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MAME To Become GPL?

BigJimSlade writes "The 'What's New' file for the latest release of the Multi Arcade Machine Emulator (or MAME, as it is more affectionately known) states that the developers/maintainers are considering re-licensing the not-so-open source code under the GPL/LGPL. Currently the source is under a slightly restrictive licence that prevents modifications to certain areas of code from being redistributed. (L)GPL source for this project would be quite a boon for devlopers, who could reuse the CPU cores and other key components in other OSS projects."

103 of 281 comments (clear)

  1. But what about the ROM licenses? by mooman · · Score: 5, Interesting

    I don't think many people ever gave much thought to the licensing of MAME itself. I mean, it's nice that it's possibly joining the ranks of the open source movement, but the whole licensing and legality of the rom images I think is a far more restrictive dilemma...

    Now if the games themselves were being made GPL, now that would be some great news!

    --
    In the Portland, Ore area and like card games? Check out: http://groups.yahoo.com/group/portlandgames/
    1. Re:But what about the ROM licenses? by mrseigen · · Score: 5, Interesting

      That would be neat. I think it would be a good idea to start some kind of website dedicated to petitioning arcade companies to release their ROMS to the general public to boot.

    2. Re:But what about the ROM licenses? by mooman · · Score: 5, Informative
      --
      In the Portland, Ore area and like card games? Check out: http://groups.yahoo.com/group/portlandgames/
    3. Re:But what about the ROM licenses? by Tseran · · Score: 4, Insightful

      The biggest problem with some of the ROMs, even though a lot are Abandonware is that some game makers are realizing that we want to play these old games and are releasing them as packages like Nameco Museum on the GBA and the Pac Man collection too. Who knows, other games may appear this way too.

      --
      .sig: It's what's for dinner.
    4. Re:But what about the ROM licenses? by Brendan+Byrd · · Score: 2

      Okay, how about some sites that have actually had some success with getting games put into the public domain? I know the id Software and a few other companies do it, but that's just because of their own free will, not because a petition convinced them to.

  2. OT - How many Roms are legal? by teamhasnoi · · Score: 4, Insightful
    How many out there actually use Roms they have the licence to? I'm guessing the number of people who own a Tempest cabinet pales in comparison to the number of Rom files out there.

    Just a thought.

    1. Re:OT - How many Roms are legal? by rendermouse · · Score: 2, Insightful

      About as many legal ROMs as there are Colecovisions still in use.

      --
      "Follow your Bliss." -- Joseph Campbell
    2. Re:OT - How many Roms are legal? by Anonymous Coward · · Score: 2, Insightful

      ...but how many people WOULD buy legal ROMs if the ROMs were made legally available?

      To me, ROMs are they same legal gray area as abandonware. People pirate because they have no realistic legal options. Present them with what they want for a reasonable price, and watch the piracy disappear!

    3. Re:OT - How many Roms are legal? by DdJ · · Score: 5, Insightful
      To me, ROMs are they same legal gray area as abandonware.
      Abandonware is not in a legal gray area. Pirating abandonware is just as illegal as pirating a $50000 software package. If you must, say it's in a moral grey area (in which case I simply won't agree with you), but don't kid yourself, there's absolutely no legal grey area.
    4. Re:OT - How many Roms are legal? by DdJ · · Score: 4, Informative
      Sure there is. The concept is known colloquially as squatters rights. If you abandon real property, other people can come along and "steal it" if they settle down on it and improve it.
      That applies to land, buildings, and the like. There is no related concept for intellectual property.

      There is no legal grey area here.
    5. Re:OT - How many Roms are legal? by RevAaron · · Score: 2

      The USC? Would that mean the United States Constitution? If so, where is it does it state that abandonware is OK to use against the original license? Or that there's a difference between a piece of software that costs $50k and a game? I'm dying to know- sounds like an interesting part of the USC that they skip over in High School civics classes, but seems like it'd grab the students' attention!

      --

      Working toward a usable PDA environment in the spirit of Newton OS: Dynapad
    6. Re:OT - How many Roms are legal? by drinkypoo · · Score: 3, Insightful
      I'm sorry, how does this follow? I have a colecovision and a handful of games, that doesn't entitle me to run anything other than THOSE versions of THOSE games in mame.

      Also, I think that at this point more people own arcade machines than people use their colecovisions. I mean, I don't use mine at all, the controller is a suck. Ditto for my intellivision, atari VCS, super pong, atari jaguar, or most of the other video game systems I own.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    7. Re:OT - How many Roms are legal? by rodgerd · · Score: 2

      But there should be...

    8. Re:OT - How many Roms are legal? by cpt+kangarooski · · Score: 4, Interesting

      Sure there is. Unless there's a discovery rule in play, the statute of limitations on copyright infringement is something like what, 2 years? 3?

      It won't give you good title like adverse possession will, but it's basically the same thing if you don't plan to redistribute.

      Incidentally, adverse possession also applies to physical objects, although then there typically is a discovery rule in play, IIRC.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    9. Re:OT - How many Roms are legal? by Cyph · · Score: 2

      Frankly, I don't have a license to any of the ROMs I use. And I have 4.6Gb worth of MAME ROMs stored on CDs.

      I figure, with the thousands of dollars worth of quarters I dropped into the evil arcade machines, I deserve to at least be able to play arcade games in a small window with a Gravis Gamepad. It's not quite the arcade experience, but it sure is fun. :)

    10. Re:OT - How many Roms are legal? by enrico_suave · · Score: 3, Informative

      >I have a colecovision and a handful of games, that >doesn't entitle me to run anything other than THOSE >versions of THOSE games in mame.

      actually, no... it might give you license to run those game images in MESS's colecovision emulator... but unless you have the ARCADE PCB you only making yourself feel better about your piracy... Of course you're still better than me... I don't even have the colecovision carts of the games in my MAME cabinet... *Shrug*

      e.

      --
      Build Your Own PVR/HTPC news, reviews, &
    11. Re:OT - How many Roms are legal? by EvanED · · Score: 2

      The statute of limitations on copyright infringement is 5 years.

    12. Re:OT - How many Roms are legal? by cpt+kangarooski · · Score: 2, Informative

      Ah -- actually we're both right.

      The statute of limitations on CRIMINAL copyright infringement is 5 years; the statute of limitations on CIVIL copyright infringement is 3 years. 17 U.S.C. 507 (2002).

      (I.e. the gov't has 5 years to get you, the actual copyright holder has only 3)

      Thus, assuming there is no discovery rule (too lazy to check) you need only get away with it for a while. Once the clock runs out, welcome to The Perfect Crime. Population: you.

