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Classic Computer Magazine Archive

savetz writes "I think /. readers will find this of interest: the Classic Computer Magazine Archive serves up the full text from old compter mags: three years of Creative Computing plus every issue of Antic, STart, and Hi-Res. There's also a bit of text from Compute! and Compute!'s Gazette. Everything is there with permission from the publishers."

28 of 246 comments (clear)

  1. Cross Roads - For Real by Flamesplash · · Score: 5, Interesting

    Now I can finally type in the hex code for CrossRoads all over again. It was only 10 or so pages full of hex codes, should be fun.

    Man that game was great.

    --
    "Not knowing when the dawn will come, I open every door." - Emily Dickinson
    1. Re:Cross Roads - For Real by ncc74656 · · Score: 3, Interesting
      Now I can finally type in the hex code for CrossRoads all over again.

      Why type it? If they're providing text, just put it on something your computer can read and read it in. If they're doing scanned images, OCR them...then put it on something your computer can read and read it in.

      They seem to be /.'d pretty thoroughly at the moment, or I'd check and see if Nibble is in their collection. If it is, it could potentially save me lots of work (every issue from 1984 to when publication ceased in 1992), as I'm trying to OCR the whole pile of magazines and archive them on CD-ROM (while verifying that the programs are scanned in accurately so they'll run).

      --
      20 January 2017: the End of an Error.
    2. Re:Cross Roads - For Real by melorama · · Score: 2, Interesting
      Man, I was a pretty pathetic kid back in the Creative Computing/Compute!/Family Computing/Nibble days. Being that I couldn't afford to buy the magazines, I would ride my bike 4 miles to the supermarket, and plant my ass in front of the magazine rack, copying the BASIC source code by hand , with a pen and paper, straight out of the magazines. Then I'd come home or go to school and type them into the Apple II+/IIe's, C64/VIC-20's and IBM PC-jr's. Whatta dork, eh?

      There was also an Apple focused magazine, whose name escapes me, that printed thier BASIC sourcecode in every issue using some wierd, scannable black and white "strip", which would save you the effort of manually typing in the programs. Of course, you had to buy the paper-strip scanner, which was around $100 IIRC. Cute idea though. Definitely way ahead of its time.

  2. sweet! you might also like... by updog · · Score: 5, Interesting

    another popular computer related magazine from the past, atari age.

  3. Electronic Games Magazine - The Greatest by loomis · · Score: 3, Interesting

    Oh what I wouldn't give for every issue of Electronic Games Magazine. The publication was the magazine to read from 1981-85. It offered reviews, strategy guides, and more, for arcade and home games in the golden age of video gaming. Here is a Website with all of the magazines covers, and blurbs about each issue. Today, issues of Electronic Games are coveted, and fetch a pretty decent penny on Ebay. Loomis

    --
    "The television is the retina of the mind's eye" - Videodrome
  4. This is important stuff! by PotatoHead · · Score: 5, Interesting

    When I was young, I read every one of these publications. Learned more than I could use at the time.

    Today, it is not so important to know that poke 710,0 would turn the screen background black on an Atari. Their time has passed for the most part and we could all focus our energy elsewhere today.

    It is important to remember the spirit of the times though. Hacking around the guts of your machine was encouraged and reported on! New techiques covered every aspect of these machines as people used them in almost every way, but the way they were designed for!

    What the Fu*k happened? People who only smell money and have no regard for others is what happened! We should be ashamed for letting them.

    One interesting thing was the included source code and programming techniques. Compute used to publish games and utilities written for all the major machines at the time! Never thought about it much as a kid, just thought it was cool.

    Fast forward today and what is that exactly? Open source! Not only that, but in popular publications where EVERYONE COULD SEE!

    A lot could be done with this code and it made each issue worth its purchase price.

    Open source preserves this spirit with todays hardware. Instead of text editors, assemblers, sprite editors we get Office Suites, C Compiliers, and OpenGL modelers.

    Seriously, the technology to meet everyones basic computing needs is already done! Nobody should have to keep paying and paying for it.

