even for non-programmers
by
Anonymous Coward
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· Score: 3, Funny
Great! I'll print off a hardcopy and stick it on my refrigerator! I'm sure my wife will love it!
Re:even for non-programmers
by
Nexus7
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· Score: 4, Interesting
I guess a "liberal arts" major would be considered the quintessential "non-programmer". Certainly these people profess a non-concern for most technology, and of course, computing. I don't mean that they wouldn't know about Macs and PCs and Word, but we can agree that is a very superficial view of computing. But appreciating an article such as this "leaky abstractions" required some understanding of the way the networks work, even if there isn't any heavy math in it. In other words, the non-programmer wouldn't understand what the fuss is about.
But that isn't how it's supposed to be. Liberal arts people are supposed to be interested in precisely this kind of thing, because it takes a higher level view of something that is usually presented in a way that only a CS major would find interesting or useful, and generalizes an idea to be applicable beyond the specific subject, networking.
That is, engineers are today's liberal arts majors. It's time to get the so called "liberal arts" people out from politics, humanities, governance, management and other fields of importance because they just aren't trained to have or look for the conceptual basis of decision making and correctly apply it.
Re:even for non-programmers
by
jaredcoleman
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· Score: 5, Insightful
Very funny! I agree that the average Joe is still going to be lost with the technical aspects of this article, but the author does generalize...
And you can't drive as fast when it's raining, even though your car has windshield wipers and headlights and a roof and a heater, all of which protect you from caring about the fact that it's raining (they abstract away the weather), but lo, you have to worry about hydroplaning (or aquaplaning in England) and sometimes the rain is so strong you can't see very far ahead so you go slower in the rain, because the weather can never be completely abstracted away, because of the law of leaky abstractions
I've heard a lot of people say that they can't believe how many homes, schools, and other buildings were destroyed by the huge thunderstorms that hit the states this past weekend, or that many people died. Hello, we haven't yet figured out how to control everything! American (middle to upper-class) life is a leaky abstaction. We find this out when we have a hard time coping with natural things that shake up our perfect (abstacted) world. That is what we all need to understand.
Although I used to program as a hobby, my eyes bugged out when I saw this article. It's actually quite interesting; I finally realize why the hell people program in lower level languages.
One point that I think could be addressed is backward compatibilty. I really know nothing about this, but don't the versions of the abstractions have to be fairly compatible with each other, especially on a large, distributed system? This extra abstraction of an abstraction has to be orders of magnitude more leaky. The best example I can think of is Windows.
Re:Informative
by
Bastian
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· Score: 4, Interesting
I think backward(really more slantwise or sideways) compatibility is almost certainly one of the reasons behind why C++ treats string literals as arrays of characters.
I program in C++, but link to C libraries all the time. I also pass string literals into functions that have char* parameters. If C++ didn't treat string literals as char*, that would be impossible.
Re:Informative
by
binaryDigit
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· Score: 5, Interesting
I think it's a mistake to simply say that "high level languages make for buggier/bloated code". After all, many abstractions are created to solve common problems. If you don't have a string class then you'll either roll your own or have code that is complex and bug prone from calling 6 different functions to append a string. I don't think anyone would agree that it's better to write your own line drawing algorithm and have to program directly to the video card, vs calling one OpenGL method to do the same (well unless you need the absolute last word in performance, but that's another topic).
Exactly. The only way to do something more easily or more efficiently is to restrict your scope. If you know something about a particular operation, or if you can make a few assumptions about it, your life because much easier. Take sorting, for example. Comparison sorts run (at best) in Omega(n log n) time. However, if you know the maximum range of numbers k in a set of length n, and k is much smaller than n, you can use a counting sort and do it in Theta(n) time. But what happens if you put a k+1 number in there? Well, all hell breaks loose.
Another example: Java provides a pretty nifty mail API that you can use to create any kind of E-mail you can dream up in 20 lines of code or so. But you only ever want to send E-mail with a text/plain bodypart and a few attachments. So you make a class that does just that, and save yourself 15 lines of code every time you send mail. But suppose you want to send HTML E-mail, or you want to do something crazy with embedded bodyparts? Well it's not in the scope, so it's back to the old way.
In order to abstract you have to reduce your scope somehow, and you have to ensure that certain parameters are within your scope (which adds overhead). And sometimes there's just nothing you can do about that overhead (like in TCP). And occasionally (if you abstract too much) you limit your scope to the point where your code can't be re-used.
And as you abstract you tend to pile up a list of dependencies. Every library you abstract from needs to be included in addition to your library (assuming you use DLLs). So yes, there are maintenance and versioning headaches involved.
Bottom line: non-trivial abstraction saves time up front, but costs later, mostly in the maintenance phase. There's probably some fixed kharmic limit to how much can be simplified beyond which any effort spent simply in displaces the problem.
Re:Informative
by
oconnorcjo
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· Score: 3, Insightful
I think it's a mistake to simply say that "high level languages make for buggier/bloated code". After all, many abstractions are created to solve common problems. If you don't have a string class then you'll either roll your own or have code that is complex and bug prone from calling 6 different functions to append a string.
-by binaryDigit.
You said my own thoughts so well that I decided to quote you instead! Actually I thought the article just "stated the obvious" but that it didn't really matter. When I want to "just get things done", abstractions just make it so that I can do it in a magnitude faster than hand coding the machine language [even assembler is an abstraction]. Abstractions allow people to forget the BS and just get stuff done. Are abstractions slower, bloated, and buggy? To some degree yes! But the reason why they are so widely accepted and appreciated is that it makes life SIGNIFICANTLY easier, faster and better for programmers. My Uncle who was a programmer in the 1960's had a manager who said "an assembler compiler took too many cycles on the mainframe and was a waist of time". Now in the 1960's that may have been true but today that would be a joke. Today, I won't even go near a programming language lower than C and I like Python much better.
-- I miss the Karma Whores.
Re:Informative
by
MrResistor
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· Score: 3, Interesting
even assembler is an abstraction
I have to disagree. Every assembly instruction directly maps to a machine code instruction, so there is absolutely nothing hidden or being done behind the scenes.
Assembly is just mnemonics for machine code. There is no abstraction in assembly since it doesn't hide anything, it simply makes it easier for humans to read through direct substitution. You might as well say that binary is an abstraction; you'd be equally correct.
Also, there is no such thing as an "assembly compiler". There are assemblers, which are not compilers.
-- Under capitalism man exploits man. Under communism it's the other way around.
Re:Informative
by
__past__
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· Score: 4, Interesting
If you're curious, yes, there was a B, but there was not actually an A (or rather, there was, but it was called ALGOL).
Between ALGOL and B, there was BCPL (and CPL before that). Hence there was a dispute whether the language following C should be called D or P (and AFAIK, for each name there were several experimental languages that all didn't succeed), until C++ became popular.
Re:Informative
by
GlassHeart
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· Score: 4, Informative
C++ is not a seperate language from C,
it is merely an incremental improvement
C++ is first of all definitely a separate
language, in the sense that a C++ compiler
will fail to compile legal C code. (Many
compilers accept both C and C++ code, but
must necessarily process them as either C
or C++, not both.) If C and C++ are not
"separate languages", then converting code
from C to C++ or C++ to C must be a trivial
task.
C++ is also a separate language in the sense
that good C++ code (the definition of which
does seem to differ depending on which edition
of Stroustrup you look at) looks little like
good C code. The STL (and templates in
general) and exceptions result in source code
that looks little like C.
it is merely an incremental improvement,
an add-on basically. That's why it's
called C++ and not D.
Stroustrup wrote: "I picked C++ because it
was short, had nice interpretations, and
wasn't of the form ``adjective C.'' in his
own FAQ. No mention of emphasis
on C++ "merely" being an "incremental
improvement".
If you're curious, yes, there was a B,
but there was not actually an A (or rather,
there was, but it was called ALGOL).
Re:Informative
by
GlassHeart
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· Score: 5, Informative
Every assembly instruction directly maps
to a machine code instruction, so there is
absolutely nothing hidden or being done
behind the scenes.
Nonsense. On the 80x86, for example, a
one-pass assembler cannot know if a forward
JMP (jump) instruction is a "near jump"
(8 bit offset) or a "far jump" (16 bit
offset). It must generate code to assume
the worst, so it tentatively creates a
"far jump" and makes a note of this, because
it doesn't know where it must jump to yet.
In the backpatching phase, it may now know
that the jump was actually "near", so it
changes the instruction to a "near jump",
fills in the 8-bit offset, and overwrites
the spare 8 bits with a NOP (no operation)
instead of shifting every single instruction
below it up by one byte.
A multi-pass assembler can avoid the NOP,
but the fact is still that the same JMP
assembly instruction can map to two
distinct machine language sequences. The
two different kinds of JMP are abstracted
and hidden from the programmer.
Typically, assemblers also provide:
Symbolic constants
Symbolic addresses
Macro definition and expansion
Numeric operators and conversion on
constants
Strings
which are all useful abstractions.
Re:Informative
by
GlassHeart
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· Score: 4, Informative
Also, could you give an example of some valid C that isn't valid C++? I have yet to encounter any.
The most commonly-encountered difference is
probably:
#include <stdio.h> ... char *p = malloc(100);
which is perfectly valid (and good) C. It is invalid
C++ because the void * return type of malloc()
must be explicitly cast to (char *). However:
would actually be substandard C. Since C
assumes that an unprototyped function returns
int, forgetting to include stdio.h would
generate an error, which is silenced by the
explicit cast.
Furthermore, the most recent iteration of
ANSI C, known as C99, contains many features
not supported in C++.
The underlying problem with programming
by
Jack+Wagner
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· Score: 5, Insightful
I'm of the idea that the whole premise that high-level tools and high level abstraction coupled with encasulation are the biggest bane of the software industry. We have these high level tools which most programmers really don't understand and are taught that they don't need to understand in order to build these sophisticated products.
Yet, when something goes wrong with the underlying technology they are unable to properly fix their product because all they know is some basic java or VB and they don't understand anything about sockets or big-endian/little endian byte alignment issues. It's no wonder todays software is huge and slow and doesn't work as advertised.