      I don't recommend it. But this is almost exactly how adverse posession (aka squatter's rights) works.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    13. Re:OT - How many Roms are legal? by EvanED · · Score: 2

      OK, thanks for the clarification.

    14. Re:OT - How many Roms are legal? by DdJ · · Score: 2
      I think there is a difference. The $50K software package is being sold. I could purchase it if I wanted. However, it's not possible to purchase the ROMs used in MAME even if you wanted to.
      While that may be justification for saying there's a moral grey area, that has absolutely no bearing on the legality of the act at all.

      And still, the owners of the ROMs are still using them and making money off them. They're being sold in emulators for other platforms, like the GameBoy Advance. Those vendors have a vested interest in making sure the original is not available, so that more sales of the emulated versions occur.
  3. Stealing code is easy by krog · · Score: 4, Interesting

    It's nice that MAME is going open-source, but the code has been there to steal all along. There were parts to which modification was illegal, but plenty of developers went ahead and did just that, forking their own versions. Maybe now the version forks can be reintegrated into the MAME mother tree.

    (I don't remember the names of these forks but a Google search should pick a few up)

    1. Re:Stealing code is easy by Pr3d4t0r · · Score: 4, Informative

      Maybe there wouldn't have been as many forks if communication with the "official" MAME developers hadn't often feel on deaf ears. Granted this was a long time ago, But I don't remember enjoying much of a dialog with the MAME folks back when I was dinking around with BeMAME. I ended up staying inside the lines for the most part, but a few minor changes here and there (header file capitalization issues IIRC) would've helped a lot.

      Whatever. Glad to see it opening up. It's fun stuff.

    2. Re:Stealing code is easy by Cryptnotic · · Score: 3, Interesting

      AdvanceMAME is a good example. They modified video output to make it tweak a standard VGA card to output signals which are compatible with arcade monitors. It wasn't really cross-platform though.

      I think the thing that the MAME people objected to most was the emulation of more modern recent games.

      --
      My other first post is car post.
    3. Re:Stealing code is easy by Olivier+Galibert · · Score: 2

      All header files capitalization issues have been fixed though, and any remaining are considered bugs. There is a stray '\' in 0.62, but it's considered a bug too.

      OG.

  4. This would be great news if....... by SiliconJesus101 · · Score: 4, Interesting

    The developers were able to add back the gambling type (fruit machines, blackjack, poker, etc.) games. I think the main reason for the source not being under the GPL was because of a) Nicola not liking the gambling games and b) The fear that the newer and still for sale Capcom, NeoGeo, and other roms may be added by someone causing pircay of new software. I do agree with not adding in current games that are still making money for their copyright holders. The crime of owning ROM images you do not own is still just as illegal regardless of their age unless the copyright has expired. I think the intentions of not emulating newer games was to help MAME "fly under the radar" of the IDSA. As for the non-emulation of gambling type arcade games...well...it's a shame that someone would STOP others from adding that to the source.

    --

    "The strong will do what they want, the weak will do what they must."
    -Thucydides

    1. Re:This would be great news if....... by Olivier+Galibert · · Score: 3, Interesting

      You think wrong. Other people add the recent games whether we want it or not, and we don't care when other versions add the gambling game, we'll just keep not supporting them because they're not considered video games.

      BTW, if you're curious, what makes the difference between video games and gambling games for us is whether skill can make a difference. In gambling games, all is decided by the return ratio the operator set in the configuration, and you can't change the results, whatever you do (modulo bugs in the software if there are any exploitable).

      OG.

  5. Will we have to call it.. by grub · · Score: 5, Funny


    ..GNU/MAME ?

    --
    Trolling is a art,
    1. Re:Will we have to call it.. by BlueGecko · · Score: 5, Funny

      Actually, while the FSF has not proposed that name, Microsoft proposed one very similar, although they spelled it incorrectly as "MAIM GNU."

    2. Re:Will we have to call it.. by Gridle · · Score: 5, Funny
      RMS already calls it "NAME". I'm not kidding.
      From: Richard Stallman <rms@gnu.org>
      Subject: Re: MAME going GPL!?
      Date: Fri, 11 Oct 2002 00:41:15 -0400

      I hope they change the license of NAME, because the current license is not free. It is also self-contradictory.

      [lengthy bit about the word "free" that is pointless to reproduce here]
      Maybe it's the viral nature of GPL. The mere thought of moving to GPL makes you lose all control. ;-)
    3. Re:Will we have to call it.. by GunFodder · · Score: 3, Interesting

      How about just GAME? I guess that would get confusing pretty quickly.

  6. I never knew this was a problem to begind with... by Blimey85 · · Score: 4, Interesting
    It was my understanding that the main licensing problem was with the ROM's and not the MAME software. How does one go about getting a license to a ROM? If you could find the an actual cartridge for the game you wanted to play (if it was on a cartridge to begin with), would that give you the right to play it on your computer? I guess it would. Owning it in cartridge form should allow you to play it however you damn well please as long as you aren't making copies and all that other stuff.

    But what if you can't find the cartridge or what if it was never on a cartridge? Some ROM's came from consoles right? So how would you license one of those? I think there needs to be a consolidated effort to petition the companies who own the rights to the games in question and beg/plead/threaten/nag/etc until they release their games under the GPL or some other license that would allow us to play them without having to keep an eye out for "the man".

    --
    How is it that one careless match can start a forest fire, but it takes a whole box to start a campfire?
  7. Re:A good idea by gl4ss · · Score: 2

    there's a mame version, misfitmame, that's meant for simulations and other stuff not included in mame itself, like gambling games and stuff like that.

    now i don't know if it interferes with the current model though.

    the part of the license that's the 'needed' part vs. gpl/lgpl is that it prohibits you from distributing it along with roms. (iirc)

    --
    world was created 5 seconds before this post as it is.
  8. Open source vs Free software by Anonymous Coward · · Score: 5, Insightful
    MAME was always open source. Saying it was "not-so-open" isn't true. All the source was free to download and look at. That's open source.

    MAME was free software, but only free as in beer. It wasn't free as in speech. The change to (L)GPL would make it free software.

    Sorry about the anonymous post. When I try to make a subtle point, I always get "-1 overrated" by people who don't read carefully. I don't know why I let the bother me, since I still gain unneeded karma.

    1. Re:Open source vs Free software by jbn-o · · Score: 5, Insightful
      MAME was always open source. Saying it was "not-so-open" isn't true. All the source was free to download and look at. That's open source.

      No, MAME was never Open Source because MAME's license was never approved by OSI, and no, merely seeing the source code is not all there is to Open Source (as the Open Source definition points out in the first sentence). It's easy to arrive at that misunderstanding however, many people merely take the definitions of the words "open" and "source" and arrive at that conclusion.