    Thanks for a nice reminder of exactly why I choose to use Open Tools! Somehow we need to get more people in the know. Once they do, they will never go back. Just as none of us who actually read these things did!

  5. Analog? by shlong · · Score: 3, Interesting

    Antic was crap compared to Analog. Analog always published cool programs and insightful articles, while Antic wanted to be the PC Magazine of Atari. It's a shame that medocrity is remembered so well.

    --
    Cat, the other, tastier white meat.
    1. Re:Analog? by skeedlelee · · Score: 2, Interesting

      Rockin'

      Bringin' up all sorts of memories. Thanks for the ANALOG link, with the site being /.'d and me in the mood for nostalgia I was a bit limited.

      Begin nostalgic ramble...

      Grew up on Ataris. First had an 8-bit (Atari64 if I recall), then graduated to an ST when I went to high school. I wrote many many papers on that thing (the ST, the Atari64 had a word processor, but man was that a clunky interface). The Degas painter program was a great distraction. My dad was a musician/hobbiest and he had a Roland MT-32 (the original) and a MIDI keyboard, the Atari's had the MIDI thing down pat. Had (I think) a 16 track MIDI recording system at home. Really fun, even for someone (like me) who didn't have a clue about music. Also, some games (like Pirates) supported the MIDI format and damn they sounded good :)

      Had a bit of programing experience on both. I remember learning some BASIC on the 8-bit. My forays were pretty limited though. I figured out POKE and PEEK and GOTO but for some reason, never really got the idea of why subroutines were useful. Even so, the player missle graphics business was cool, a trivial amount of work and even an eight year old could figure out how to get character A to shoot at character B and to get some interaction with the joystick. Can't remember any of my programming since then being so easy or fun. Beat the pants off of programming in VB or later in UNIX, though those were always for work not play so I guess it's not a fair comparison.

      The ST was really cool for what you could do with sounds and programming. The ability to just pick a wave form, a frequency and a few other parameters was really cool. To get a neat little beat going took a one line command. Wish those things had had more of a chance to evolve. The furthest along I ever saw one was (years later) some sort of laptop (with a woman's name if I recall - Alice?) that these guys brought to my highschool to make some sort of pitch for a sound media training school. One guy prattled on for a while. In the mean time the other ripped bits off of half a dozen CD's and mixed them into a song, in about 25 minutes. Keep in mind Intel 386DX's were a big deal then, CD roms were a new idea for PC's. The end result was technically impressive though I disagreed with his music tastes :)

      Still remember the EA slot car simulator, that was a cool game. To be honest I'm not sure which computer it was on, I think the 8-bit, but I'm not sure. I remember it being on a 5.25" disk so it was probably the 8-bit. Did a Google search for it... Racing Destruction Set. That's it... Yeah! The only link I can find for it though is being slashdoted (www.atarimagazines.com)... Yeah for google caches. Really, I can't think of any other racing game before or since that allowed you to build your own tracks (sooo trivially) and to customize aspects of the track such as ramps, friction and GRAVITY. And mines too! How cool was that. Placed right and a slow moving vehicle would just bounce up and down getting progressively more damaged.

      Someone made this point in another post, but I have to agree... Open source is the closest thing we've got to the spirit of what these old programing magazines were. Face it, any time a publisher could print out the code and people would enter programs manually, that's beyond tweaking someone else's program... It's high time all OS's shipped with programming languages again. I'm not a Mac user but it sounds like Macs have been doing this for a while (is Carbon/Cocoa in the default install?). If so, good for them! Am I crazy or has Microsoft dropped even the lameass QBasic from their default install (as of like years ago).

      Okay that's enough....

  6. Re:How to get permission from Creative Computing? by Anonymous Coward · · Score: 4, Interesting

    David Ahl sells insurance in New Jersey now, and wants to be left alone, unless you want to buy insurance. I have rewritten some of the better games from the two BASIC Computer Games books in Python. My versions of Eliza, Banner, and Wumpus can be found at http://cs.sru.edu/~conlon/it_workshop.html along with some other Python stuff I created.