The one shining example of this is FreeBSD, which is based totally on low level C programs and they stress using legacy program methodologies in place of the fancy schmancy new ones which are faulty. The proof is in the pudding, as they say, when you look at the speed and quality if FreeBSD, as opposed to some of the slow ponderous OS's like Windows XP or Mac OSX.
Warmest regards, --Jack
--
Wagner LLC Consulting Co. - Getting it right the first time
Re:The underlying problem with programming
by
binaryDigit
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· Score: 4, Insightful
Well I'd agree up to a point. The fact is that FreeBSD is trying to solve a different problem/attract a different audience than XP/OSX. If FreeBSD was forced to add all the "features" of the other two in an attempt to compete in that space, then it would suffer mightily. You also have to take into account the level/type of programmers working on the these projects. While FreeBSD might have a core group of seasoned programmers working on it, the other two have a great range of programming experience working on it. A few guys who know what they're doing working on a smaller featureset would always produce better stuff than a large group of loosely coupled and widely differing talents working on a monsterous feature set.
Re:The underlying problem with programming
by
jorleif
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· Score: 5, Insightful
The real problem is not the existance of high-level abstractions, but the fact that many programmers are unwilling or unable to understand the abstraction.
So you say "let's get rid of encapsulation". But that doesn't solve this problem, because this problem is one of laziness or incompetence rather than not being allowed to touch what's inside the box. Encapsulation solves an entirely different problem, that is the one of modularity. If we abolish encapsulation the same clueless programmers will just produce code that is totally dependent on some obscure property in a specific version of a library. They still won't understand what the library does, so we're in a worse position than when we started.
Re:The underlying problem with programming
by
Junks+Jerzey
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· Score: 3, Insightful
I'm of the idea that the whole premise that high-level tools and high level abstraction coupled with encasulation are the biggest bane of the software industry.
Now that simply isn't true. Imagine you need to do reformat the data in a text file. In Perl, this is trivial, because you don't have to worry about buffer size and maximum line length, and so on. Plus you have a nice string type that lets you concatenate strings in a clean and efficient way.
If you wrote the same program in C, you'd have to be careful to avoid buffer overruns, you'd have to work without regular expressions (and if you use a library, then that's a high level abstraction, right?), and you have to suffer with awful functions like strcat (or write your own).
Is this really a win? What have you gained? Similarly, what will you have gained if you write a GUI-centric database querying application in C using raw Win32 calls instead of using Visual Basic? In the latter case, you'll write the same program in maybe 1/4 the time and it will have fewer bugs.
Re:The underlying problem with programming
by
gillbates
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· Score: 3, Interesting
Amen.
I can't tell you how many times this has happened to me. After 5 years of programming, my favorite language has become assembler - not because I hate HLL's, but rather, because you get exactly what you code in assembler. There are no "Leaky Abstractions" in assembly.
And knowing the underlying details has made me a much better HLL coder. Knowing how the compiler is going to interpret a while statement or for loop makes me much more capable of writing fast, efficient C and C++ code. I can choose algorithms which I know the compiler can optimize well.
And inevitably, at some point in a programmer's career, they'll come across a system in which the only available development tool is an assembler - at which point, the HLL-only programmer becomes completely useless to his company. This actually happened to me quite recently - my boss doesn't want to foot the bill for the rather expensive C++ compiler, so I'm left coding one of my projects in assembly. Because my education was focused on learning algorithms, rather than languages, my transition to using assembly has been a rather graceful one.
-- The society for a thought-free internet welcomes you.
Re:The underlying problem with programming
by
Yokaze
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· Score: 5, Insightful
Don't blame the tools.
High level languages and abstractions aren't the problem, neither are pointers in low level languages. It's the people, who can't use them.
Abstraction does mean that you should not have to care about the underlying mechanisms, not that you should not understand them.
-- "Between strong and weak, between rich and poor [...], it is freedom which oppresses and the law which sets free"
Re:The underlying problem with programming
by
radish
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· Score: 5, Insightful
And inevitably, at some point in a programmer's career, they'll come across a system in which the only available development tool is an assembler
Do you REALLY believe that? Are you mad? I can be pretty sure that in my career I will never be required to develop in assembler. And even if I do, I just have to brush up on my asm - big deal. To be honest, if I was asked to do that I'd probably quit anyway, it's not something I enjoy.
Sure it's important to understand what's going on under the hood, but you have to use the right tools for the right job. No one would cut a lawn with scissors, or someones hair with a mower. Likewise I wouldn't write a FPS game in prolog or a web application in asm.
The real point is that people have to get out of the "one language to code them all" mentality - you need to pick the right language and environment for the task at hand. From a personal point of view that means haveing a solid enough grasp of the fundamentals AT ALL LEVELS (i.e. including high and low level languages) to be able to learn the skills you inevitably won't have when you need them.
Oh, and asm is just an abstraction of machine code. If you're coding in anything except 1's and 0's you're using a high(er) level language. Get over it.
--
----
Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"
Re:The underlying problem with programming
by
Junks+Jerzey
·
· Score: 5, Insightful
After 5 years of programming, my favorite language has become assembler - not because I hate HLL's, but rather, because you get exactly what you code in assembler. There are no "Leaky Abstractions" in assembly.
Ah, but you are wrong, and I'm speaking as someone who has written over 100,000 lines of assembly code. The great majority of the time, when you're faced with a programming problem, you don't want to think about that problem in terms of bits and and bytes and machine instructions and so on. You want to think about the problem in a more abstract way. After all, programming can be extremely difficult, and if you focus on the minute then you may never come up with a solution. And many high level abstractions simply do not exist in assembly language.
What does a closure look like in assembly? It doesn't exist as a concept. Even if you write code using closures in Lisp, compile to assembly language, and then look at the assembly language, the concept of a closure will not exist in the assembly listing. Period. Because it's a higher level concept. It's like talking about a piece of lumber when you're working on a molecular level. There's no such thing when you're viewing things in such a primitive way. "Lumber" only becomes a concept when you have a macroscopic view. Would you want to build a house using individual molecules or would you build a house out of lumber or brick?
Re:The underlying problem with programming
by
Tom7
·
· Score: 3, Insightful
OK, fine: All programming languages have an implementation, and a host operating system. But switching from Java to C++ certainly won't save you from these kinds of problems. (In fact, there is only ONE C++ compiler that I know of that actually claims to be compliant with the C++ language definition; ie., every C++ compiler that people use to build programs is filled with bugs concerning the language's many insane idiosyncrasies!)
I only mean to point out Java as a *language* that has better abstraction properties than C++. (Personally, I prefer other less popular languages like SML, but Java serves the point as well. Just be careful not to take Java as the best example of a high-level language, because high-level languages can have better features and be more efficient than Java is.) Software written in a correct implementation of Java on a correct OS can not have buffer overflows. Programs written in C, even in a correct compiler (few exist) on a correct OS, can and frequently do have buffer overflows. I am reluctant to call this a programmer problem, because such bugs are so common, even among extremely good programmers. (Are the authors of Quake III Arena, Apache, MySQL, the Linux Kernel, ssh, BIND, Wu_ftpd just all bad programmers for having buffer overflows in their software? I personally don't think so...)
Some people are reading this article and using it as evidence to support low-level languages like C. ("Abstractions are leaky, so programmers need to have access to low-level details in order to work around leaky abstractions." or "Abstractions are leaky, so there's no point in using abstraction.") I think that's exactly backwards! Essentially, what I'm claiming is that C++ is a poor language for large software precisely because it does not allow programmers to create "tight" abstractions. Some languages do! These languages are much more pleasant to program in, and to build large software in! And in those languages, we can indeed make tight abstractions without the kinds of leaks he's described.
Re:The underlying problem with programming
by
Chris+Mattern
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· Score: 5, Insightful
> There are no "Leaky Abstractions" in assembly.
At this point, may I whisper the word "microcode" in your ear?
Chris Mattern
Re:The underlying problem with programming
by
YU+Nicks+NE+Way
·
· Score: 5, Interesting
And I had my mod points expire this morning...
He's exactly right. No leaky abstractions? I once worked on a project that was delayed six months because a simple, three-line assembler routine that had to return 1 actually returned something else about one time in a thousand. The code was basically "Load x 5 direct; load y addr ind; subt x from y in place", where we could see in the logic analyzer showing the contents in the address which was to be moved into register y was 6. Literally, 999 times in a thousand, that left a 1 in register y. The other time...
We sent the errata off to the manufacturer, who had the good grace to be horrified. It then took six months to figure out how to work around the problem.
And, hey, guess what? Semiconductor holes are a leaky abstraction, too. And don't get me started on subatomic particles.
Re:The underlying problem with programming
by
kawika
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· Score: 3, Insightful
Even at the machine code level, IEEE floating point is the mother of all leaky abstractions for real numbers.
Re:After a long night of coding once
by
ERJ
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· Score: 3, Funny
+3 Informative? Trust me, this is information that I don't need...
Re:timeout
by
binaryDigit
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· Score: 3, Insightful
Well I wouldn't say that it's reliable "because there are timeouts". AAMOF, timeouts just compicate things. So you timeout waiting for packet N, you request a resend of it, and in the interim, guess what, packet N shows up, now you have two N's. Your code is now more complex in having to deal with this situation. Timeouts are just another parameter used adjust the behaviour of the algorithms that control the protocol. Getting deterministic results from an undeterministic foundation involves making observations, accepting some compromises, making some simplifying assumptions, and then writing code that takes all those things into account to come up with something that usually works.
Re:timeout
by
Minna+Kirai
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· Score: 4, Informative
"Reliable" means "always works", it doesn't mean "always obeys the spec". (Unless you use a circular definition)
A timeout is a legal result by the TCP specification, but it's not reliable, because your data didn't make it through.
By the IP specification, your data might not make it either- and that's a legal result because the spec allows it to drop packets for any reason at all. That doesn't mean IP is reliable, just that it obeys its own definition.