      For a more thorough understanding of the differences between the Open Source and Free Software movements, I encourage you to read the definitions of both terms and this essay because it does not address one movement or the other by name calling like the OSI's FAQ does.

    2. Re:Open source vs Free software by Frank+T.+Lofaro+Jr. · · Score: 3

      Open source requires the user be given certain rights, not just access to the source.

      Keep your Stallmanesque ranting about "free software" versus "open source" out of the rest of the Linux community, it is divisive.

      --
      Just because it CAN be done, doesn't mean it should!
    3. Re:Open source vs Free software by man_ls · · Score: 5, Interesting

      I disagree with you there...

      Open source means, to me, that they let you look at it, download it, mess with it, etc.

      Open Source (capitals) means the political licenses put out by OSI/FSF as a way of influencing developers, to try and get their licenses rendered legally enforceable.

      I personally think that OSI is almost as bad as ICANN is, but there is a lot more need for OSI than there is for ICANN. Just, the implimentation if it should be different.

    4. Re:Open source vs Free software by Hope+Thelps · · Score: 3, Interesting

      It's easy to arrive at that misunderstanding however, many people merely take the definitions of the words "open" and "source" and arrive at that conclusion.

      And realistically, the OSI can hardly be surprised. They started out by claiming that a different term should be used than "Free Software" because "Free" was ambiguous, ao instead they felt it should be called "Open Source", which is no less ambiguous at all if you're using the term to mean something other than just that the source is available. I've always wondered whether any of the people claiming this believed what they were saying. It's hard to see how they could have done. Not that I have a major problem with either term, just the reasoning given was... unconvincing.

      --
      To summarise the summary of the summary: people are a problem. ~ h2g2
    5. Re:Open source vs Free software by man_ls · · Score: 2

      I don't often reply to this kind of thing, but...

      OSI uses "Open Source" as it's "trademark" slogan. If you here about an Open Source program, you can safely assume it's probably an xGPL licensed program, approved by OSI/FSF.

      OSI doesn't use "open source" meaning "the developer gives you his code for whatever purposes you want to do with it, as long as he maintains the copyright" (Frequently, it is even just "do whatever you want with this code")

      It's all about recognition...you have to recognize the difference in the words (in this case the capital letters) and take from that the political issues of the license, or lack of them.

  9. Re:Legal? by sweetooth · · Score: 3, Insightful

    For those of us that do have boxes of cartridges filling up storage sheds or closet space emulation makes perfect sense. The fact that the majority don't have the carts doesn't mean emulation isn't usefull for those of us that do have carts. Personally I use MESS more than MAME, but that's simply because I have more old console carts than anything.

  10. Re:Why was it not under the GPL to begin with? by aridhol · · Score: 4, Insightful
    Is there any reason that everything must be GPL'd?

    <RANT>
    Why is it that every time a project announces that it is changing it licensing to be GPL, somebody has to ask why it wasn't before? Why does it matter? Really? Who cares why it changed, why it wasn't GPL before, or even that it is GPL now?
    </RANT>

    --
    I can't say that I don't give a fuck. I've just run out of fuck to give.
  11. GPL benefits by Alethes · · Score: 2

    I'm not a gamer at all, so the product really means very little to me, however, I wonder if releasing MAME as a GPL product will help ensure the life of the product if one of the game manufacturers were to have the core group shut down because of some DMCA-type infringement.

  12. You missed the point of my question by burgburgburg · · Score: 2
    I'm not a "Everything must be GPL'd" person.

    Since they are planning it now, I was wondering if there were reasons they had avoided it up until now.

    Other posts suggest that they were trying to restrict the introduction of a) gambling software and b) code that would allow the pirating of current arcade games. They further suggest that this was done to avoid legal complications on this program. This all begs the question: what has changed that they feel comfortable GPL'ing it now?

    1. Re:You missed the point of my question by Sycraft-fu · · Score: 3, Interesting

      It might just be they wanted more control up until now. I've seen some projects go form totally closed source to totally open (as in public domain) source. It's a matter of what the author feels like. For example Zsnes was orignally closed source, binary only release. I don't know whay, that's just what the authors wanted. Later, they decided they'd rather open it up, I believe under the GPL. They just reached a point where they didn't care about control, and wanted more people helping on the project and so opend it up.

  13. Re:MAME is basically useless by OAB · · Score: 2, Informative

    Except MAME predates MAME.DK by several years....

  14. Then why was it removed from the GPL? by burgburgburg · · Score: 2

    If versions 0.22 through 0.26 were under the GPL, why was it removed from under the GPL for versions 0.27 through 0.61?

    1. Re:Then why was it removed from the GPL? by Olivier+Galibert · · Score: 3, Informative

      The initial reason is that one of the cpu cores added in 0.27 had a gpl-incompatible license.

      OG.

  15. Re:Mame Going OpenSource by brandorf · · Score: 3, Informative

    Actually I read a ruling that ROMS are legal ony if you have the actual media the roms came from. i.e. the ROM chips (or things like the MVS cart that Neo-Geo used). If you meant cartriges as in having the NES version of Galaga allows you to play Galaga in MAME, that's still illegal, oddly enough. Though owning things like the Playstion Namcomuseum does allow you to do this, because the Roms are included on the CD.

    --


    Bork Bork Bork!!
  16. Re:Why was it not under the GPL to begin with? by DarkZero · · Score: 5, Interesting

    Was there any reason why it was started with the other license scheme? Are there any unique reasons why it should not be GPL'd?

    The reason that it started with the different licensing scheme was basically control. The MAME developers wanted to have as much control of the program as possible while still staying open source. This way, they could make decisions for the majority of the MAME programs out there, such as not letting gambling games or new games for old hardware (specifically new Neo-Geo games) appear in the program, as well as keeping MAME from appearing in a commercial product and thus increasing its profile in the gaming industry.

    Basically, they wanted to keep MAME as low profile as possible by keeping it out of commercial products and under the radar of companies whose games they emulate, such as SNK/Playmore or Capcom. Why they're considering GPLing it now when none of those issues have been resolved is beyond me.

  17. Re:MAME is basically useless by Mitchell+Mebane · · Score: 2, Informative

    Foo! You ain't never heard of IRC! /me heads to #romland on EFNet

    --

    The roots of education are bitter, but the fruit is sweet.
    --Aristotle
  18. Clearly the GPL *IS* viral! by Dawn+Keyhotie · · Score: 5, Funny
    Clearly the GPL must be a virus, a cancer, a Pac-Man! What else could explain the continuing barrage of both open and proprietary software converting to the GPL/LGPL? Is RMS twisting their arms? Holding their children for ransom? Asking too many rhetorical questions?