  7. Enter Magazine by Anonymous Coward · · Score: 2, Interesting

    Now this is the magazine I want to see in the archives.

    I remember it from growing up; published by CTW (the same people who do Sesame Street and did 3-2-1 Contact!". Cool magazine for kids; I still have the issue where they discussed all that was wrong with "Wargames: The movie".

    Each edition had sample code (BASIC or Assembler) in the back of each issue you could type in and run. Oh, and the classic ads for Popeye, Q-bert, and Lode Runner. Ah, those were the days....

    (A.C., who grew up on TI-Basic and a 99/4A)

  8. Compute! Magazine by Anonymous Coward · · Score: 1, Interesting

    Back in the day, most of the games i played on my amiga 1000 came out of the pages of compute magazine. Ive been looking for years for old issues of compute. I'd like to obtain sources for some of thoes old games like switch box ( one of my favorites) and hex etc and port them to fbsd/ win32.

  9. Re:Creative Computing by Anonymous Coward · · Score: 1, Interesting

    Creative Computing used to be an oustanding magazine until they changed their format to "Creative Advertising". This was about the time they stopped printing program listings. The magazine died a few years later -- kinda what happened to "The Perl Journal".

  10. How I learned by kaoshin · · Score: 2, Interesting

    When my parents went grocery shopping I used to always get them to buy me one of those gazette mags. At that time I didn't understood what the code did, but they had that checksum program to make sure you typed it in right (usually).

    There was this one game I remember that was like an RPG that was several pages long. It took forever to type it all in by chicken peck typing. When I was done I ran the checksum and it passed so I saved it all to cassette tape which ended up messing it up and the whole thing got screwed and I think that was the first time I really lost it.

    There was also one program I also remember in an october issue (I think) that made this face animate into a werewolf face. When I got it running I stuck the monitor in my window for halloween.

    The rest of the 80's I think I spent playing flight sims and reading the choose your own adventure type books.

  11. Anyone remember Nibble ? by tmark · · Score: 3, Interesting

    Or was it Nybble ? This was an Apple II magazine that contained the complete source code for tons of cool, sometimes-commercial-level programs. Half the time the code was in BASIC, the other half of the time the code was in 6502 assembler. If you want to go blind, try entering 10-20 pages or more of straight-up hexadecimal. Ahh, the days

    1. Re:Anyone remember Nibble ? by Beaker1 · · Score: 2, Interesting


      Ahh, yes. days and days of typing in "Storm Warning".

      A friend of mine has every single Nibble magazine ever published. Still sitting on his bookshelf.

      --
      "Who hasn't slipped into the break room for a quick nibble on a love Newton before?" - Mr. Peterman.
  12. Computer Language Magazine by gaj · · Score: 5, Interesting
    What I would love to see is an archive of _Computer_Language_Magazine_. Good stuff! I used to have several dozen article clippings, but over time they've all bitten the dust.

    Old Byte mags (back when Ciarcia was writing for them) would rock, as well.

    Hell, even old DDJ, back before it became the watered down dross it is today. It's still about the best left, but only because it doesn't really have competition, IMHO.

  13. Mapping the Atari by antizeus · · Score: 4, Interesting
    Looks like the site has been knocked out of action, so I can't see if it's there, but it would be really cool if they released some of the books that were associated with some of the magazines. My favorite was "Mapping the Atari" which had gory in-depth details on just about every interesting memory location in the Atari 8-bit line of computers (there was a 400/800 edition and a later XL/XE edition). This book made me feel connected to my Atari computers that I have never been able to duplicate with any subsequent platform.

    I think I have copies of both editions buried in my mother's basement, but it would be nice for it to be available on the web, if for no other reason than nostalgia.

    --
    -- $SIGNATURE
  14. David H. Ahl, Creative Computing and Atari by mrycar · · Score: 2, Interesting

    Wow, I remember Creative Computing. Was a GEM of a magazine. Heck I still have about 5 years of issues still in my parents attic.