Of course, no real protocol can ever meet this restrictive definition of reliable. Some maniac can always cut through your wires or incinerate your CPUs. Calling TCP a "reliable protocol" is just a shorthand for "as much more reliable than the underlying protocols as we could manage"
The timeout you mention does make TCP more reliable than IP, because it alerts you to the data loss, where the application can possibly take steps to retransmit it sometime in the future. But its not as if TCP could ever achieve the perfect reliablity that the simplest, most abstract description of it would imply. Which is why, as the author says, those who rely on the abstractions can get bitten later.
The ultimate leaky abstraction
by
nounderscores
·
· Score: 5, Insightful
Is our own bodies.
I'm studying to be a bioinformatics guy with the university of melbourne and have just had the misfortune of looking into the enzymatic reactions that control oxygen based metabolism in the human body.
I tried to do a worst case complexity analysis and gave up about half way through the krebs cycle.
When you think about it, most of basic science, some religeon and all of medicine has been about removing layers of abstraction to try and fix things when they go wrong.
Leaky slashdotted server...
by
dereklam
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· Score: 3, Funny
I said that TCP guarantees that your message will arrive. It doesn't, actually. If your pet snake has chewed through the network cable leading to your computer, and no IP packets can get through, then TCP can't do anything about it and your message doesn't arrive.
Unfortunately, his Slashdotted server is proving that to us right now.
Visual Basic and abstraction breakdown
by
RobertB-DC
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· Score: 5, Interesting
As a VB programmer, I've *lived* leaky abstractions. Nowhere has it been more obvious than in the gigantic VB app our team is responsible for maintaining. 262.frm files, 36.bas modules, 25.cls classes, and a handful of.ctl's.
Much of our troubles, though, come from a single abstraction leak: the Sheridan (now called Infragistics) Grid control.
Like most VB controls, the Sheridan Grid is designed to be a drop-in, no-code way to display database information. It's designed to be bound to a data control, which itself is a drop-in no-code connection to a database using ODBC (or whatever the flavor of the month happens to be).
The first leak comes in to play because we don't use the data control. We generate SQL on the fly because we need to do things with our queries that go beyond the capabilities of the control, and we don't save to the database until the client clicks "OK". Right away, we've broken the Sheridan Grid's paradigm, and the abstraction started to leak. So we put in buckets -- bucketfuls of code in obscure control events to buffer up changes to be written when the form closes.
Just when things were running smoothly, Sheridan decided to take that kid with his finger in the dike and send him to an orphanage. They "upgraded" the control. The upgrade was designed to make the control more efficient, of course... but we don't use the data control! It completely broke all our code. Every single grid control in the application -- at least one and usually more in each of 200+ forms -- had to have all-new buckets installed to catch the leaks.
You may be wondering by now why we haven't switched to a better grid control. Sure enough, there are controls out there now that would meet 95% of our needs... but 1) that 5% has high client visibility and 2) the rest of the code works, by golly! No way we're going to rip it out unless we're absolutely forced to.
By the way, our application now compiles to a svelte 16.9 MEG...
-- Stressed? Me?
Of course not.
Stress is what a rubber band feels before it breaks, silly.
TCP for the bored
by
mekkab
·
· Score: 5, Insightful
FIne it's relaibale becasue of acks, timeouts, adaptive re-transmit timeouts that take statistical averages of RTT times, exponential back-off and slow start, window acks which keep track of what bytes are received, etc.
So in your case of timing out N, re-tx'ing N, and then getting the repsonse to the first N back after sending the second N, you do two things: 1) Good! You got yr packet! 2) keep track of how many bytes you have received thsu far (TCP is not sending messages, it is sending a stream) 3) when you get the response from your second request, discard it, becuase you already received those bytes from the stream. 4) since you timed out, DON'T use the Round TRip Time for that reponse: slow down your expected RTT time, and THEN start measuring.
And guess what? If I unplug the NIC of the other machine, there is no reliable way of transmitting that data (assuming your destination machine isn't dual homed)- so I keep streaming bytes to a TCP socket and I don't find out my peer is gone for approx. 2 minutes. WOW. There's nothing reliable about that boundary condition!
my point is TCP is reliable ENOUGH. But I wouldn't equate it with a Maytag warranty. It is not a panacea. Infact, for a closed homogenous network I wouldn't even consider it the best option. But if the boundary conditions fall within the acceptible fudge range (remember Real Time human grade systems are not 100% reliable, only 99.99999% and much of that is achieved through redundancy) your leaks are ok.
-- In the future, I would want to not be isolated from my friends in the Space Station.
Time to market is the factor, not elegance
by
Ars-Fartsica
·
· Score: 5, Insightful
This argument is so tired. The downfall of programming is now due to people who can't/don't write C. Twenty years before that the downfall of programming was C programmers who couldn't/wouldn't write assembler.
The market rewards abstractions because they help create high level tools that get products on the market faster. Classic case in point is WordPerfect. They couldn't get their early assembler-based product out on a competitive schedule with Word or other C based programs.
Re:Time to market is the factor, not elegance
by
daoine
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· Score: 3, Insightful
The market rewards abstractions because they help create high level tools that get products on the market faster.
Agreed, but I think it's important to note that without the understanding of where the abstraction came from, the high-level tools can be a bane rather than a help.
I write C++ every day. Most of the time, I get to think in C++ abstraction land, which works fine. However, on days where the memory leaks, the buffer overflows, or the seg faults show up, it's not my abstraction knowledge of C++ that solves the problem. It's the lower level, assembly based, page swapping, memory layout understanding that does the debugging.
I'm glad I don't have to write Assembly. It's fun as a novelty, but a pain in the butt for me to get something done. However, I'm not sure I could code as well without the underlying knowledge of what was happening under the abstraction. It's just too useful when something goes wrong...
Re:Time to market is the factor, not elegance
by
ChaosDiscord
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· Score: 5, Insightful
The market rewards...
I'd suggest stearing clear of that phrase if your intention is to indicate that something is "good". It's also completes with things like "The market rewards skilled con men who disappear before you realize you've been rooked" and "The market rewards CEOs who destroy a company's long term future to boost short term stock value so he can cash out and retire."
I'm all in favor of good abstractions, good abstractions will help make us more efficient. But even the best abstractions occasionally fail, and when they fail a programmer needs to be able to look beneath the abstraction. If you're unable to work below and without the abstraction, you'll be forced to call in external help which may cost you any of time, money, showing people you don't entirely trust your proprietary code, and being at the mercy of an external source. Sometimes this trade off is acceptable (I don't really have the foggest idea how my car works, when it breaks I put myself at the mercy of my auto shop). Perhaps we're even moving to a world where you have high level programmers that occasionally call in low level programmers for help. But you can't say that it's always best to live at the highest level of abstraction possible. You need to evaluate the benefits for each case individually.
You point out that many people complain that some new programmers can't program C, while twenty years ago the complaint was the some new programmers can't program assembly. Interestingly both are right. If you're going to be skilled programmer you should have at least a general understanding of how a processor works and assembly. Without this knowledge you're going to be hard pressed to understand certain optimizations and cope with catastrophic failure. If you're going to write in Java or Python, knowing how the layer below (almost always C) works will help you appreciate the benefits of your higher level abstraction. You can't really judge the benefits of one language over another if you don't understand the improvements each tries to make over a lower level language. To be a skilled generalist programmer, you really need at least familiarity with every layer below the one you're using (this is why many Computer Science desgrees include at least one simple assembly class and one introductory electronics class).
This is an overrated rant about bad coding
by
PureFiction
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· Score: 5, Insightful
Proper abstractions avoid unintended side-effects by presenting a clean view of the intent and function of a given interface, and not just a collection of methods or structures.
When I read what Joel wrote about "leaky abstractions" i saw a peice complaining about "unintended side-effects". I don't think the problem is with abstractions themselves, but rather the implementation.
He lists some examples:
1. TCP - This is a common one. Not only does TCP itself have peculiar behavior in less than ideal conditions, but it is also interfaced with via sockets, which compound the problem with an overly complex API.
If you were to improve on this and present a clean reliable stream transport abstraction is would likely have a simple connection establishment interface and some simple read/write functionality. Errors would be propagated up to a user via exceptions or event handlers. But the point I want to make is that This problem can be solved with a cleaner abstraction.
2. SQL - This example is a straw man. The problem with SQL is not the abstraction it provides, but the complexity of dealing with unknown table sizes when you are trying to write fast generic queries. There is no way to ensure that a query runs fastest on all systems. Every system and environment is going to have different amounts and types of data. The amount of data in a table, the way it is indexed, and the relationship between records is what determines a queries speed. There will always be manual performance tweaking of truly complex SQL simply because every scenario is different and the best solution will vary.
3. C++ string classes. I think this is another straw man. Templates and pointers in C++ are hard. That is all there is too it. Most Visual Basic only coders will not be able to wrap their minds around the logic that is required to write complex c++ template code. No matter how good the abstractions get in C++, you will always have pointers, templates, and complexity. Sorry Joel, your VB coders are going to have to avoid c++ forever. There is simply no way around it. This abstraction was never meant to make things simple enough for Joe Programmer, but rather to provide an extensible, flexible tool for the programmer to use when dealing with string data. Most of the time this is simpler, sometimes it is more complex (try writing your own derived string class - there are a number of required constructors you must implement which are far from obvious) but the end result is that you have a flexible tool, not a leaky abstraction.
There are some other examples, but you see the point. I think Joel has a good idea brewing regarding abstractions, complexity, and managing dependencies and unintended side-effects, but I do not think the problem is anywhere near as clear cut as he presents. As a discipline software engineering has a horrible track record of implementing arcane and overly complex abstractions for network programming (sockets and XTI) generic programming (templates, ref counting, custom allocators) and even operating systems API's (POSIX).
Until we can leave behind all of the cruft and failed experiments of the past, start new with complete and simple abstractions that do not mask behavior, but rather recognize it and provide a mechansim to handle it gracefully, we will run into these problems.
Luckily, such problems are fixable - just write the code. If joel were right and complex abstractions were fundamentally flawed, that would be a dark picture indeed for the future of software engineering (it is only going to grow ever more complex from here kids - make no mistake about it).
Complexity Management
by
Frums
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· Score: 3, Interesting
The problem that this article points to is a byproduct of large scale software development primarily being an exercise in complexity management. Abstraction is the foremost tool available in order to reduce complexity.
