How about they open sources YAST2 and several other key components of Suse that were closed. That's pretty important in my book. Regardless if they are good or not, or whether anyone else works on them. They took what separated Suse and made it available for anyone. At minimum this has allowed the OpenSUSE distribution.
There are more to the issues than device permissions. The main part of it is that cdrecord needs to lock some of its buffers into non-swappable memory. This is a priveledged operation in an unpatched kernel.
I believe the patches allow trusted(?) applications to lock small amounts of this memory without requiring root.
Something like that, I follow along enough to know what's going on, but don't understand everything to it.
No worries. I'm glad to see more high quality environments available for this sort of thing. Pygame is definitely not all things to all people, (but it is great for some)! I like the "non-frameworky" design you have so far. Good luck on getting your Python bindings together too. I'll feel better having somewhere to refer people when Pygame doesn't fit their needs.
Self reply, after further information found. It appears Allegro is the base of this, along with several supporting library. I was a little let down when I read this part of the documentation
The first is the limit of resolution. The only resolution you have available is 320x240x16bpp. The second is how input is sent to and from the user. Freya uses a virtual joystick design (with meta keys for input from the keyboard) that makes the keyboard act like a joystick. In 2.0 mouse support has been added as well.
The "jab" at Pygame got me interested. Trying to determine what libraries this is built on, but not seeing it immediately. It looks like a great set of features for now, congrats. How does this compare to LuaSdl?
As the Pygame author, it's fun to see what other projects are doing in similar fields. Now I need to determine what benchmark was used to determine the 2x.:-) I admit Pygame's been dragging over the summer, but trying to gear up for a new release before the end of the year.
There are several "real" reasons why debian didn't pick up on anaconda the minute it was available. I'd say they all have to do with support for all the architectures debian runs on. Of these, anaconda is compatable with what, one? two?
But what about the hardware and bandwidth? I read about the kind of horsepower running behind the offices at Google and find it hard to believe a competitive offering can be made.
Perhaps what is needed is a peer-to-peer style distributed search engine for the web?
I don't know if it was mentioned in the article (down), but Guido van Rossom just mentioned that apple is planning to update their Python to version 2.3.
It sounds like Apple has begun using Python for more of their core features. For now all we know it will be used for "PDF Generation Workflow".
This is great news as the Python 2.2 included with OSX 10.2 was a bit broken on the OSX platform.
I've never used OSX, but I am impressed that they ship Python with the standard release. I sure wish Windows would do this too, then there really would be a sweet crossplatform development language.
"Speed optimization has _never_ in my 5 years of using VC++ produced bad code..."
You make a fairly bold claim that the VC optimizer does not mangle code, especially after proving your limited experience. For a simple example go see the SMPEG mpeg decoder. The core audio decoding functions must be compiled with VC's global optimizations off or it will bork bork bork.
SHOW ME A SINGLE PROGRAM THAT IS SUCCESSFUL BECAUS
on
Has GNOME Become LAME?
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· Score: 1
Just about any of the "iApps" from macintosh are pretty popular and really give the users just the basics.
Careful! You just posted a security altering device that may fall under the jurisdiction of the DMCA. Perpare for an appropriate long term prison sentence.
LudumDare just finished up another of their 48 hour game programming contests. These contests require the author to create all the original game code, graphics, and sound by themselves in a 48 hour time period.
This time there were over 40 final entries in the theme of "Construction/Destruction" and "Sheep". The entries are open source, but a majority of them are written for Windows. About a quarter of the entries are written in languages like python and java, and will run on linux and mac.
After flipping through the screenshots for several of the udevgames entries, i'd say the results are comparable with the better LudumDare entries. Although i assume in the gameplay department, the udevgames have a little more going for them?
Voting is currently taking place, after which the projects will be revealed to the public. You can get a sneak preview of the titles by looking at the developers Timelogs and Screenshots. Anyways, Ludumdare offers no tangible prizes, other than the respect of your peers. 48 hours is so little time to create a game, it's a weekend of nerves and development. Highly recommended!
