Go Stand By the Stairs, So I Can Protect You
ewhac writes "It seems a programmer named Jetro Lauha, for his submission to the Assembly 2002 competition, decided to explore the realm of solid body physics simulations. So he wrote Porrasturvat -- 'Stair Dismount'. The game involves the application of force vectors to solid bodies connected by links with constrained range of motion, and observing their impact forces against other objects in the environment. ...Or, more colloquially, you push a guy down the stairs and see how much damage he takes. Apparently, any similarity between this game and the Terrible Secret of Space is entirely coincidental."
You can get really high scores in this game by finding the "bug": I'll keep the hint minimal, but if you push hard on his foot, and try to push it down and back into the stairs, there's a chance he'll get stuck for a few seconds... resulting in very high scores.
And Sim-WifeBeater is also an acccident.
It seems a programmer named Jetro Lauha, for his submission to the Assembly 2002 competition, decided to explore the realm of solid body physics simulations
thats what HE wants us to believe....
Its quite interesting that the stairs were based on his local library and that he recently had an big argument with the librarian (who was, coincidently, sleeping with Jetro's partner)
But, of course, last sundays accident was a horrible coincidence and he honestly didnt mean to stumble and push the librarian on the upper left arm at a 37.6 degree angle or anything...
Which is another amazing coincidence because thats precisely how the highest (non-buggy) score submitted to his website was achieved!
I actually have played that game a couple of times, and now you pushed the website down the stairs with the /. effect! What do you expect I will do with my obsession to push people, when I next take the stair down to leave the office :)
** Ohh, this is the perfect chance to plug the analysis of the slashdot effect once more.
Phil, just me
"Cattle Prods solve most of life's little problems."
It uses the free (or to be specific LGPL) Open Dynamics Engine. A quite nice physics SDK, check it out if you are interested in physics engines.
No need. works great on WINE.
Assuming you were responding to the comment on the site about them releasing a linux version, Yes there IS a need
If we just accept everything that works great on WINE, then why would anyone bother writing applications for linux?
WINE is a two edged sword...
at the moment, it provides a great service - BUT its one that may very well come back n bite us in our shiney metal's...
We need to encourage developers to write FOR LINUX - not for windows-that-works-on-wine-aswell
...Pontifex. You try and build bridges which stay up when you run trains over them. Really cool.
Go Here -> http://www.chroniclogic.com/
"If A equals success, then the formua is A=X+Y+Z. X is work. Y is play. Z is keep your mouth shut" - A Einstein.
The game score was hacked pretty quickly after release of the game.. easiest way being to fiddle with the values straight to the memory when the game is running (trying to change the saved scores or online submit data should be a bit harder).
;-). Checking the hit on server side takes a LOT of cpu time but I guess some system for validating top entries could be viable.
If I get around taking time for the project, I'll be adding some more obfuscation for those things (as if that would help any
--
Woops, cocked that up! I blame Submit and Preview being right next to each other slighly more than my own crapness.
Available here on scene.org who have a complete archive of Assembly entries and most other demo compos.
$2B OR NOT $2B = $FF
I'm sure it must L6kld8j4's ability to come up with a novel slant in D6y893 that makes it so appealing to 8q39ys.
8q39ys.
Powered by onion juice.
i was hoping this would be like a stairwell, where you had to angle the guy around the corner to get to the next set of stairs.... or maybe knock him upwards so he "grinds" on the hand rail.... that'd be pretty sweet. still, a really fun game, even if it does render horrendously slowly on a meager K6-2 300. the slow mo sure is entertaining, though.
moox. for a new generation.
(He's gone, shew.) Handrails and doorknobs would be a plus. You could include some quirky plot, make it like Thief. You have to sneak around the office, driven by some unexplainable urge to shove people down stairs. Leave it unexplainable and focus on gameplay. If there's a witness, you get caught, game over. If the victim isn't hit hard enough in the head, he can tell people what happened, game over. And of course, powerups!