In practice a person can keep track of between 4 and 11 different concepts at a time. The median lands around 5 or 6. If you want to do a self-experiment have someone write down a list of twenty words, then spend 30 seconds looking at them without using memnonic devices such as anagrams to memorize them then put the list away. After thirty more seconds write down as many as you can recall.
This rule applies equally when attempting to manage a piece of software - you can only really keep track of between 4 and 11 "things" at the same time, so the most common practice is to abstract away complexity - you reduce an array of characters terminated by a null characters and a set of functions designed to operate on that array to a String. You went from half a dozen functions, a group of data pieces, and a pointer to a single concept - freeing up slots to pay attention to something else.
The article is completely correct in its thesis that abstractions gloss over details and hide problems - they are designed to. Those details will stop you from being productive because the complexity in the project will rapidly outweigh your ability to pay attention to it.
This range of attention sneaks into quite a few places in software development:
Team sizes: teams of between four and ten people are generally the most productive - they, and the project manager can track who is doing what without gross context switching.
Object models: When designing a system there will generally be between four and eleven components (which might break into more at lower levels of abstraction). Look at most UML diagrams - they will have four to eleven items (unless they were autogenerated by Rose).
Methods on an object: When it is initially created an object will generally have between four and eleven methods - after that it is said to start to smell, and could stand to be decomposed into multiple objects.
Vacation Days in the US: Typoically between five and ten - management can think about that many at one time, any more and they cannot keep track of them all in their head so there are obviously too many;-)
Layers in the standard networking stack
Groups in a company
Directories off of/
other schemes exist for managing complexity, but abstraction is decided human - you don't open a door, rotate, sit down backwards, rotate again, bend legs, position your feet, extend left arm, grasp door, pull door shut, insert key in iginition, extend right arm above left shoulder, grasp seatbelt, etc... you start the car. Software development is no different.
There exist peopel that can track vast amounts of information in their heads at one time - look at Emacs - iirc RMS famously wrote it as he did because he could keep track of what everythign did, no one else can though. There also exist memnonic devices aside from abstraction for managing complexity - naming conventions, taxonomies, making notes, etc.
-Frums
Pessimism gone rampant
by
jneemidge
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· Score: 5, Insightful
This article reminds me of what I hated most about Jurassic Park (the novel -- the movie blessly omits the worst of it) -- Ian Malcolm's runaway pessimism. The arguments boil down to be very similar. Ian Malcolm says that complex systems are so complex we can't ever understand them all, so they're doomed to fail. Joel Spolsky says that our high-level abstractions will fail and because of that we're doomed to need to understand the lower-level stuff. I have problems with both -- they're a sort of technopessimism that I find particularly offensive, because they make the future sound bleak and hopeless despite volumes of evidence that, in fact, we've been dealing successfully with these issues for decades and they're just not all that bad.
We have examples of massively complex systems that work very reliably day-in and day-out. Jet airplanes, for one; the national communications infrastructure, for another. Airplanes are, on the whole, amazingly reliable. The communications infrastructure, on the other hand, suffers numerous small faults, but they're quickly corrected and we go on. Both have some obvious leaky abstractions.
The argument works out to be pessimism, pure and simple -- and unwarrented pessimism to boot. If it were true that things were all that bad, programmers would all _need_ to understand, in gruesome detail, the microarchitectures they're coding to, how instructions are executed, the full intricacies of the compiler, etc. All of these are leaky abstractions from time to time. They'd also need to understand every line of libc, the entire design of X11 top to bottom, and how their disk device driver works. For almost everyone, this simply isn't true. How many web designers, or even communications applications writers, know -- to the specification level -- how TCP/IP works? How many non-commo programmers?
The point is that sometimes you need to know a _little bit_ about the place where the abstraction can leak. You don't need to know the lower layer exhaustively. A truly competant C programmer may need to know a bit about the architecture of their platform (or not -- it's better to write portable code) but they surely do not need to be a competant assembly programmer. A competant web designer may need to know something about HTML, but not the full intricacies of it. And so forth.
Yes, the abstractions leak. Sometimes you get around this by having one person who knows the lower layer inside and out. Sometimes you delve down into the abstraction yourself. And sometimes, you say that, if the form fails because it needs JavaScript and the user turned off JavaScript, it's the user's fault and mandate JavaScript be turned on -- in fact, a _good_ high-level tool would generate defensive code to put a message on the user's screen telling them that, in the absence of JavaScript, things will fail (i.e. the tool itself can save the programmer from the leaky abstraction).
What Ian Malcolm says, when you boil it all down, is that complex systems simply can't work in a sustained fashion. We have numerous examples which disprove the theory. That doesn't mean that we don't need to worry about failure cases, it means we overengineer and build in failsafes and error-correcting logic and so forth. What Joel Spolsky says is that you can't abstract away complexity because the abstractions leak. Again, there are numerous examples where we've done exactly that, and the abstraction has performed perfectly adequately for the vast majority of users. Someone needs to understand the complex part and maintain the abstraction -- the rest of us can get on with what we're doing, which may be just as complex, one layer up. We can, and do, stand on the shoulders of giants all the time -- we don't need to fully understand the giants to make use of their work.
Neal Stephenson...
by
mikeee
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· Score: 4, Interesting
Neal Stephenson talks about something similar in In the Beginning was the Command Line. He calls it interface shear; he's specificially referring the the UI as an abstraction (an interesting idea in itself). His take on it was that abstractions are metaphors, and that "interface shear"/"leaky abstractions" occur in regions where the metaphors break down.
Interesting stuff...
It also happens in Math
by
PacoSuarez
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· Score: 3, Interesting
I think the article is great. And this principle can also be applied to Math. Theorems are much like library function calls. You can use them in your own proofs, without caring about how they are proved, because someone has already taken care of that for you. You prove that the hypothesis are true, and you get a result which is guaranteed to be true.
The problem is that in real Math, you often need a slightly different result, or you cannot prove that the hypothesis are true in your situation. The solution often involves understanding what's "under the hood" in the theorem, so that you can modify the proof a little bit and use it.
Every professional mathematician knows how to prove the theorems that he/she uses. There is no such thing as a "high-level mathematician", that doesn't really know the basics, but only uses sophisticated theorems in top of each other. The same should be true in programming, and this is what the article is about.
The solution? Good education. If anyone wants to be considered a professional programmer, he/she should have a basic understanding of digital electronics, micro-processor design, assembly language (at least one), OS architechture, C, some object oriented language, databases... and should be able to understand the relationship between all those things, because when things go wrong, you may have to go to any of the levels.
It's a lot of things to learn, but there is no other way out. Building software is a difficult task and whoever sells you something else lies.
In physics the abstractions leak. Newton's laws leak like crazy. Einstein's theories leak. Presently there are no fundamental theories in physics which don't leak like crazy when quantum mechanics and gravity interact.
In sports the abstractions leak. That's how we get players like Gretzky and pay a lot of money to watch what they do.
And how about the reason why didn't C++ didn't define a native string type. Because there isn't any way to implement a string class that serves all possible applications. The premise of C++ is not being stuck with someone else's choice on what part of the abstraction should leak. Because C++ doesn't define a native string type, the user is free to replace the default standard string implementation with any other string implementation and have it integrate with the language on an equal footing with the standard string type.
If a language is imposes standard abstractions it only takes one abstraction you can't live with to make that choice of language untenable. Which is how C++ has been so successful despite being the worst of all possible languages (except for all the others).
Use a better language if leaking abstractions
by
Anonymous Coward
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· Score: 3, Interesting
I agree with Joel, but some people seem to be taking it as a call to stop abstracting. That's silly.
Humans form abstractions. That's what we do. If you abstractions are leaking with detrimental consequences, then it could be because the programming language implementation you're using is deficient, not because you shouldn't be abstracting.
Try a high-performnce Common Lisp compiler some time. Strong dynamic typing and optional static typing, macros, first class functions, generic-function OO, restartable conditions, first class symbols and package systems make abstraction much easier and less prone to arbitrary decisions and problems that are really:
(i) workarounds for methods-in-once-class-rule of "ordinary" single-dispatch OO
(ii) workarounds for the association of what an object is with the name of the object rather than it itself (static typing is really saying "this variable can only hold this type of object", dynamic typing is saying "the object is of this type". Some languages mix these issues up, or fail to recognise the distinction.
(iii) workarounds for the fact that most languages, unlike forth and lisp, are not themselves extensible for new abstractions
(iv) workarounds for the fact that one cannot pass functions as parameters to functions in some languages (doesn't apply to C, thanks to function pointers - here's where the odd fact that low level languages are often easier to form new abstractions in comes in) (v) workarounds for namespace issues
(vi) workarounds for crappy or nonexistent exception processing
Plus, Common Lisp's incremental compile cycle means faster development, and it's defined behaviours for in place modifications to running programs makes it good for high-availability systems
While I usually like Joel's work, I'm pissed about the random jab at C++. For those he didn't read the article, he says something along the lines of
"A lot of the stuff the C++ committe added to the language was to support a string class. Why didn't they just add a built-in string type?"
It's good that a string class wasn't added, because that lead to templates being added! And templates are the greatest thing, ever!
The comment shows a total lack of understanding of post-template, modern C++. People are free not to like C++ (or aspects of it) and to disagree with me about templates, of course, and in that case I'm fine with them taking stabs at it. But I get peeved when people who have just given the language a cursory glance try to fault it. If you haven't used stuff like Loki or Boost, or taken a look at some of the fascinating new design techniques that C++ has enabled, then you're in no place to comment about the language. At least read something like the newer editions of D&E or "The C++ Programming Language" then read "Modern C++" before spouting off.
PS> Of course, I'm not accusing the author of being unknowledgable about C++ or anything of the sort. I'm just saying that this particular comment sounded rather n00b'ish, so to speak.
-- A deep unwavering belief is a sure sign you're missing something...
The Irony of the Shiny New Thing
by
Badgerman
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· Score: 5, Interesting
Loved this article. Sent it on to my manager and a co-worker.
One thing I liked especially is the danger of the Shiny New Thing. It may be neat and cool and save time, but knowing how to use it does not mean that you can do anything else - or function outside of it.