    Hah! You never heard of a software package spontaneously converting from GPL to the revered and exalted Windows EULA, have you? Proof that Windows is NOT viral, cancerous, or Pac-Man, and is therefore infinitely superior! So There, GPL weenies!


    Now I will prove which cup contains the Iocaine powder! [sip] Bwahahahahaha! Bwahahahahaha! Erk...

    --
    "The only good windmill is a tilted windmill."
  19. That's half the answer there by burgburgburg · · Score: 2

    Thank you very much. But assuming all of that is the case, we're left with the big puzzler: what has changed so that they suddenly feel comfortable re-releasing it under the GPL/LGPL?

    1. Re:That's half the answer there by DarkZero · · Score: 2

      Someone else suggested that they might have felt the recent (last six months or so) salvo of gaming industry lawsuits/cease & desist orders that's come after Mame.dk, Zophar.net, Lik-Sang, and many less known chip manufacturers and backup providers turning their way and wanted to GPL MAME to keep the project alive if that should happen. This sort of makes sense, since even though the source for MAME is already available to the public, the current license doesn't contain the same spirit of "Continue this project NO MATTER WHAT! It's what its creators want you to do!" that the GPL does. It's possible, but sort of unlikely.

      A second possibility is that they just decided to stop pretending that their fully legal project is some sort of illicit speakeasy operation. The MAME developers and the proponents of MAME have always tried to stay under the radar and away from any possible lawsuits from the gaming industry, but that's getting sort of stupid as MAME has pretty much become a household name among gamers and tech geeks and has been referred to repeatedly in national (US) gaming magazines.

      The last possibility is that they simply took more of a liking to free software than they did in the past. Maybe they went from Lapsed Catholics to Born Agains, y'know?

  20. Legality of Emulating ROMs you own under copyright by Nathanbp · · Score: 3, Informative

    I don't know about arcarde ROMs, but all console games come with a license that says that you cannot make any copies of the game, including for back-up purposes. So even if you own the game, it might now be legal to emulate on the computer.
    See here for Nintendo's policy.
    Or try a google search for emulation legal

  21. Re:Legality of Emulating ROMs you own under copyri by DarkZero · · Score: 2

    Nintendo claims that all emulators and ROMs are illegal and sends cease and desist letters to sites like CrackerJap just for mentioning Pokémon in their meta tags. Their statements about the laws of various countries are self-serving bullshit, not the word of a lawyer or a judge.

    Also, I could be wrong, but I do not remember any court case that has tested the legality of the "licenses" in console video game manuals. Hell, EULAs haven't even been thoroughly tested in court yet!

  22. Re:Legal? by sweetooth · · Score: 2

    For most gameing I prefer a PlayStation or Playstation 2 style controller and of course there are ways to use them with a PC. USB Adapter I've seen several sites that show you how to hack older controllers to match a serial port or a gameport.

  23. They probably forgot they even owned it by yerricde · · Score: 3, Interesting

    Even if the company doesn't exist anymore, SOMEBODY probably still has the rights to the software.

    If the game's publisher has been out of business for more than ten years, and the publisher was not bought by IDSA, it's pretty safe to assume that whoever owns the game's copyright doesn't even know he owns it. The chance of the copyright owner actually finding out about your piracy and taking action are about the same as the chance of a software patent holder doing the same on a random original program.

    Just look at "Zero Wing", an old arcade game. Toaplan, its publisher, has been out of business for a long time. Had the company who bought Toaplan's copyrights known about the song and music video that sampled parts of "Zero Wing", then we probably would have seen legal sparks fly a couple months into the "All Your Base" craze. But we didn't.

    --
    Will I retire or break 10K?
    1. Re:They probably forgot they even owned it by RevAaron · · Score: 5, Interesting

      What does it matter if someone sued over it? It's still illegal. [1] Often enough, people jaywalk in front of cops without getting thrown in jail. Does that mean the government has changed their mind? No. It's just not worth persuing.

      In many cases, someone still owns the rights to particular abandonware, and even if a bunch of warez kidz think it's unfair that they can't use some company's refuse doesn't mean it's not illegal. A couple years ago, a bunch of NeXT cube users offered to pay the full retail price for the current WP8 for a copy WordPerfect for NeXTSTEP, but they were declined. Told that while they still owned the rights, they weren't interested in selling them, and reminded these folks that they couldn't let them give it away either. The leader of the group told WP in his contacts that he was goign to give his pals his copy of WP for NS then. They never brought the BSA over to his house or sued him, even though WP acknowledged what he was doing was illegal and going against their license and "rights."

      [1] Not that it bothers me.

      --

      Working toward a usable PDA environment in the spirit of Newton OS: Dynapad
    2. Re:They probably forgot they even owned it by Hrothgar+The+Great · · Score: 2

      Yes, I totally agree with you that it is illegal. My point to you is - who cares? Why should I define all my actions strictly by what is legal? Is it absolutely necessary that I adhere always and in every conceivable situation to a set of codes put forth by "the government"? Wouldn't I be wiser to decide for myself what contitutes decent behavior, especially if there are virtually no consequences in doing so from the authority?

      I don't see anything morally wrong with copying old games which can no longer be bought. I do not deny that such a thing is illegal. But I just don't give a crap about that.

    3. Re:They probably forgot they even owned it by fferreres · · Score: 2

      It is illegal, but not inmoral. It's not so bad. What, I played some 1943 in my computer? What a sin for crist sake.

      And extreme example obut legality would be this: suppose someone got really rich, and bought 99% (technically possible) of the earth surface. And that they don't want to rent it or let people to touch it. Imagine the consecuences. The real thing is law is not right or wrong, it's some concensus and rules that get influenced by oposing forces. Law is not ethical or unethical. It's just a rule that the people with power (be them citizen representtives, companies, etc) managed to dictate.

      I don't mind breaking the law if I don't agree with it and there's not a big punishment. I tend to even refrain from doing what i think is inmoral or unethical, even if the law allows me too. And some people would not mind doing everything that can't get them convicted because the law does not (yet) prohibit it.

      So I don't feel bad playing some 1943 for now, thanks. And am not a bad guy. And some peopl out there abiding and twisting the law should.

      --
      unfinished: (adj.)
    4. Re:They probably forgot they even owned it by RevAaron · · Score: 2

      Legality does not dictate morality, at least not for me. My point wasn't that being illegal things is bad, but that it's still illegal and could technically get you in trouble. You can't depend on the good will or apathy of companies forever, eventually it might bite you in the ass. I often eschew laws, but no matter how little you care about a law, you can't make it disappear just because you don't agree with the flawed ethics or logic behind it. Myself and many others see no ethical problem with cannabis consumption provided they're not hurting anyone else, but it doesn't stop millions of people from getting thrown in jail for posetion.

