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Mesa 5.0 Released

Eugenia writes "Mesa 5.0 has been released. It implements the OpenGL 1.4 specification." There's more information as to what's been fixed/added/changed on their SF.net project page.

8 of 142 comments (clear)

  1. How does it compare on windows? by Max+Romantschuk · · Score: 5, Interesting

    It'd be interresting to know how this release compares to other OpenGL implementations on Windows. Anyone looked into this?

    Why Windows? It's always interresting to see how any open software solutions stack up versus their proprietary cousins on a proprietary system.

    --
    .: Max Romantschuk :: http://max.romantschuk.fi/
    1. Re:How does it compare on windows? by The+Original+Yama · · Score: 5, Interesting

      I personally would like to see how this compares to the OpenGL implementation in the nVIDIA Linux drivers. Anybody got any benchmark figures?

    2. Re:How does it compare on windows? by g4dget · · Score: 3, Interesting

      It's interesting for another reason: some graphics cards only support Direct3D, but Mesa can be used as a wrapper around Direct3D to give you an OpenGL interface. Past examples of such wrappers have performed reasonably well, and since Direct3D has improved, it should only get better.

    3. Re:How does it compare on windows? by wing.app · · Score: 2, Interesting

      It says in the Mesa FAQ that it will be hardware accelerated with DRI when they decide to include it in XFree86

  2. Too bad voodoo5 support is fucked by Anonymous Coward · · Score: 0, Interesting

    Too bad they never got off their fat, zealotted unshaven unwashed asses and fixed the bug in voodoo5 support (fucking motherfucker crashes when in i686 SMP mode switching from OpenGL mode to any other mode -- text or a different OpenGL mode). I reported this bug a looong time ago but obviously nobody gives a rats ass.

    P.S. I bought the voodoo 5500 because of 3dfx's support of the Linux community. Then RIGHT AFTER THAT they get bought out by those proprietary whores at NVidia. FUCK!

  3. I don't get it by sql*kitten · · Score: 3, Interesting

    I used to use Mesa years ago as a software-only OpenGL-like API, on a system for which there was no OpenGL implementation, but I was writing code to run on a system that did have it (these were MacOS 7.x and an Indy, if memory serves). But if you have an OpenGL driver, what does Mesa do? Surely the libraries that come with the driver implement the API? Or does it just let you write 1.4 code with a card/driver that only supports up to 1.2 in the hardware, and do the new 1.4 features in software?

  4. Re:mesa sucks compared to dx 9 by Anonymous Coward · · Score: 1, Interesting

    This is not correct. Future versions of DirectX are always guaranteed to provide the prior COM interfaces. For example, you can have an old DirectX 3 program running just fine under DirectX 8.1.

    As for OpenGL being standartized, if you want to support newer features like pixel (fragment) shaders or vertices in AGP memory, you NEED to use vendor extensions, which means separate code for nVidia and ATI.

  5. XFree86 by choward · · Score: 2, Interesting

    Mesa is very tightly bound to XFree86. Are there instructions out there for how to replace the Mesa that ships with XFree86 4.x with this new version? Does anyone know when XFree86 4.3 is due out and which Mesa version it will have?

    I'd like to try this out and see if I can finally get some decent FPS on my Radeon 7000, but I don't want to sacrifice stability by messing with Mesa if I don't know what I'm doing.

    --
    -- Craig Howard