Right now I'm on an ASP.NET project - and some ASP.NET stuff I actually like. But the IDE actually makes it harder to program responsibly, and even utilize.NET effectively. Unless one understands some of the underpinnings of this NEW technology, you actually can't take advantage of it. Throw in the generated code issues and the IDE, an abstraction of an abstraction, really is disadvantageous.
A friend of mine just about strangled some web developers he worked with as they ONLY use tools (and they love all the Shiny New Ones) and barely know what the tools produce. This has led to hideous issues of having to configure servers and designs to work with their products as opposed to them actually knowing how they work. The guy's a saint, I swear.
I think managers and employers need to be aware of how abstract things can get, and realize good programmers can "drill down" from one layer to another to fix things. A Shiny New Thing made with Shiny New Things does NOT mean the people who did it are talented programmers, or that they can haul your butt out of a jam when the Shiny New Thing looses its shine.
-- "The Sage treasures Unity and measures all things by it" - Lao Tzu
Too much abstraction is a bad thing
by
dsaxena42
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· Score: 3, Insightful
Maybe I'm an old fashioned has-been but people doign software development should understand the fundamentals of how computers work. That means that they should understand things like memor management, they should understand what a pointer is, they should undertsand about how tight loops versus unrolled loops might affect the performance of the caches on their system. I meet so many "programmers" that have no understanding that there are architectural constraints on what they can and can't do. Software runs on hardware. If you're going to write software and treat the hardware as a black box, you're not going to write it as well, or as efficiently as you could be doing it.
abstractions == models
by
Dr.+Awktagon
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· Score: 3, Insightful
Looks like he just discovered and renamed the basic idea that "all models are incomplete". Any scientist could tell you that one! I remember a quote that goes something like this: The greatest scientific accomplishment of the 19th century was the discovery that everything could be described by equations. The greatest scientific accomplishment of the 20th century is that nothing can be described by equations.
That's all an abstraction is: a model. Just like Newtonian physics, supply and demand under perfect competition, and every other hard or soft scientific model. Supply and demand breaks down at the low end (you can't be a market participant if you haven't eaten in a month) and the high end (if you are very wealthy, you can change the very rules of the game). Actually, supply and demand breaks down in many ways, all the time. Physics breaks down at the very large or very small scales. Planetary orbits have wobbles that can only be explained by more complex theories. Etc.
No one should pretend that the models are complete. Or even pretend that complete models are possible. However, the models help you understand. They help you find better solutions (patterns) to problems. They help you discuss and comprehend and write about a problem. They allow you to focus on invariants (and even invariants break down).
All models are imperfect. It's good that computer science folks can understand this, however, I don't think Joel should use a term like "leaky abstraction". Calling it that implies the existence of "unleaky abstraction", which is impossible. These are all just "abstractions" and the leaks are unavoidable.
Example: if I unplug the computer and drop it out of a window, the software will fail. That's a leak, isn't it? Think of how you would address that in your model: maybe another computer watches this one so it can take over if it dies..etc..more complexity, more abstractions, more leaks....
He also points out that, basically, computer science isn't exempt from the complexity, specialization, and growing body of understanding that accompanies every scientific field. Yeah, these days you have to know quite a bit of stuff about every part of a computer system in order to write truly reliable programs and understand what they are doing. And it will only get more complex as time goes on.
But what else can we do, go back to the Apple II? (actually that's not a bad idea. That was the most reliable machine I've ever owned!)
Re:a leaky abstraction is a wrong abstraction
by
arkanes
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· Score: 3, Insightful
You don't, and in fact can't, deal with page faults in your Java program. Nonetheless, your java program will suffer a performance hit when it page faults. Thats a leaky abstraction.
There are no more Rennisance Men.
by
Ungrounded+Lightning
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· Score: 3, Insightful
While you are slamming ``liberal arts'' -- a term you seem not to understand -- you highlight the need for it. Liberal arts does not imply a non-scientific, non-technological education. It implies a broad education, including science, mathematics, and engineering along with the ``traditional'' topics of history, literature, languages, politics, economics, and arts. For politics, governance, and management, I want people who are conversant in all of those topics.
Unfortunately, the subjects you list have all grown to the point that no human can obtain even a BASIC understanding of all of them before he's too old to have a useful carreer left.
It was once possible to be a "Rennisance Man" - a master of ALL the sciences and arts reduced to teachability. No more. It's just too bloody large. (I say this as someone who attended a univerdity that claims to try to produce such people - centuries after the last of them is dead. B-) )
Unfortunately, "Liberal Arts" schools have, over much of the last century, been filled with the mathematically and technically illiterate - both because the students without the necessary skills gravitated there, and because the faculties themselves were so disabled, and in turn disparaged the skills they were incompetent to teach.
The engineering/scientific/biologic/technical cirriculum had constant feedback from the real world about what was true and what was false. But the "Arts Schools" taught classes where what was "right" was ONLY a matter of opinion - and grades solely a measure of how well you could regurgitate your Prof's pet bonnet-bees. (This DESPITE the fact that SOME of these theories could be TESTED - if only the academics understood, and/or believed in, things like the scientific method, statistics, and sampling methods.)
Yes the "Social 'Sciences'" are hard. But the bulk of their credentialed practitioners used this as an excuse to drop "science" from their methodologies. (This despite that fact that mathematics departments were generally part of the art, rather than the engineering, side of the school organization.)
I've been out of academia for a while now. I can hope that things have improved, as you seem to claim. But I have not personally seen any sign of such from the outside (other than your claim).
In my school days, too, many students on the Arts side of the wall knew tech, math, and the like. (Students are generally young, and still hunting for their muse.) But they would generally transfer out to some field more conducive to clear thought, drop out to use it in the real world, or (if they stayed in LS&A) suppress it or flunk out.
-- Bantam Dominique roosters crow a four-note song. Once you've heard it as "Happy BIRTHday" you can't NOT hear it that way
Cutting lawns with scissors...
by
Zinho
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· Score: 3, Interesting
No one would cut a lawn with scissors
You'd be surprised what people will cut lawns with. In Brasilia (Capital of Brasil) the standard method of trimming lawns is to use a machete. No, I'm not talking about hacking down waist-high grass, I'm talking about trimming 3-inch high grass down to two inches by hacking repeatedly at it with a machete, trying to swing parallel to the ground as best you can. No, you don't do this yourself, you hire someone to do it. And if you're a salaried groundskeeper, it makes sure that you always have something to do - you woldn't want to be found slacking off during the day. On rare occasions I've seen people using hedge trimmers (aka big scissors) instead. My family was the only one I knew about in our neighborhood that even owned an American-style lawn mower. My parents were too cheap to hire a full-time groundskeeper, and I have lots of brothers and sisters who work for free:)
Moral of the story; if it works and fits the requirements better, someone will do it.
-- "Space Exploration is not endless circles in low earth orbit."
-Buzz Aldrin
Here goes....
by
gillbates
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· Score: 3, Interesting
many high level abstractions simply do not exist in assembly language.
Okay, so this is a little snippet of some assembly language I've just recently worked on. Here's the declaration for the input file:
textfile input.txt
That's it. Is this readable? Is it abstracted at a level high enough? The primary difference between assembly and a HLL is that in assembly one must invent their own logical abstractions for a real world problem, where languages such as C/C++ simply provide them.
You've probably noticed that I'm using a lot of macros. In fact, classes, polymorphism, inheritance, and virtual functions are all easily implemented with macros. I'm using NASM right now (though I'm using my own macro processor), and it works very well. Because I understand both the high-level concepts and low level details, I can code rather high-level abstractions in a relatively low level language such as assembler. I get the best of both worlds: the ease of HLL abstraction with the power of low level coding.
Please tell me what you think of this - I would honestly like to know. For the past few years, I've been working on macro sets and libraries that make coding in assembly seem more like a HLL. I've also set rules for function calls, like a function must preserve all registers, except those which are used to pass parms. With a well developed library of classes and routines, I've found that I can develop applications quickly and painlessly. Because I stick to coding standards, I'm able to reuse quite a bit (> 50%) of my assembly code.
You might be tempted to ask, "Why not just write in a HLL then?" I do. In fact, I prefer to write in C++. But when the need arises, it's nice to be able to apply the same abstractions of a HLL in assembly. It just so happens that the need has arisen - I'm working on a project that will last a few weeks, and my boss doesn't consider it fiscally responsible to buy a $1200 compiler that will be used for such a short time.
Interestingly, the use of assembly has made me a better programmer. Assembly forces one to think about what one is doing before coding the solution, which usually results in better code.
Assembly forces me to come up with new abstractions and solutions that fit the problem, rather than fitting the problem into any given HLL's logical paradigm. Once I prove that the abstract algorithm will indeed solve the problem, I'm then free to convert the algorithm into assembly. Notice that this is the opposite of the way most HLL coders go about writing code - they find a way in which to squeeze a real world problem into the paradigm of the language used.
Which leaves them at a loss when "leaky abstractions" occur. Assembly has the flexibility to adapt to the solution best suited to a problem, where as HLL's, while very good at solving the particular problem for which they were designed, perform very poorly for solving problems outside of their logical paradigms. While assembly is easily surpassed by C/C++, Java, or VB for many problems, there are simply some problems that cannot be solved without it. But even if one never uses assembly professionally, learning it forces one to learn to develop logical abstractions on their own - which in turn, increases their general problem solving ability, regardless of the language in which they write.
I see the key difference between a good assembly coder and a HLL coder is that an assembly language coder must invent high level abstractions, where as the HLL coder simply learns and uses them. So assembly is a bit more mental work.
-- The society for a thought-free internet welcomes you.
Re:Here goes....
by
Junks+Jerzey
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· Score: 4, Insightful
Please tell me what you think of this - I would honestly like to know.
I've worked in a way similar to you, and I might still if it were as mindlessly simple to write assembly language programs under Windows as it was back in the day of smaller machines (i.e. no linker, no ugly DLL calling conventions, smaller instruction set, etc.). In addition to being fun, I agree in that assembly language is very useful when you need to develop your own abstractions that are very different from other languages, but it's a fine line. First, you have to really gain something substantial, not just a few microseconds of execution time and an executable that's ten kilobytes smaller. And second, sometimes you *think* you're developing a simpler abstraction, but by the time you're done you really haven't gained anything. It's like the classic newbie mistake of thinking that it's trivial to write a faster memcpy.
