Go Stand By the Stairs, So I Can Protect You
ewhac writes "It seems a programmer named Jetro Lauha, for his submission to the Assembly 2002 competition, decided to explore the realm of solid body physics simulations. So he wrote Porrasturvat -- 'Stair Dismount'. The game involves the application of force vectors to solid bodies connected by links with constrained range of motion, and observing their impact forces against other objects in the environment. ...Or, more colloquially, you push a guy down the stairs and see how much damage he takes. Apparently, any similarity between this game and the Terrible Secret of Space is entirely coincidental."
You can get really high scores in this game by finding the "bug": I'll keep the hint minimal, but if you push hard on his foot, and try to push it down and back into the stairs, there's a chance he'll get stuck for a few seconds... resulting in very high scores.
sadly the database seems to have gone down - but look at http://db.cs.helsinki.fi/~jlauha/taat/porrasturvat /score/webscores.cgi tommorrow :)
No need. works great on WINE.
0x2b or not 0x2b, the answer is -1
It uses the free (or to be specific LGPL) Open Dynamics Engine. A quite nice physics SDK, check it out if you are interested in physics engines.
Lol :-)
Anyway, the true story is that the idea for the game came when one work day I personally almost did a stair dismount, and we started joking with colleagues about making a game out of that..
--
...Pontifex. You try and build bridges which stay up when you run trains over them. Really cool.
Go Here -> http://www.chroniclogic.com/
"If A equals success, then the formua is A=X+Y+Z. X is work. Y is play. Z is keep your mouth shut" - A Einstein.
Woops, cocked that up! I blame Submit and Preview being right next to each other slighly more than my own crapness.
Available here on scene.org who have a complete archive of Assembly entries and most other demo compos.
$2B OR NOT $2B = $FF
Funny, I was just on my way to go buy this book.
Posting anonymously because this is off topic. I had to say it. It was too weird.
Download game ZIP
Download EXE installer
Mirror provided by Mr HOSTBOT
RudeDude
Perl/Linux/PHP hacker
Having played with the ODE...
:)
The parent article is quite correct. If you're doing any solid-body physics based stuff, ODE rocks. Combine it with SDL and OSG and you have the basic tools to produce some really cool stuff. Throw in the Demeter Terrain Engine if you want a bit of scenery to go with it. I've tied all four together for experimenting with what makes a good driver interface for a hovertank.
The Stair-dismount makes good use of joints, and collision detection features of ODE - but even if you don't need these, the force model of ODE is a lot of fun to play with on its own. But if you *are* ambitious, it has specialised joint and suspension-spring models for doing things like wheeled vehicles pretty easily.
With all these tools available under LGPL, those of you like me - who don't like writing a graphics/physics engine so much as actually writing cool simulations with said engines - have a much better point to start from than even 2 years ago.
okay, so here's about where to cheat
212.18
75.87
the foot on the right (his left foot)
-1 full force
my highest score this way is 173737
You might want to look at its page on pouët, the group's other work, other games from the demoscene and some other stuff.
:)
But be nice, don't slashdot the scene.org servers that pouët is hosted on