    Xian> yeah, well, ATI has clearly violated our NDA
    Xian> we thought about that.
    Xian> but, no
    Xian> ATI is on our shitlist right now
    Xian> we are not dealing with them until further notice
    Xian> no, it's not public chiQ
    Xian> We know ATI leaked it. We watermark all releases
    Xian> Squiggle: ATI has a relaxed policy about pre-release software. Remeber, they gave us a laptop that had Unreal Warfare loaded on it 3 months ago
    Xian> They don't seem to care about strict enforcement of NDA's
    Xian> on a positive note, people seem to *REALLY LIKE* the leaked shit"

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  5. Games showing too much? by yorgasor · · Score: 5, Interesting

    Now I enjoy FPS as much as the next guy. I was hooked on Doom I/II more than anyone else I knew at the time. And when I first looked at the screenshots of this game I was shocked at the quality of the rendering, how much more realistic the scenes were than other 3D FPS games I've seen. It looked like it would be a fantastic game. But then I saw a few other screenshots of guys getting blown away, with their intestines hanging out, the various bullet wounds and blood splatter on the wall, and I felt a little uncomfortable. Everyone wants to see their games look more realistic, but where do we draw the line? Do we want to see every bullet hole? Every organ? Fingers, partial heads, various limbs and appendagest all being blown off? There seems like there's a point where this begins to be unhealthy.

    Now I'm not saying everyone playing this game will turn into serial killers, or anything like that. I'm not saying it's going to be the downfall of our generation. Blowing up monsters, aliens, various creatures, 'bad guys' etc has been a big part of my life, and those games have all been fun without needing highly detailed portions of their remains scattered around the level.

    I guess my question is, are other people turned off by more realistic, graphic gore? Will FPS games quest for more realistic games turn to be their downfall, or will they start to modify them so, although the texture & enemies look more realistic, the actual shooting will be less intense? Or will they include an option where the user can choose to play ultra-graphic violent mode, or a more toned down version appropriate for younger players?

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  6. Re:Damnit. by ShooterNeo · · Score: 4, Interesting

    Maybe this is begging the question, but WHY are you mad? It seems rather unlikely that this leak will hurt you in the slightest way in terms of sales of the future game. The people who have the hardware capable of trying it and are savvy enough to download it mostly know what "alpha" means. Anyway, if you were really worried about fans losing interest because of buggy demos, why release tech demos? I recall some of the Quake tech demos were extremely buggy and almost unplayable on some computers, yet it didn't seem to dampen fan enthusiasm.

    The only thing I see that might be irritating is that ATI seems to have broken trust with you.