      --

      Working toward a usable PDA environment in the spirit of Newton OS: Dynapad
  24. Re:Why was it not under the GPL to begin with? by ChaosDiscord · · Score: 2
    Who cares why it changed...that it is GPL now?

    People who are interested in reusing parts of code. (MAME has heavily optimized versions of several filters designed to make bitmaps scale up better and also has processor emulators for a number of processors). Also people who are interested in reselling the code (perhaps Atari would be interesting in rebranding MAME and selling a "Classic Atari Arcade Games" package). And finally people who insist on running exclusively Free Software on their computer.

    Maybe you don't care. That's fine. But the fact that people are asking (And that timothy decided to post it) suggests that some people do care.

  25. Re:Why was it not under the GPL to begin with? by jericho4.0 · · Score: 2

    I agree with your sentiment, but I think the OP was asking if there was a technical or other reason for not alowing some of the code to be modified, seeing as the rest was open. At least that's how I read it. Anyone know?

    --
    "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
  26. Re:MAME is basically useless by Maul · · Score: 2

    Uh, mame.dk might have been a really easy way to get roms, but anyone who was relying on it being up forever was kidding themselves. When I first saw it I thought it was too good to be true, and it was.

    Roms can be obtained through other channels.

    But seriously, if copyright holders actually released their old games in a format accessible to PC users, there would be no need for MAME.

    The reason I use MAME is not to get free games, it is to play old arcade games that I can't play anyomore. The once-in-a-while arcade compilation for Playstation doesn't account for the multitude of games out there.

    --

    "You spoony bard!" -Tellah

  27. You bring up a good point... by bhsx · · Score: 3, Interesting

    You do have the right to play the rom from a cartridge you own on your computer. I was feeling kind of dirty because I spent a week(yes, a week... It was a single 735MB zip file containing two nero image files and a cracked gta3.exe) downloading GTA3 for PC off of FastTrack. Then it occurred to me that I SHOULD be able to play the PC version, as it is essentially (but not literally) the same intellectual property as the PS2 game, which I own (or have purchased the right to play). The only reason I spent the time downloading it is because of the growing gta3 mod community; something you can not take advantage of on the PS2. BTW, it works beautifully and the mods, for the most part, are super sweet.

    So, am I right? If I'm not right, than do the people who own those old cartridges really have the right to play the roms in mame?

    --
    put the what in the where?
    1. Re:You bring up a good point... by Sycraft-fu · · Score: 2

      Your situation is a little different. GTA 3 for the PC is a different product. It runs different code to play, even if the results is the same. Hence, what you are doing is techincally illegal.

      However, thus far, backups of ROMs appear to be legal. You are allowed to space shift media (ie make a backup copy, copt a CD to tape, etc) and that's all you are doing with a ROM of a cartrage you own. It is simply a copy that resides on your computer. Using an emulator is not relivant to the discussion since it's the data of the game that matters.

    2. Re:You bring up a good point... by blincoln · · Score: 3, Insightful

      Then it occurred to me that I SHOULD be able to play the PC version, as it is essentially (but not literally) the same intellectual property as the PS2 game, which I own (or have purchased the right to play).

      I would buy this if you were talking about having a tape copy of a DVD you own, because the film only gets made once.

      However, the same game for different consoles means spending development time on all of the versions. They're the same game, but different products.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
  28. Enforceable? by yerricde · · Score: 2, Interesting

    all console games come with a license that says that you cannot make any copies of the game, including for back-up purposes.

    In the United States, the backup law (17 USC 117) gives the owner of a copy the right to make those copies and adaptations necessary to run a program. The Betamax and Diamond Rio precedents give the owner of a copy the right to time-, space-, and format-shift a copyrighted work. And no, I did not see the "EULA" printed in the manual before I handed over the cash at Best Buy, so I don't think it's all that enforceable in a court of law.

    See here for Nintendo's policy.

    That's a publisher's official line, and it includes no citations of any court cases that support the company's position.

    --
    Will I retire or break 10K?
    1. Re:Enforceable? by TobyWong · · Score: 2

      Same thing in Canada, you are allowed to make a backup copy by law. Nintendo can suck a fat one.

      --
      - Toby
    2. Re:Enforceable? by Creepy · · Score: 2

      I admit, I know nothing about consoles, but if they use encryption of any sort, it is illegal to decode the backup with anything other than the original decrypter (the console itself) by current US law (the still living DMCA). This is why many CD manufacturers want to sell encrypted CDs - you can't use them in your RIO because decrypting them without the original decryption device is illegal (changing them into a different format is legal, however, as long as you leave the encryption intact and that player has a legal decrypter). So far, this has held up in court.

      Nintendo could claim their cartridge format is an encrypter, even if it doesn't use any sort of encryption software. This has been done in court, as well, but I don't remember what the results were (I think the suing company lost, though, which is good).

      As for most EULA's, they state that if you use the software, you agree to the terms stated in the EULA, whether you've read them or not. I think if they could prove the EULA came with the package and you saw it, they would win in court (court has a tendency to favor prosecution, from my limited experience). Most PC software places the EULA in the installer exactly for this reason - so you can't claim you didn't see it. You might win if you claim you don't remember a EULA coming with that particular package (who does?) or that the legalese was too complex for you to understand (hey, it's worked before, but unfortunately not against the worst offender, the IRS).

  29. MAME was not open source by Goonie · · Score: 3, Informative
    "Open Source" does not just mean "free to read the source". Most people use it to mean "distributed under an OSI-approved license". OSI approval is granted on whether the license meets their "open source definition" - which is actually all but identical to the Debian project's definition of "Free Software" and very similar to the GNU project's definition of free software.

    Though the philosophies behind "open source" and "free software" are divergent, a piece of software that is open source is almost always free software (the only difference is on the margins, where OSI accepts a couple of more onerous licenses than RMS is prepared to).

    --

    Any sufficiently advanced technology is indistinguishable from a rigged demo
    --Andy Finkel (J. Klass?)
  30. The best thing about this by vslashg · · Score: 2, Funny

    It'll be bad news for the video game companies if MAME is re-released under the GPL. Loading a video game ROM into MAME is just like linking, and since the GPL is viral...

    Woo hoo! Cough up the Pac Man sources, Namco!

    (Heh.)

  31. Blackjack is a game of skill. by yerricde · · Score: 2, Insightful

    BTW, if you're curious, what makes the difference between video games and gambling games for us is whether skill can make a difference. In gambling games, all is decided by the return ratio the operator set in the configuration

    Not for blackjack. Blackjack is a balance between skill and chance, just like Tetris (which MAME currently emulates). A player who know what he doing can beat the dealer pretty reliably in four-deck blackjack.