These days, I prefer to work the opposite way in these situations. Rather than writing directly in assembly, I try to come up with a workable abstraction. Then I write a simple interpreter for that abstraction in as high a level language as I can (e.g. Lisp, Prolog). Then I work on ways of mechanically optimizing that symbolic representation, and eventually generate code (whether for a virtual machine or an existing assembly language). This is the best of both worlds: You get your own abstraction, you can work with assembly language, but you can mechanically handle the niggling details. If I come up with an optimization, then I can implement it, re-convert my symbolic code, and there it is. This assumes you're comfortable with the kind of programming promoted in books the _Structure and Interpretation of Computer Programs_ (maybe the best programming book ever written). To some extent, this is what you are doing with your macros, but you're working on a much lower level.
Non-leaky abstractions
by
Animats
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· Score: 3, Interesting
There's been a trend away from non-leaky abstractions. LISP, for example, was by design a non-leaky abstraction; you don't need to know how it works underneath. So is Smalltalk. Perl is close to being one. Java leaks more, leading to "write once, debug everywhere". C++ adds abstractions to C without hiding anything, which increases the visible complexity of the system.
It's useful to distinguish between performance-related leaks and correctness leaks. SQL offers an abstraction for which the underlying database layout is irrelevant except for performance issues. The performance issues may be major, but at least you don't have to worry about correctness.
C++ is notorious for this; the language adds abstractions with "gotchas" inside.
If you try to get the C++ standards committee to clean things up, you always hear 1) that would break some legacy code somewhere, even if we can't find any examples of such code anywhere in any open source distro or Microsoft distro, or 2) that only bothers people who arent "l33t".
Hardware people used to insist that everything you needed to know to use a part had to be on the datasheet. This is less true today, because hardware designers are so constrained on power, space, heat, and cost all at once.
Re:"leaky abstractions" my foot.
by
J.+Random+Software
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· Score: 3, Insightful
The abstraction is a reliable byte stream, which of course isn't really possible due to phenomena that can only be affected by interfaces beneath TCP. A leak that's documented is still a leak.
... machine code itself is an abstraction in the first place. This is especially true for modern processors that reorder instructions, execute them in parallel, and in extreme cases convert them into an entirely different instruction set.
Because the first step to solving any problem is always to create more problems.
-E
http://almostsmart.com
Great! I'll print off a hardcopy and stick it on my refrigerator! I'm sure my wife will love it!
Although I used to program as a hobby, my eyes bugged out when I saw this article. It's actually quite interesting; I finally realize why the hell people program in lower level languages.
One point that I think could be addressed is backward compatibilty. I really know nothing about this, but don't the versions of the abstractions have to be fairly compatible with each other, especially on a large, distributed system? This extra abstraction of an abstraction has to be orders of magnitude more leaky. The best example I can think of is Windows.
I'm of the idea that the whole premise that high-level tools and high level abstraction coupled with encasulation are the biggest bane of the software industry. We have these high level tools which most programmers really don't understand and are taught that they don't need to understand in order to build these sophisticated products.
Yet, when something goes wrong with the underlying technology they are unable to properly fix their product because all they know is some basic java or VB and they don't understand anything about sockets or big-endian/little endian byte alignment issues. It's no wonder todays software is huge and slow and doesn't work as advertised.
The one shining example of this is FreeBSD, which is based totally on low level C programs and they stress using legacy program methodologies in place of the fancy schmancy new ones which are faulty. The proof is in the pudding, as they say, when you look at the speed and quality if FreeBSD, as opposed to some of the slow ponderous OS's like Windows XP or Mac OSX.
Warmest regards,
--Jack
Wagner LLC Consulting Co. - Getting it right the first time
+3 Informative? Trust me, this is information that I don't need...
Well I wouldn't say that it's reliable "because there are timeouts". AAMOF, timeouts just compicate things. So you timeout waiting for packet N, you request a resend of it, and in the interim, guess what, packet N shows up, now you have two N's. Your code is now more complex in having to deal with this situation. Timeouts are just another parameter used adjust the behaviour of the algorithms that control the protocol. Getting deterministic results from an undeterministic foundation involves making observations, accepting some compromises, making some simplifying assumptions, and then writing code that takes all those things into account to come up with something that usually works.
"Reliable" means "always works", it doesn't mean "always obeys the spec". (Unless you use a circular definition)
A timeout is a legal result by the TCP specification, but it's not reliable, because your data didn't make it through.
By the IP specification, your data might not make it either- and that's a legal result because the spec allows it to drop packets for any reason at all. That doesn't mean IP is reliable, just that it obeys its own definition.
Of course, no real protocol can ever meet this restrictive definition of reliable. Some maniac can always cut through your wires or incinerate your CPUs. Calling TCP a "reliable protocol" is just a shorthand for "as much more reliable than the underlying protocols as we could manage"
The timeout you mention does make TCP more reliable than IP, because it alerts you to the data loss, where the application can possibly take steps to retransmit it sometime in the future.
But its not as if TCP could ever achieve the perfect reliablity that the simplest, most abstract description of it would imply. Which is why, as the author says, those who rely on the abstractions can get bitten later.
Is our own bodies.
I'm studying to be a bioinformatics guy with the university of melbourne and have just had the misfortune of looking into the enzymatic reactions that control oxygen based metabolism in the human body.
I tried to do a worst case complexity analysis and gave up about half way through the krebs cycle.
When you think about it, most of basic science, some religeon and all of medicine has been about removing layers of abstraction to try and fix things when they go wrong.
Unfortunately, his Slashdotted server is proving that to us right now.
As a VB programmer, I've *lived* leaky abstractions. Nowhere has it been more obvious than in the gigantic VB app our team is responsible for maintaining. 262 .frm files, 36 .bas modules, 25 .cls classes, and a handful of .ctl's.
Much of our troubles, though, come from a single abstraction leak: the Sheridan (now called Infragistics) Grid control.
Like most VB controls, the Sheridan Grid is designed to be a drop-in, no-code way to display database information. It's designed to be bound to a data control, which itself is a drop-in no-code connection to a database using ODBC (or whatever the flavor of the month happens to be).
The first leak comes in to play because we don't use the data control. We generate SQL on the fly because we need to do things with our queries that go beyond the capabilities of the control, and we don't save to the database until the client clicks "OK". Right away, we've broken the Sheridan Grid's paradigm, and the abstraction started to leak. So we put in buckets -- bucketfuls of code in obscure control events to buffer up changes to be written when the form closes.
Just when things were running smoothly, Sheridan decided to take that kid with his finger in the dike and send him to an orphanage. They "upgraded" the control. The upgrade was designed to make the control more efficient, of course... but we don't use the data control! It completely broke all our code. Every single grid control in the application -- at least one and usually more in each of 200+ forms -- had to have all-new buckets installed to catch the leaks.
You may be wondering by now why we haven't switched to a better grid control. Sure enough, there are controls out there now that would meet 95% of our needs... but 1) that 5% has high client visibility and 2) the rest of the code works, by golly! No way we're going to rip it out unless we're absolutely forced to.
By the way, our application now compiles to a svelte 16.9 MEG...
Stressed? Me? Of course not. Stress is what a rubber band feels before it breaks, silly.
FIne it's relaibale becasue of acks, timeouts, adaptive re-transmit timeouts that take statistical averages of RTT times, exponential back-off and slow start, window acks which keep track of what bytes are received, etc.
So in your case of timing out N, re-tx'ing N, and then getting the repsonse to the first N back after sending the second N, you do two things:
1) Good! You got yr packet!
2) keep track of how many bytes you have received thsu far (TCP is not sending messages, it is sending a stream)
3) when you get the response from your second request, discard it, becuase you already received those bytes from the stream.
4) since you timed out, DON'T use the Round TRip Time for that reponse: slow down your expected RTT time, and THEN start measuring.
And guess what? If I unplug the NIC of the other machine, there is no reliable way of transmitting that data (assuming your destination machine isn't dual homed)- so I keep streaming bytes to a TCP socket and I don't find out my peer is gone for approx. 2 minutes.
WOW. There's nothing reliable about that boundary condition!
my point is TCP is reliable ENOUGH. But I wouldn't equate it with a Maytag warranty. It is not a panacea. Infact, for a closed homogenous network I wouldn't even consider it the best option. But if the boundary conditions fall within the acceptible fudge range (remember Real Time human grade systems are not 100% reliable, only 99.99999% and much of that is achieved through redundancy) your leaks are ok.
In the future, I would want to not be isolated from my friends in the Space Station.
The market rewards abstractions because they help create high level tools that get products on the market faster. Classic case in point is WordPerfect. They couldn't get their early assembler-based product out on a competitive schedule with Word or other C based programs.
Proper abstractions avoid unintended side-effects by presenting a clean view of the intent and function of a given interface, and not just a collection of methods or structures.
When I read what Joel wrote about "leaky abstractions" i saw a peice complaining about "unintended side-effects". I don't think the problem is with abstractions themselves, but rather the implementation.
He lists some examples:
1. TCP - This is a common one. Not only does TCP itself have peculiar behavior in less than ideal conditions, but it is also interfaced with via sockets, which compound the problem with an overly complex API.
If you were to improve on this and present a clean reliable stream transport abstraction is would likely have a simple connection establishment interface and some simple read/write functionality. Errors would be propagated up to a user via exceptions or event handlers. But the point I want to make is that This problem can be solved with a cleaner abstraction.
2. SQL - This example is a straw man. The problem with SQL is not the abstraction it provides, but the complexity of dealing with unknown table sizes when you are trying to write fast generic queries. There is no way to ensure that a query runs fastest on all systems. Every system and environment is going to have different amounts and types of data. The amount of data in a table, the way it is indexed, and the relationship between records is what determines a queries speed. There will always be manual performance tweaking of truly complex SQL simply because every scenario is different and the best solution will vary.