    Creative Computing and David H. Ahl got me started in computing. I remember in the late 70's Reading the magazine, typing in the basic (that didn't work right out of the magazine on a TRaSh-80) and having the time of my life making the stuff work.

    The Ahl benchmarks were my favorite. I'd type them into everthing and submit the results religiously. My highpoint was when David Ahl sent me a letter thanking me for my contributions. A few years later a bad review of the PCjr killed Creative Computing and David joined one of the Atari Rags.

    I made the trip to an Atari show in DC to meet him and loved listening to him. Heck my Atari ST's, portfolio's, 800's, XL's and Stacy were great toys of there era, but it really disappointed me to see my past hero, whoring for a single vendor rag.

    Its really sad to hear of David as an insurance sales man. Heck he started me rolling on the Computer path, and now he's off it.

    At least these sites bring up memories. Now I guess its time to go dig up my old Atari's and see if they work. Then revisit some of the programs in these journals.

    --
    Gator/Claria is Spyware.
  15. Re:Makes we want to cry... by slaker · · Score: 3, Interesting

    Computer Shopper had *great* content in their black-and-white tech section, the part that more-or-less started with "The Hard Edge". Readers of that material could regularly depend on articles detailing changes in CPU architecture, memory technology, optical storage etc.

    Kind of like what Tom's Hardware and anandtech do, only good.

    The shopper was my guide to life while I was in high school. I managed to build enough decent PCs to afford a dual 486DX/2 machine when I went off to college, mostly financed through the fact that I could *always* find parts a few bucks cheaper if I just dug deep enough into the ads.

    --
    -- I wanna decide who lives and who dies - Crow T. Robot, MST3K
  16. Try this for a Nostalgia fix... by Krokus · · Score: 2, Interesting

    When I get a hankerin' for some of that "back in the day" goodness, I find a handheld game, like Yahtzee or Battleship, for example (they help provide instant ideas and present a palatable project duration), and then sit down at my Atari 130XE and create my own version over a weekend, sometimes in a single sitting.

    In an ancient world devoid of the need for multi-threading, exception handling, and lengthy design documentation, it's amazing how fast the assembly language flows from your fingertips.

    It's quite a refreshing diversion, and allows me to recapture those carefree days.

  17. Re:How to get permission from Creative Computing? by ni5mo · · Score: 2, Interesting

    I imagine that certain magazines with a strong enough community could set up a volunteer effort, but the copyright issue is tricky. Future contracts could deal with this i suppose, but I guess that doesn't help with the back issues.

  18. A debt of gratitude by Pr3d4t0r · · Score: 3, Interesting

    If not for Creative Computing, Compute!, and books such as More Basic Computer Games I'd be pumping gas somewhere... hmm perhaps this reference should be retired. Anyway, I learned to code with my old Atari (do not bump the table while saving to tape!) 400 and these publications, and I'm lucky enough to get paid to code today.

    I still have some copies of Compute from 1981 laying around here somewhere. They make for intersting reading especially with adverts such as:
    48k memory upgrade board only $149

    Ah, the good ole days.

  19. Finally found voodo computing article by PhrackCreak · · Score: 2, Interesting

    I've been searching for this article, hoping that somewhere, someone had reprinted it. When this first article came out, I printed the maxims and put them on the wall next to my ST. After years of experience, I've leared that maxim 10 is wrong for my work; however, most of the sagely advice still applies today. Brief synopsis of David Small's voodoo computing:

    1. When you're having a bad day, stop working.
    2. Comment your code to death.
    3. "Programming is an art best learned by apprenticing to a master. Or "Steal from the best." (Quote attributed to Russell Smith.)
    4. Use the best tools, and be willing to pay for them as necessary. Your time is valuable, and it is a pleasure to use good tools.
    5. Keep a copy of everything you do-disks and printouts. Put it somewhere, file it away but keep it. You will always come back to it.
    6. Backup your backups. Keep three of everything.
    7. Frame this; hang it over your desk: Don't be clever.
    8. If it works, don't fix it.
    9. Always give your code the maximum chance to work. Or: It'll always think of something you don't.
    10. Structured programming is useless in the real world. You don't need to program in a structured way. Give yourself some credit. You're neither a moron nor a menace to society. Don't use a language that forces structure on you.