    Outside the realm of coin-op games, is "Casino Kid" a video game?

    --
    Will I retire or break 10K?
    1. Re:Blackjack is a game of skill. by Olivier+Galibert · · Score: 3, Insightful

      A fair video game version of blackjack would be beatable. What makes you think the video gambling games out there are anywhere near fair? Especially when the people programming them tell you to never, ever play them?

      OG.

    2. Re:Blackjack is a game of skill. by tuffy · · Score: 2
      Not for blackjack. Blackjack is a balance between skill and chance, just like Tetris (which MAME currently emulates). A player who know what he doing can beat the dealer pretty reliably in four-deck blackjack.

      The beat-ability of a title isn't entirely relevent, however. Gambling titles (defined as those games that payout money) aren't going to wind up in actual arcades. And since MAME only emulates arcade games, gambling titles will have to settle for their own MGME or some such emulator. Anyone is free to write one, but don't expect it in MAME.

      --

      Ita erat quando hic adveni.

    3. Re:Blackjack is a game of skill. by AndroidCat · · Score: 2
      I'll tell you that a number of video poker games were definitely rigged. In fact, I think I once did a mod to change the "payout" settings. With all the various chip sets for those games and all the knock-off copies, I wouldn't trust any of them. (Legal gambling machines might be a different story.)

      But if you're trying MAME, you could try Intrepid by Nova Games. My initials are 4th in the starting high score list. (1982 hardware, only 8 sprites.) It was a conversion from "Portman" if you want to see a really bad game.

      --
      One line blog. I hear that they're called Twitters now.
    4. Re:Blackjack is a game of skill. by AndroidCat · · Score: 2
      Ah, but you have to understand how the illegal gambling with those bar-top arcade games worked. After someone had been playing, they could "cash out" their credits, and the owner would zero the machine.

      Only known regulars would be allowed to do this, and it was done quietly. Of course, the owners didn't like giving money to people, so the games cheated like hell.

      --
      One line blog. I hear that they're called Twitters now.
  32. Legal Copy of Star Trek by Picass0 · · Score: 4, Interesting

    I own a sit down Star Trek - Strategic Operation Simulator. The game is in working order (but needs some work on the monitor). As an owner of the original ROMs, I consider MAME to be my Fair Use backup. I am legally using the ROMs for that game.

  33. Some background information of MAME going GPL by Gridle · · Score: 5, Informative
    Damn, I expected to be able to submit this story for some quality karma whoring. Oh well, even I tend to forget things when updating mame.net at 4 am. ;-)

    One of the reasons for our own license a long time ago was to deter those who wanted to make a quick buck from selling MAME (together with illegal ROMs). It worked reasonably well - the presence of this deterrent was enough to prevent at least some of them. Even though the reality is that selling the ROMs is illegal, moving back to GPL would open us to that sort of abuse again. You must have seen the banners and popups advertising DVD to CD copy programs for a low price of $49,95 - guess what, they are nothing but GPL'd software (MPEG-2 decoders and MPEG-4 encoders) slapped on a CD. Moreover, in the case of legal trouble, it would be easier to target the original authors than those who are redistributing the illegal material. In short:

    Step 1. GPL MAME

    Step 2. ?

    Step 3. Profit!

    The legal uses of MAME (together with legal ROMs) have been explicitly allowed previously (see the Capcom Classics CD), and it has been made clear that MAME itself isn't for sale, rather just a license for the game ROMs and a free copy of MAME on top.

    Of course, we've had a fair share of problems because nobody is willing to try to enforce our current license on the most visible license violators, who currently do not redistribute the full source code changes: MAME32K (Kaillera) and the other MAME32 (not to be confused with the "right" MAME32). GPL would probably help here to force the source changes open, or to end the development of these particular derivative works. GPL would also allow us to re-use some non-critical code from other GPL'd projects, but personally I don't see this as a big advantage. Everything can be rewritten anyway.

    In any case, even if MAME were to move to GPL, I don't think the development model would change much. Due to the dubious nature of ROMs, the developer mailing list and archive simply can not be public. A public CVS server would also be quite unlikely due to the support and maintainance nightmare. There haven't been any significant forks (unlike somebody mentioned here - changing one or two lines to remove the OK screen isn't forking) nor are we currently forbidding them - and I don't think GPL would change this situation.

    Oh, and if you're wondering, mame.net is handling the Slashdot effect just fine. In fact, we've served even bigger audiences successfully. Moderators should frown any attempts of gaining karma through cut'n'pasting text from mame.net ;-)

  34. Other sources and MAME Java client... by Cheese+Cracker · · Score: 2

    With the death of mame.dk, mame is effectively worthless. [...] If only there was a standard for running games on multiple platforms, oh yeah... Java.

    You'll find a lot of mame games in alt.binaries.emulators.mame and then there's always Kazaa or whatever favorite P2P you're using...

    And as for the MAME Java client... Here it is.

    1. Re:Other sources and MAME Java client... by Proudrooster · · Score: 2

      Do they make a modern processor that's fast enough to run a Java app that emulates a 1 Mhz Z80 processor?? :)

      I can't image MAME under Java, but those Java guys just never give up.

  35. Re:Now that the source has been opened up by xanadu-xtroot.com · · Score: 2

    Now that the source has been opened up

    It hasn't. They are CONSIDERING it.

    I'd love for someone to prove me wrong

    There, I proved you wrong. Where's my prize? I'll like a tin of that weird goopy stuff from Think Geek. Thanx.

    P.S.
    I'll happily accept one of their Caffine Sampler Packs to not do this to you in the future.

    I'm not above bribery, I'm a parent...

    --
    I'm not a prophet or a stone-age man,
    I'm just a mortal with potential of a super man.
  36. possible use for the code.. by happystink · · Score: 2

    I sure hope it does go GPL, the CPU cores will be a real boon to umm.. umm.. well I'm sure there's someone out there somewhere trying to run linux on an arcade machine.

    --

    sig:
    See the "..for smart people" banners Wired runs here? Look elsewhere guys.

  37. GPL'd code by Eric+Smith · · Score: 3, Interesting
    There's some GPL'd code I wrote in MAME; I've been unhappy about the licensing for a while now. But it's a pretty small amount of code, and I thought the MAME license wasn't *too* awful, so I didn't pursue it.

    I will be quite happy if MAME goes GPL, as it will solve this problem.

  38. The Kaillera.com official response. by soulctcher · · Score: 5, Informative

    First and foremost, the page that contains the version of MAME32K that we "redistribute" DOES have the full source code changes quite visibly available.

