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Vote for uDevGame 2002 Winners

Chris Burkhardt writes "The development cycle for uDevGame 2002 came to an end last night, producing 41 brand new Open Source games for Macintosh. The games are now subject to a public vote for the next 9 days where voters can judge them in 5 categories: Gameplay, Graphics, Sound & Music, Originality, and Polish. The winners will be announced on December 2 (along with the release of source code for all 41 games, and postmortems for the winners). Read the iDevGames.com press release, and the original article."

5 of 12 comments (clear)

  1. interesting... by sporty · · Score: 4, Funny

    Nice game ideas.. too bad their graphics aren't all they could be. Further proof that programmers prolly shouldn't design graphics :)

    -s

    --

    -
    ping -f 255.255.255.255 # if only

    1. Re:interesting... by Chris+Burkhardt · · Score: 5, Insightful

      Yes... well remember that most of the games were written in under 3 months... after the design and programming there isn't much time for the programmer to find and contract an artist (or a musician). And artists aren't free.

      But that way the lone-wolf-programmers-that-can-draw-and-sing get rewarded (although there aren't many of them out there).

      --
      "And there be unix which have made themselves unix for the kingdom of heaven's sake." - Matt. 19:12
    2. Re:interesting... by Chris+Burkhardt · · Score: 2, Funny

      Well at first the iDevGames staff decided not to require localization in any particular language (though English was strongly recommended, while Spanish, German, Japanese, etc were encouraged). Polish was thrown in later for bonus points.

      No, it is not Polish the people or language, nor is it polish as in shoes (not really, anyway). It is the subjective view as to how finished a product is. of course. silly.

      --
      "And there be unix which have made themselves unix for the kingdom of heaven's sake." - Matt. 19:12
  2. LudumDare's 48 Hour Game Contest by shredwheat · · Score: 3, Interesting

    LudumDare just finished up another of their 48 hour game programming contests. These contests require the author to create all the original game code, graphics, and sound by themselves in a 48 hour time period.

    This time there were over 40 final entries in the theme of "Construction/Destruction" and "Sheep". The entries are open source, but a majority of them are written for Windows. About a quarter of the entries are written in languages like python and java, and will run on linux and mac.

    After flipping through the screenshots for several of the udevgames entries, i'd say the results are comparable with the better LudumDare entries. Although i assume in the gameplay department, the udevgames have a little more going for them?

    Voting is currently taking place, after which the projects will be revealed to the public. You can get a sneak preview of the titles by looking at the developers Timelogs and Screenshots. Anyways, Ludumdare offers no tangible prizes, other than the respect of your peers. 48 hours is so little time to create a game, it's a weekend of nerves and development. Highly recommended!

    1. Re:LudumDare's 48 Hour Game Contest by Gastropod_ca · · Score: 3, Insightful

      Although the idea of rushing together a game in 48 hours seems amusing, I don't know if there is much value of open sourcing the code. I know if I was rushing to get a game done in 48 hours my code would be a mess.

      In three months our uDevGames entry was over 30,000 lines of code(we had two people). Another game I glanced at was around 11,000 and involved a lot of math and physics. Some of the games have code for Mac OS X, Mac OS 9, and Windows. I think open sourcing some of these games will be of some value to the mac developer community. If you actually try some of the games, you'd see that a number of them couldn't have been put together in 48 hours.