I cannot agree with this statement of stability on IRIX on SGI machines. I wouldn't throw it into the same category as Windows, but the machines to crash and panic. The X server is a bit of a beast and scary apps like Netscape will lock it up without effort.
The machines are pretty rock solid, but from my experience, no more so than any other unix platform.
Re:An indictment of the Python programming languag
on
The Python Cookbook
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· Score: 1
Thanks for that opinion. I will list some of the reasons i prefer python to any other language i've used. Oh, i see you've already listed them for me, thanks!
No bracing Clean formatting Flexible Built for "real world" programming
You know, this would seem like a logical assumption for any movie. But even for live-action it doesn't appear to be a requirement for many-a-greenlight.
I'm sure as more animated movies like this appear, a similar percentage of movies will have bad stories/acting. Welcome to the brave new world!
Ok, pygame is my project which wraps SDL for use with python. The project reached version 1.0 about a month ago. Just recently I was able to release SolarWolf, which is a full featured action/arcade style game. (it's worth your time in gameplay too):]
This type of project goes a good way to show python is more than up to the task for quick paced arcade games. Currently pygame is adding support for the pyopengl modules, which is looking surprisingly good in terms of performance.
Honestly, seeing my humble project listed in the "What do you think are the most exciting developments going on in Python right now?" answer has made for a sweet day!
While thinking about the cross-platform abilities of the SDL library, don't also forget the cross-development-language options that are available.
Currently there are bindings (at various levels of progress) for Ada, Eiffel, Euphoria, ML, OCaml, Perl, and Python.
As the maintainer of pygame, the python binding, I believe it is one of the furthest along. This week will mark the release of pygame-1.0, and there is already a good community forming, (and projects being released).
Chew on this, perhaps they weren't able to hack into the user database. Instead they were only able to rig the 'change password' scripts and post a new story. Now the 'good guy' hackers are watching the new passwords stream in,:]
ha, not likely, but it would prove to be an incredible hack.
Your wife is a government employee?
How about they open sources YAST2 and several other key components of Suse that were closed. That's pretty important in my book. Regardless if they are good or not, or whether anyone else works on them. They took what separated Suse and made it available for anyone. At minimum this has allowed the OpenSUSE distribution.
From the article:
"""If your Internet connection happens to lose a bit of CSS data, you get a mess on your screen."""
I would assume if the internet lost a bit of your html, or jpg, or zip file you'd also get a big mess. Thanks for pointing out the obvious here.
I wasn't too impressed with Battlefield2 anyways because it was eternally buggy and wreaked of poor implentation all the way through.
I pretty much gave up on it when all the game news shifted to the first expansion, rather than on how they were going to fix the original problems.
There are more to the issues than device permissions. The main part of it is that cdrecord needs to lock some of its buffers into non-swappable memory. This is a priveledged operation in an unpatched kernel.
I believe the patches allow trusted(?) applications to lock small amounts of this memory without requiring root.
Something like that, I follow along enough to know what's going on, but don't understand everything to it.
No worries. I'm glad to see more high quality environments available for this sort of thing. Pygame is definitely not all things to all people, (but it is great for some)! I like the "non-frameworky" design you have so far. Good luck on getting your Python bindings together too. I'll feel better having somewhere to refer people when Pygame doesn't fit their needs.
The "jab" at Pygame got me interested. Trying to determine what libraries this is built on, but not seeing it immediately. It looks like a great set of features for now, congrats. How does this compare to LuaSdl?
:-) I admit Pygame's been dragging over the summer, but trying to gear up for a new release before the end of the year.
As the Pygame author, it's fun to see what other projects are doing in similar fields. Now I need to determine what benchmark was used to determine the 2x.
There are several "real" reasons why debian didn't pick up on anaconda the minute it was available. I'd say they all have to do with support for all the architectures debian runs on. Of these, anaconda is compatable with what, one? two?