    Let me move on to the next point. Kaillera is NOT, I repeat, NOT MAME32K. Kaillera is a client/server application and .dll that allow programs to communicate over the internet that normally would not do so. Emulation is the MOST NATURAL application of the Kaillera solution due to the popularity of arcade/console games, and the interest that people have in playing against real people, instead of the computer.

    You have stated: GPL would probably help here to force the source changes open, or to end the development of these particular derivative works.

    This is a closed-minded view at the effects of moving to the GPL. The simple fact is that true open sourcing of a program with as much interest as MAME would bring more interest to its cousins. Frequently, Kaillera has been attacked by people that have no idea how the open source licensing works. We have also been attacked by MAMEDev members who were instantly jealous at the attention that we commanded when we released new versions of the Kaillera client. This took downloads away from the core MAME project and brought them to our derivitive, MAME32K. Most of the verbal attacks that we have suffered have subsided as people began to realize that we brought people and interest to the MAME project.

    -soulctcher

    (On a more personal note: It does dissapoint me that someone as involved with MAME as you, Gridle, would not do a little homework before tossing accusations towards Kaillera.)

    1. Re:The Kaillera.com official response. by Brad+Oliver · · Score: 2, Interesting
      MAME users, whatever the operating system, usually realize that even though MAME itself is an open source project, not everything is.

      Apparently they do not, judging by how frequently and how stridently you have to make this clarification about the Kaillera library. It's even an entry in your FAQ, which says something right there.

      There are hundreds of pieces of software that are open source that DO NOT have a Mac port.

      This implies that these hundreds of pieces of software are somehow equivalent to Kaillera and/or applicable to MAME. They are not.

      Perhaps instead of trying to persuade us to open-souce Kaillera, you could put that energy into porting more of the readily available software that is out there.

      Oddly enough, porting commercial software to the Mac (games, specifically) is my day job. Porting non-commercial software is what I do in the evenings and on weekends. :-)

      The path of least resistance to a Mac version of Kaillera would be if someone who was interested could download the source and do a port, e.g. open-source. There are other options as well: the Kaillera programmer could do it, or he could hand the code over to a Mac programmer to do. The last option does not imply open-source.

      I do Mac ports for a living; this year alone I've personally done Civ3, Jedi Knight 2 and Star Wars: Galactic Battlegronds, all closed source. Clearly these large companies with lots of trade secrets don't have any hesitation over Mac versions of their very proprietary bits of software, so there's no reason at all why Kaillera couldn't be ported to the Mac even if it stayed closed source and you guys didn't have the time or desire to do it.

      While you're certainly not the only software developers to avoid a Mac version, that does not invalidate any criticism of your decision. Frankly I don't see what the big deal is - the Kaillera faq mentions that you're flirting with open-sourcing it anyway. Given how uptight and defensive this topic makes you, I'd say it's good that you're considering that.

  39. just a game by GunFodder · · Score: 2

    The whole ROM licensing issue is a game of pretend. The users pretend that they have a license for the ROMs they download. They do this using a click-through disclaimer during the download process. Meanwhile the copyright holders pretend that their ROMS have commercial value.

    The reality is that the vast majority of users are stealing ROM data. But this is countered by the fact that the ROMs can't be monetized by the license holders anyway. Which brings up an interesting question: how can you steal something that isn't worth anything?

  40. Re:No difference by Hrothgar+The+Great · · Score: 2

    Now for the simple math. If I distribute 1 ROM image to ten people, and they distribute it to ten people, and the ROM itself was $10, then you are guilty of the same crime as if it was worth $50000. The limit is $1000 retail value, which you achieved when you made or caused to be made the 110 copies of the $10 piece of software.

    Sorry. No way. In your case, the original distributor is only guilty of ten infringements. What the others do with the illegal software constitute completely separate crimes which can in no way be thought of as carried out by the first guy.

    What is this "caused to be made" crap, anyway? You mean like if I instructed the ten people I gave it to to make ten copies each? Then you might have a point.

  41. Re:Mame Going OpenSource by Sancho · · Score: 2

    Strictly speaking, the law doesn't allow you to obtain a backup. You have to make it yourself. Also, the code for the cartridge is much different from the code for the arcade version, so it makes sense that a copy of one wouldn't entitle you to a copy of the other.

  42. Nitpicking... by Wiwi+Jumbo · · Score: 5, Informative

    ....yet I feel it's an important point.

    iD GPL's the source for it's Engine, not the game. The levels, textures, models, even (I believe) the actual game code that says what a rocket launcher does, and etc. are still firmly in the hands of Carmack and all.

    I think theres a group duplicating the original quakes textures and such with "GPL like" replacements.

    --
    Wiwi
    "I trust in my abilities,
    but I want more then they offer"
    1. Re:Nitpicking... by glesga_kiss · · Score: 2
      the actual game code that says what a rocket launcher does, and etc. are still firmly in the hands of Carmack and all.

      Well, they are actually in the hands of the original creators, because all they are are ROM dumps from the original arcade machines. The engine itself emulates the hardware of each machine and simply runs the original ROM code. The information on what hardware each game requires is stored in the engine, not the ROMs.

    2. Re:Nitpicking... by Brendan+Byrd · · Score: 2

      Ahem...this is Quake, not an arcade machine. Where are you getting this "ROM dumps from the original arcade machines"?

    3. Re:Nitpicking... by glesga_kiss · · Score: 2

      Oops, missed the transition from Mame to Quake. That will be the the /. "Treaded" view then... ;-)

  43. INSTANT PETITION! by Anonymous Coward · · Score: 2, Funny

    Dear Taito, Bally, et. al.:

    We the unwashed communistic undersigned readers of slashdot do hereby beseech you to give us, for no consideration whatsoever, financial or otherwise, the right to freely copy certain items of intellectual property belonging to your companies. We understand that this would create a precedent for public ownerships and should future derivative works appear you will not be entitled to one cent of income, but we like getting stuff for free - we don't believe in intellectual property, and you know we'll just copy your shit anyway. So go on, give in to the inevitable.

    (print, sign and mail)

  44. MAME code more useful than you think by almightyjustin · · Score: 3, Interesting
    The MAME code doesn't sound immediately useful, but releasing it under GPL is actually a gold mine, mainly for the CPU and sound cores. I know of several GPL projects that already use the MAME OPL emulation core under special agreements (AdPlug and DosBox); the SN76496 core would be useful for the Sarien AGI Interpreter project...

    Essentially the MAME cores make writing emulators for things much easier because all the really hard work is already done (wanna write a DOS emulator for Linux? take MAME's OPL core, 8086 CPU core, throw on some graphics emulation, and shazam!)

    Emulation in general is going to become more and more important in the future for supporting legacy and closed-source software, so this could be very useful for the open-source community.