3. C++ string classes. I think this is another straw man. Templates and pointers in C++ are hard. That is all there is too it. Most Visual Basic only coders will not be able to wrap their minds around the logic that is required to write complex c++ template code. No matter how good the abstractions get in C++, you will always have pointers, templates, and complexity. Sorry Joel, your VB coders are going to have to avoid c++ forever. There is simply no way around it. This abstraction was never meant to make things simple enough for Joe Programmer, but rather to provide an extensible, flexible tool for the programmer to use when dealing with string data. Most of the time this is simpler, sometimes it is more complex (try writing your own derived string class - there are a number of required constructors you must implement which are far from obvious) but the end result is that you have a flexible tool, not a leaky abstraction.
There are some other examples, but you see the point. I think Joel has a good idea brewing regarding abstractions, complexity, and managing dependencies and unintended side-effects, but I do not think the problem is anywhere near as clear cut as he presents. As a discipline software engineering has a horrible track record of implementing arcane and overly complex abstractions for network programming (sockets and XTI) generic programming (templates, ref counting, custom allocators) and even operating systems API's (POSIX).
Until we can leave behind all of the cruft and failed experiments of the past, start new with complete and simple abstractions that do not mask behavior, but rather recognize it and provide a mechansim to handle it gracefully, we will run into these problems.
Luckily, such problems are fixable - just write the code. If joel were right and complex abstractions were fundamentally flawed, that would be a dark picture indeed for the future of software engineering (it is only going to grow ever more complex from here kids - make no mistake about it).
The problem that this article points to is a byproduct of large scale software development primarily being an exercise in complexity management. Abstraction is the foremost tool available in order to reduce complexity.
In practice a person can keep track of between 4 and 11 different concepts at a time. The median lands around 5 or 6. If you want to do a self-experiment have someone write down a list of twenty words, then spend 30 seconds looking at them without using memnonic devices such as anagrams to memorize them then put the list away. After thirty more seconds write down as many as you can recall.
This rule applies equally when attempting to manage a piece of software - you can only really keep track of between 4 and 11 "things" at the same time, so the most common practice is to abstract away complexity - you reduce an array of characters terminated by a null characters and a set of functions designed to operate on that array to a String. You went from half a dozen functions, a group of data pieces, and a pointer to a single concept - freeing up slots to pay attention to something else.
The article is completely correct in its thesis that abstractions gloss over details and hide problems - they are designed to. Those details will stop you from being productive because the complexity in the project will rapidly outweigh your ability to pay attention to it.
This range of attention sneaks into quite a few places in software development:
other schemes exist for managing complexity, but abstraction is decided human - you don't open a door, rotate, sit down backwards, rotate again, bend legs, position your feet, extend left arm, grasp door, pull door shut, insert key in iginition, extend right arm above left shoulder, grasp seatbelt, etc... you start the car. Software development is no different.
There exist peopel that can track vast amounts of information in their heads at one time - look at Emacs - iirc RMS famously wrote it as he did because he could keep track of what everythign did, no one else can though. There also exist memnonic devices aside from abstraction for managing complexity - naming conventions, taxonomies, making notes, etc.
-Frums
We have examples of massively complex systems that work very reliably day-in and day-out. Jet airplanes, for one; the national communications infrastructure, for another. Airplanes are, on the whole, amazingly reliable. The communications infrastructure, on the other hand, suffers numerous small faults, but they're quickly corrected and we go on. Both have some obvious leaky abstractions.
The argument works out to be pessimism, pure and simple -- and unwarrented pessimism to boot. If it were true that things were all that bad, programmers would all _need_ to understand, in gruesome detail, the microarchitectures they're coding to, how instructions are executed, the full intricacies of the compiler, etc. All of these are leaky abstractions from time to time. They'd also need to understand every line of libc, the entire design of X11 top to bottom, and how their disk device driver works. For almost everyone, this simply isn't true. How many web designers, or even communications applications writers, know -- to the specification level -- how TCP/IP works? How many non-commo programmers?
The point is that sometimes you need to know a _little bit_ about the place where the abstraction can leak. You don't need to know the lower layer exhaustively. A truly competant C programmer may need to know a bit about the architecture of their platform (or not -- it's better to write portable code) but they surely do not need to be a competant assembly programmer. A competant web designer may need to know something about HTML, but not the full intricacies of it. And so forth.
Yes, the abstractions leak. Sometimes you get around this by having one person who knows the lower layer inside and out. Sometimes you delve down into the abstraction yourself. And sometimes, you say that, if the form fails because it needs JavaScript and the user turned off JavaScript, it's the user's fault and mandate JavaScript be turned on -- in fact, a _good_ high-level tool would generate defensive code to put a message on the user's screen telling them that, in the absence of JavaScript, things will fail (i.e. the tool itself can save the programmer from the leaky abstraction).
What Ian Malcolm says, when you boil it all down, is that complex systems simply can't work in a sustained fashion. We have numerous examples which disprove the theory. That doesn't mean that we don't need to worry about failure cases, it means we overengineer and build in failsafes and error-correcting logic and so forth. What Joel Spolsky says is that you can't abstract away complexity because the abstractions leak. Again, there are numerous examples where we've done exactly that, and the abstraction has performed perfectly adequately for the vast majority of users. Someone needs to understand the complex part and maintain the abstraction -- the rest of us can get on with what we're doing, which may be just as complex, one layer up. We can, and do, stand on the shoulders of giants all the time -- we don't need to fully understand the giants to make use of their work.
Neal Stephenson talks about something similar in In the Beginning was the Command Line. He calls it interface shear; he's specificially referring the the UI as an abstraction (an interesting idea in itself). His take on it was that abstractions are metaphors, and that "interface shear"/"leaky abstractions" occur in regions where the metaphors break down.
Interesting stuff...
I think the article is great. And this principle can also be applied to Math. Theorems are much like library function calls. You can use them in your own proofs, without caring about how they are proved, because someone has already taken care of that for you. You prove that the hypothesis are true, and you get a result which is guaranteed to be true.
The problem is that in real Math, you often need a slightly different result, or you cannot prove that the hypothesis are true in your situation. The solution often involves understanding what's "under the hood" in the theorem, so that you can modify the proof a little bit and use it.
Every professional mathematician knows how to prove the theorems that he/she uses. There is no such thing as a "high-level mathematician", that doesn't really know the basics, but only uses sophisticated theorems in top of each other. The same should be true in programming, and this is what the article is about.
The solution? Good education. If anyone wants to be considered a professional programmer, he/she should have a basic understanding of digital electronics, micro-processor design, assembly language (at least one), OS architechture, C, some object oriented language, databases... and should be able to understand the relationship between all those things, because when things go wrong, you may have to go to any of the levels.
It's a lot of things to learn, but there is no other way out. Building software is a difficult task and whoever sells you something else lies.
In physics the abstractions leak. Newton's laws leak like crazy. Einstein's theories leak. Presently there are no fundamental theories in physics which don't leak like crazy when quantum mechanics and gravity interact.
In sports the abstractions leak. That's how we get players like Gretzky and pay a lot of money to watch what they do.
And how about the reason why didn't C++ didn't define a native string type. Because there isn't any way to implement a string class that serves all possible applications. The premise of C++ is not being stuck with someone else's choice on what part of the abstraction should leak. Because C++ doesn't define a native string type, the user is free to replace the default standard string implementation with any other string implementation and have it integrate with the language on an equal footing with the standard string type.
If a language is imposes standard abstractions it only takes one abstraction you can't live with to make that choice of language untenable. Which is how C++ has been so successful despite being the worst of all possible languages (except for all the others).
I agree with Joel, but some people seem to be taking it as a call to stop abstracting. That's silly.
Humans form abstractions. That's what we do. If you abstractions are leaking with detrimental consequences, then it could be because the programming language implementation you're using is deficient, not because you shouldn't be abstracting.
Try a high-performnce Common Lisp compiler some time. Strong dynamic typing and optional static typing, macros, first class functions, generic-function OO, restartable conditions, first class symbols and package systems make abstraction much easier and less prone to arbitrary decisions and problems that are really:
(i) workarounds for methods-in-once-class-rule of "ordinary" single-dispatch OO
(ii) workarounds for the association of what an object is with the name of the object rather than it itself (static typing is really saying "this variable can only hold this type of object", dynamic typing is saying "the object is of this type". Some languages mix these issues up, or fail to recognise the distinction.
(iii) workarounds for the fact that most languages, unlike forth and lisp, are not themselves extensible for new abstractions
(iv) workarounds for the fact that one cannot pass functions as parameters to functions in some languages (doesn't apply to C, thanks to function pointers - here's where the odd fact that low level languages are often easier to form new abstractions in comes in)
(v) workarounds for namespace issues
(vi) workarounds for crappy or nonexistent exception processing
Plus, Common Lisp's incremental compile cycle means faster development, and it's defined behaviours for in place modifications to running programs makes it good for high-availability systems
"1) Good! You got yr packet!"
It seems like your keyboard keeps dropping packets. Could we have a repost of this comment?
--
Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
While I usually like Joel's work, I'm pissed about the random jab at C++. For those he didn't read the article, he says something along the lines of
"A lot of the stuff the C++ committe added to the language was to support a string class. Why didn't they just add a built-in string type?"
It's good that a string class wasn't added, because that lead to templates being added! And templates are the greatest thing, ever!
The comment shows a total lack of understanding of post-template, modern C++. People are free not to like C++ (or aspects of it) and to disagree with me about templates, of course, and in that case I'm fine with them taking stabs at it. But I get peeved when people who have just given the language a cursory glance try to fault it. If you haven't used stuff like Loki or Boost, or taken a look at some of the fascinating new design techniques that C++ has enabled, then you're in no place to comment about the language. At least read something like the newer editions of D&E or "The C++ Programming Language" then read "Modern C++" before spouting off.
PS> Of course, I'm not accusing the author of being unknowledgable about C++ or anything of the sort. I'm just saying that this particular comment sounded rather n00b'ish, so to speak.
A deep unwavering belief is a sure sign you're missing something...
Loved this article. Sent it on to my manager and a co-worker.
