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Go Stand By the Stairs, So I Can Protect You

ewhac writes "It seems a programmer named Jetro Lauha, for his submission to the Assembly 2002 competition, decided to explore the realm of solid body physics simulations. So he wrote Porrasturvat -- 'Stair Dismount'. The game involves the application of force vectors to solid bodies connected by links with constrained range of motion, and observing their impact forces against other objects in the environment. ...Or, more colloquially, you push a guy down the stairs and see how much damage he takes. Apparently, any similarity between this game and the Terrible Secret of Space is entirely coincidental."

6 of 251 comments (clear)

  1. The bug in this game... by Leon+da+Costa · · Score: 5, Informative

    You can get really high scores in this game by finding the "bug": I'll keep the hint minimal, but if you push hard on his foot, and try to push it down and back into the stairs, there's a chance he'll get stuck for a few seconds... resulting in very high scores.

  2. Uses the Open Dynamics Engine by Anonymous Coward · · Score: 5, Informative

    It uses the free (or to be specific LGPL) Open Dynamics Engine. A quite nice physics SDK, check it out if you are interested in physics engines.

  3. Re:For assembly 2002? I dont think so.... by jjl · · Score: 5, Informative

    Lol :-)

    Anyway, the true story is that the idea for the game came when one work day I personally almost did a stair dismount, and we started joking with colleagues about making a game out of that..

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  4. Similar Programme... by DreddUK · · Score: 5, Informative

    ...Pontifex. You try and build bridges which stay up when you run trains over them. Really cool.

    Go Here -> http://www.chroniclogic.com/

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    "If A equals success, then the formua is A=X+Y+Z. X is work. Y is play. Z is keep your mouth shut" - A Einstein.
  5. Re:good to see that a l33t haxor is already on top by jjl · · Score: 5, Informative

    The game score was hacked pretty quickly after release of the game.. easiest way being to fiddle with the values straight to the memory when the game is running (trying to change the saved scores or online submit data should be a bit harder).

    If I get around taking time for the project, I'll be adding some more obfuscation for those things (as if that would help any ;-). Checking the hit on server side takes a LOT of cpu time but I guess some system for validating top entries could be viable.

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  6. Re:Slashdot - Melting servers since 1997 by _Pablo · · Score: 5, Informative

    Woops, cocked that up! I blame Submit and Preview being right next to each other slighly more than my own crapness.

    Available here on scene.org who have a complete archive of Assembly entries and most other demo compos.

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    $2B OR NOT $2B = $FF