    --

    Omnes arx vestrum sunt adiuncta nobis.

  45. Say what you want about MAME... by dasunt · · Score: 4, Insightful

    Sure, there are people who are interested in only piracy, and there are people who are only interested in free games, but in a hundred years, the reason why we will have copies of arcade games from 1975 on up will be because of emulations projects like MAME.

    I don't condone piracy to avoid paying for the latest game or to avoid paying a theater for a movie. But there is a difference between downloading GTA3 and downloading a 25 year old ROM that is not available for commercial sale. Not legally, but ethically.

    (Btw, support Capcom. They are one of the few companies that will sell [some] older rom images)

    1. Re:Say what you want about MAME... by gosand · · Score: 2
      Sure, there are people who are interested in only piracy, and there are people who are only interested in free games, but in a hundred years, the reason why we will have copies of arcade games from 1975 on up will be because of emulations projects like MAME. I don't condone piracy to avoid paying for the latest game or to avoid paying a theater for a movie. But there is a difference between downloading GTA3 and downloading a 25 year old ROM that is not available for commercial sale. Not legally, but ethically.

      AMEN! I used to collect video games, and I know a couple collectors who own a LOT of games. I am talking 300+. These are the enthusiasts who keep these things alive. One of my good friends was involved in scrounging up all the parts and putting together one of the only known working Zektor games at the time. He put it in a standup Eliminator cocktail cabinet, and we used to get drunk as hell and play Zektor and Eliminator until the wee hours of the morning.

      I ended up selling my two standup cabinets because they just took up too much room in my apartment. I still have a cocktail game, and a Galaga cabaret. I have a couple of boxes of boardsets in the garage, containing the games I just couldn't bear to sell (Bubble Bobble, New Zealand Story, Rainbow Islands, Pengo, Elevator Action, Gyruss, Galaxian). If it weren't for the enthusiasts, the people who love arcade games, these things would be extinct. Instead, they are kept alive. So what if I have a CDROM set with all the ROMs on them. Some are legal, because I own the boardsets, but most of them are illegal. Oooooo, lock me up, I am breaking the law. I know some guys who were trying to get side art to restore one of their game cabinets, and they couldn't find it. So they went through the trouble to reproduce it. They were shut down when the game company got wind of it. Sad. Technically, that is illegal, but for Jebus' sake, when did we stop using our brains and rely completely on the "law"? I think there are definitely gray areas. Pac-Man is a part of our collective culture, as are many of the old classics (and not-so-classics). Enthusiasts have done some really amazing things out of love for these games. Like MAME.

      --

      My beliefs do not require that you agree with them.

  46. Some Legal ROMs... by wardred · · Score: 2, Informative

    I believe somebody mentioned this in passing, but it's possible to obtain at least a few legal CapCom ROMs if you buy the HotRod joystick or ArcadePC from HanaHo games. www.hanaho.com. While I'd love to see all the arcade games, past and present, console games, heck any game or piece of software ever created licensed under the GPL or a BSD style license, I just don't think it's realistic to believe this will happen. Nintendo is still releasing Mario Bros. games, and somebody else was correct in mentioning that most game manufacturers have realized that we really would pay to play the old games. They aren't going to GPL them and give up on future revenue for those games, or give up exclusive control of the characters in the games. In that vein, I'd love to see MAME go GPL and more deals such as the Hanaho one where we can legaly obtain old ROMs on CD, even if they're not open sourced. I'd be willing to pay a fair amount if company X said they'd sell a CD filled with ROMs for X amount of money, licensed just like any other game is licensed. Backups are okay, but redistribution isn't. Say 50-200 dollars, depending on how many games were included. A few companies might be willing to totally relinquish control of their games, but I wouldn't count on it.

  47. Did they get permission? by pjl5602 · · Score: 2, Interesting

    Did they get permission from all of the authors to approve the license change of their code? I never heard anything. Granted, my contributions were minor and happened years ago but it would still have been nice to be notified before reading about the license change on slashdot...

  48. Offer must come before consideration by yerricde · · Score: 2

    Nintendo could claim their cartridge format is an encrypter, even if it doesn't use any sort of encryption software.

    The GBA cart edge interface is somewhat of a cross between Intellivision's interleaved address and data bus and IDE's seek-and-read architecture. It uses no "scrambling of data" which is one of the DMCA's requirements for an "access control measure". It uses primarily a checksum validation on a header that contains some basic info about the cartridge and a 156-byte block of constant data. Claiming copyright on constant data in a header isn't a valid method of console monopoly protection (Sega v. Accolade). That ruling allows homebrew software like this to exist.

    I think if they could prove the EULA came with the package and you saw it, they would win in court

    I saw it, and I looked at it, but I don't think it's exactly a binding contract in most U.S. states. A binding contract comes from an offer that is accepted with a "consideration" (that is, an exchange of things of value). Because the consideration was performed (credit card to Best Buy cashier) before I opened the box and saw the offer, the offer is not a valid offer, and there is no binding contract.

    --
    Will I retire or break 10K?
  49. Not unreasonable suggestions by burgburgburg · · Score: 2

    Until the people from MAME announce their reasoning themselves, the issue is unsettled, but these possibilities don't seem to be left field. Thanks.

  50. Re:Where to get the ROMS now? by Shanep · · Score: 2

    Thanks for the link.

    I found tombstones from a usenet google search (should have looked harder in the first place!), and managed to find a guy in my area who'll do it for me.

    Awesome!

    I plan on buying one of these small console size PC's, with a half decent CPU and gfx card with TV out (for the 3D accelerated emulated games) and perhaps a 10gig HDD. Putting Gentoo Linux on it and trying as much as I can to make it look as seamless a arcade machine emulator console as I can.

    Should be fun to do and plenty of fun when it's actually working.

    A couple of gamepads... ; )

    Move over PS2 and X box! I'm completely over all the hyper polygon, driving and fighting games. Give me Twin Cobra, Slap Fight, Wonder Boy, Galaga, etc any day!

    Can anyone recommend from experience a decent little machine to base this on?

    --
    War crimes, torture, lies, illegal spying... Would someone give Bush a blowjob, already, so he can be impeached?
  51. Re:Where in the copyright law is "squatters' right by jedidiah · · Score: 2

    No, but it does define criminal piracy to only include offenses where the infringement has a "value" of $1000 or more.

    This does distinguish piracy of $50,000 applications from $50 games or abandonware.

    Perhaps you should stop reading things so selectively.

    --
    A Pirate and a Puritan look the same on a balance sheet.
  52. Re:Where in the copyright law is "squatters' right by jedidiah · · Score: 2

    That is why I put "value" in quotes.

    --
    A Pirate and a Puritan look the same on a balance sheet.