.NET effectively. Unless one understands some of the underpinnings of this NEW technology, you actually can't take advantage of it. Throw in the generated code issues and the IDE, an abstraction of an abstraction, really is disadvantageous.
One thing I liked especially is the danger of the Shiny New Thing. It may be neat and cool and save time, but knowing how to use it does not mean that you can do anything else - or function outside of it.
Right now I'm on an ASP.NET project - and some ASP.NET stuff I actually like. But the IDE actually makes it harder to program responsibly, and even utilize
A friend of mine just about strangled some web developers he worked with as they ONLY use tools (and they love all the Shiny New Ones) and barely know what the tools produce. This has led to hideous issues of having to configure servers and designs to work with their products as opposed to them actually knowing how they work. The guy's a saint, I swear.
I think managers and employers need to be aware of how abstract things can get, and realize good programmers can "drill down" from one layer to another to fix things. A Shiny New Thing made with Shiny New Things does NOT mean the people who did it are talented programmers, or that they can haul your butt out of a jam when the Shiny New Thing looses its shine.
"The Sage treasures Unity and measures all things by it" - Lao Tzu
Maybe I'm an old fashioned has-been but people doign software development should understand the fundamentals of how computers work. That means that they should understand things like memor management, they should understand what a pointer is, they should undertsand about how tight loops versus unrolled loops might affect the performance of the caches on their system. I meet so many "programmers" that have no understanding that there are architectural constraints on what they can and can't do. Software runs on hardware. If you're going to write software and treat the hardware as a black box, you're not going to write it as well, or as efficiently as you could be doing it.
Looks like he just discovered and renamed the basic idea that "all models are incomplete". Any scientist could tell you that one! I remember a quote that goes something like this: The greatest scientific accomplishment of the 19th century was the discovery that everything could be described by equations. The greatest scientific accomplishment of the 20th century is that nothing can be described by equations.
That's all an abstraction is: a model. Just like Newtonian physics, supply and demand under perfect competition, and every other hard or soft scientific model. Supply and demand breaks down at the low end (you can't be a market participant if you haven't eaten in a month) and the high end (if you are very wealthy, you can change the very rules of the game). Actually, supply and demand breaks down in many ways, all the time. Physics breaks down at the very large or very small scales. Planetary orbits have wobbles that can only be explained by more complex theories. Etc.
No one should pretend that the models are complete. Or even pretend that complete models are possible. However, the models help you understand. They help you find better solutions (patterns) to problems. They help you discuss and comprehend and write about a problem. They allow you to focus on invariants (and even invariants break down).
All models are imperfect. It's good that computer science folks can understand this, however, I don't think Joel should use a term like "leaky abstraction". Calling it that implies the existence of "unleaky abstraction", which is impossible. These are all just "abstractions" and the leaks are unavoidable.
Example: if I unplug the computer and drop it out of a window, the software will fail. That's a leak, isn't it? Think of how you would address that in your model: maybe another computer watches this one so it can take over if it dies..etc..more complexity, more abstractions, more leaks....
He also points out that, basically, computer science isn't exempt from the complexity, specialization, and growing body of understanding that accompanies every scientific field. Yeah, these days you have to know quite a bit of stuff about every part of a computer system in order to write truly reliable programs and understand what they are doing. And it will only get more complex as time goes on.
But what else can we do, go back to the Apple II? (actually that's not a bad idea. That was the most reliable machine I've ever owned!)
You don't, and in fact can't, deal with page faults in your Java program. Nonetheless, your java program will suffer a performance hit when it page faults. Thats a leaky abstraction.
While you are slamming ``liberal arts'' -- a term you seem not to understand -- you highlight the need for it. Liberal arts does not imply a non-scientific, non-technological education. It implies a broad education, including science, mathematics, and engineering along with the ``traditional'' topics of history, literature, languages, politics, economics, and arts. For politics, governance, and management, I want people who are conversant in all of those topics.
Unfortunately, the subjects you list have all grown to the point that no human can obtain even a BASIC understanding of all of them before he's too old to have a useful carreer left.
It was once possible to be a "Rennisance Man" - a master of ALL the sciences and arts reduced to teachability. No more. It's just too bloody large. (I say this as someone who attended a univerdity that claims to try to produce such people - centuries after the last of them is dead. B-) )
Unfortunately, "Liberal Arts" schools have, over much of the last century, been filled with the mathematically and technically illiterate - both because the students without the necessary skills gravitated there, and because the faculties themselves were so disabled, and in turn disparaged the skills they were incompetent to teach.
The engineering/scientific/biologic/technical cirriculum had constant feedback from the real world about what was true and what was false. But the "Arts Schools" taught classes where what was "right" was ONLY a matter of opinion - and grades solely a measure of how well you could regurgitate your Prof's pet bonnet-bees. (This DESPITE the fact that SOME of these theories could be TESTED - if only the academics understood, and/or believed in, things like the scientific method, statistics, and sampling methods.)
Yes the "Social 'Sciences'" are hard. But the bulk of their credentialed practitioners used this as an excuse to drop "science" from their methodologies. (This despite that fact that mathematics departments were generally part of the art, rather than the engineering, side of the school organization.)
I've been out of academia for a while now. I can hope that things have improved, as you seem to claim. But I have not personally seen any sign of such from the outside (other than your claim).
In my school days, too, many students on the Arts side of the wall knew tech, math, and the like. (Students are generally young, and still hunting for their muse.) But they would generally transfer out to some field more conducive to clear thought, drop out to use it in the real world, or (if they stayed in LS&A) suppress it or flunk out.
Bantam Dominique roosters crow a four-note song. Once you've heard it as "Happy BIRTHday" you can't NOT hear it that way
No one would cut a lawn with scissors
:)
You'd be surprised what people will cut lawns with. In Brasilia (Capital of Brasil) the standard method of trimming lawns is to use a machete. No, I'm not talking about hacking down waist-high grass, I'm talking about trimming 3-inch high grass down to two inches by hacking repeatedly at it with a machete, trying to swing parallel to the ground as best you can. No, you don't do this yourself, you hire someone to do it. And if you're a salaried groundskeeper, it makes sure that you always have something to do - you woldn't want to be found slacking off during the day. On rare occasions I've seen people using hedge trimmers (aka big scissors) instead. My family was the only one I knew about in our neighborhood that even owned an American-style lawn mower. My parents were too cheap to hire a full-time groundskeeper, and I have lots of brothers and sisters who work for free
Moral of the story; if it works and fits the requirements better, someone will do it.
"Space Exploration is not endless circles in low earth orbit." -Buzz Aldrin
many high level abstractions simply do not exist in assembly language.
Consider the following assembly language code:
Okay, so this is a little snippet of some assembly language I've just recently worked on. Here's the declaration for the input file:
That's it. Is this readable? Is it abstracted at a level high enough? The primary difference between assembly and a HLL is that in assembly one must invent their own logical abstractions for a real world problem, where languages such as C/C++ simply provide them.
You've probably noticed that I'm using a lot of macros. In fact, classes, polymorphism, inheritance, and virtual functions are all easily implemented with macros. I'm using NASM right now (though I'm using my own macro processor), and it works very well. Because I understand both the high-level concepts and low level details, I can code rather high-level abstractions in a relatively low level language such as assembler. I get the best of both worlds: the ease of HLL abstraction with the power of low level coding.
Please tell me what you think of this - I would honestly like to know. For the past few years, I've been working on macro sets and libraries that make coding in assembly seem more like a HLL. I've also set rules for function calls, like a function must preserve all registers, except those which are used to pass parms. With a well developed library of classes and routines, I've found that I can develop applications quickly and painlessly. Because I stick to coding standards, I'm able to reuse quite a bit (> 50%) of my assembly code.
You might be tempted to ask, "Why not just write in a HLL then?" I do. In fact, I prefer to write in C++. But when the need arises, it's nice to be able to apply the same abstractions of a HLL in assembly. It just so happens that the need has arisen - I'm working on a project that will last a few weeks, and my boss doesn't consider it fiscally responsible to buy a $1200 compiler that will be used for such a short time.
Interestingly, the use of assembly has made me a better programmer. Assembly forces one to think about what one is doing before coding the solution, which usually results in better code. Assembly forces me to come up with new abstractions and solutions that fit the problem, rather than fitting the problem into any given HLL's logical paradigm. Once I prove that the abstract algorithm will indeed solve the problem, I'm then free to convert the algorithm into assembly. Notice that this is the opposite of the way most HLL coders go about writing code - they find a way in which to squeeze a real world problem into the paradigm of the language used. Which leaves them at a loss when "leaky abstractions" occur. Assembly has the flexibility to adapt to the solution best suited to a problem, where as HLL's, while very good at solving the particular problem for which they were designed, perform very poorly for solving problems outside of their logical paradigms. While assembly is easily surpassed by C/C++, Java, or VB for many problems, there are simply some problems that cannot be solved without it. But even if one never uses assembly professionally, learning it forces one to learn to develop logical abstractions on their own - which in turn, increases their general problem solving ability, regardless of the language in which they write.
I see the key difference between a good assembly coder and a HLL coder is that an assembly language coder must invent high level abstractions, where as the HLL coder simply learns and uses them. So assembly is a bit more mental work.
The society for a thought-free internet welcomes you.
It's useful to distinguish between performance-related leaks and correctness leaks. SQL offers an abstraction for which the underlying database layout is irrelevant except for performance issues. The performance issues may be major, but at least you don't have to worry about correctness.
C++ is notorious for this; the language adds abstractions with "gotchas" inside. If you try to get the C++ standards committee to clean things up, you always hear 1) that would break some legacy code somewhere, even if we can't find any examples of such code anywhere in any open source distro or Microsoft distro, or 2) that only bothers people who arent "l33t".
Hardware people used to insist that everything you needed to know to use a part had to be on the datasheet. This is less true today, because hardware designers are so constrained on power, space, heat, and cost all at once.
The abstraction is a reliable byte stream, which of course isn't really possible due to phenomena that can only be affected by interfaces beneath TCP. A leak that's documented is still a leak.
... machine code itself is an abstraction in the first place. This is especially true for modern processors that reorder instructions, execute them in parallel, and in extreme cases convert them into an entirely different instruction set.