    --
    - You don't know how to maintain a station wagon either!
  20. creative computing reminiscences by cancerward · · Score: 3, Interesting
    I'm still (only) 26 but my school library had a full collection, and my university has them on microfiche. CC was the greatest computing magazine ever, better than DDJ. They had a focus on algorithms, programming contests, and were very humorous. Apart from the "Basic Computer Programs" listings, Creative Computing Press also published "Computers in mathematics: a sourcebook of ideas" (1979) which must have had a big effect on me.

    What are some of my fond memories?

    • The April 1980 April Fool's Day issue. The title of the issue was a take-off of DDJ's original title. You could turn it over and have another take-off magazine. It had the TRASH-80, "2000 hours later I still own a Lemon", ADVENTURE in Fortran printed in microscopic type, take-offs of the Appel/Haken 4-colour theorem proof, make your own barcode reader spoof, and parodies of many other magazines.
    • The "Inside Dreck" column by "John Qwerty" sometime in '84 or '85. These days a magazine would be sued for that, but Dvorak hasn't changed in all those years. It's not in the on-line archive, probably for legal reasons...
    • The first three months of the IBM Images column with Will Fastie - "Here is a picture of the author's personal computer" - for the first three months he couldn't get hold of one, so we had a picture of a bottle of wine, a basketball court, etc.
    • Endless source code listing with explanations, CREATIVE clever programming. Astronomy programs. Hunt the Wumpus listings, dodecahedra. "Chess C-4". Checkers programs. I know I sound like an old fogey but there's nothing like this now... which leads me to...
    • Dave Ahl's sad farewell, explaining the reasons for the closure of the magazine. Advertising revenue was down, leading to the magazine looking really anorexic at the end.
  21. Another Atari magazine archive by Anonymous Coward · · Score: 1, Interesting

    There is another site doing the same with german Atari magazines.

  22. Doctor Dobb's Journal by fgb · · Score: 2, Interesting

    For me Dr. Dobbs Journal (running light without overbyte) was a classic. I remember reading and re-reading every single article. Every month usually had a new programming language created and implemented by hobbyists. It had a spirit of excitement and adventure that I have never seen in any other magazine, and I read every and magazine I could get my hands on: Creative Computing, BYTE, REMark, Sextant (I had an article in that one), Popular Electronics, Radio Electronics, and many I don't remember anymore.

  23. ob '02 flamebait by Thud457 · · Score: 2, Interesting

    Surely the issues from 1985 and earlier should be public domain ? We just need a set of copies and a bunch of people to scan them in!

    On a different note, this applies to the topic as a whole. "Creative Computing" inherited that whole DIY attitude from the hippy days and things like the "Whole Earth Catalog". That whole, go ahead, give it a try, figure out how to do things yourself schtick. The whole early PC industry was hobbiest driven. Hell, that hippy Woz was giving away schematics to build your own Apple! (Of course, back in those halcyon days, all electronic devices came with a manual and a schematic so an electronics tech could repair them.)

    Things certainly have changed. There's sure a lot more money floating around now, and a lot of people who don't "get it". But we still have open source and lots of wackos hacking up electronic stuff on the web, so it's not a total loss.

    --

    the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

  24. Re:The Old Byte Magazines by Anonymous Coward · · Score: 1, Interesting

    So what era is 1970's computer 'zines if late 80's early 90's are consider "classic". Ah... going through my dad's old Byte mags (build your own S-100 computer from schematics) and Kilobaud Microcomputing. Mom threw them all out; fergot the other periodicals of the era. Can anyone name other titles of the time ?

    Parents got me 2 years of Family Computing back then; the Apple ][ programs were always lame compared to C-64 :(