Woohoo! Fans Rule!
When Warcraft3 was in season, Blizzard was running full film resolution trailers of some of their animated cg sequences.
They are the same sequences you see in the game, but all blown up and with the theater sound they are very impressive.
Seems like they got a "approving murmer" every time I've seen them.
But what about the hardware and bandwidth? I read about the kind of horsepower running behind the offices at Google and find it hard to believe a competitive offering can be made.
Perhaps what is needed is a peer-to-peer style distributed search engine for the web?
I don't know if it was mentioned in the article (down), but Guido van Rossom just mentioned that apple is planning to update their Python to version 2.3.
.
y th on-dev/1690127
It sounds like Apple has begun using Python for more of their core features. For now all we know it will be used for "PDF Generation Workflow".
This is great news as the Python 2.2 included with OSX 10.2 was a bit broken on the OSX platform.
I've never used OSX, but I am impressed that they ship Python with the standard release. I sure wish Windows would do this too, then there really would be a sweet crossplatform development language
http://aspn.activestate.com/ASPN/Mail/Message/p
"Speed optimization has _never_ in my 5 years of using VC++ produced bad code..."
You make a fairly bold claim that the VC optimizer does not mangle code, especially after proving your limited experience. For a simple example go see the SMPEG mpeg decoder. The core audio decoding functions must be compiled with VC's global optimizations off or it will bork bork bork.
Just about any of the "iApps" from macintosh are pretty popular and really give the users just the basics.
Careful! You just posted a security altering device that may fall under the jurisdiction of the DMCA. Perpare for an appropriate long term prison sentence.
LudumDare just finished up another of their 48 hour game programming contests. These contests require the author to create all the original game code, graphics, and sound by themselves in a 48 hour time period.
This time there were over 40 final entries in the theme of "Construction/Destruction" and "Sheep". The entries are open source, but a majority of them are written for Windows. About a quarter of the entries are written in languages like python and java, and will run on linux and mac.
After flipping through the screenshots for several of the udevgames entries, i'd say the results are comparable with the better LudumDare entries. Although i assume in the gameplay department, the udevgames have a little more going for them?
Voting is currently taking place, after which the projects will be revealed to the public. You can get a sneak preview of the titles by looking at the developers Timelogs and Screenshots. Anyways, Ludumdare offers no tangible prizes, other than the respect of your peers. 48 hours is so little time to create a game, it's a weekend of nerves and development. Highly recommended!
I cannot agree with this statement of stability on IRIX on SGI machines. I wouldn't throw it into the same category as Windows, but the machines to crash and panic. The X server is a bit of a beast and scary apps like Netscape will lock it up without effort.
The machines are pretty rock solid, but from my experience, no more so than any other unix platform.
Thanks for that opinion. I will list some of the reasons i prefer python to any other language i've used. Oh, i see you've already listed them for me, thanks!
No bracing
Clean formatting
Flexible
Built for "real world" programming
> 1. Write a good script
You know, this would seem like a logical assumption for any movie. But even for live-action it doesn't appear to be a requirement for many-a-greenlight.
I'm sure as more animated movies like this appear, a similar percentage of movies will have bad stories/acting. Welcome to the brave new world!
Ok, pygame is my project which wraps SDL for use with python. The project reached version 1.0 about a month ago. Just recently I was able to release SolarWolf, which is a full featured action/arcade style game. (it's worth your time in gameplay too) :]
This type of project goes a good way to show python is more than up to the task for quick paced arcade games. Currently pygame is adding support for the pyopengl modules, which is looking surprisingly good in terms of performance.
Honestly, seeing my humble project listed in the "What do you think are the most exciting developments going on in Python right now?" answer has made for a sweet day!
If everyone isn't already confused enough. Let me counter with the truth..
Python does __NOT__ have ++ or -- operators. They were proposed, but Guido frowns apon them, and it is unlikely they will ever appear.
While thinking about the cross-platform abilities of the SDL library, don't also forget the cross-development-language options that are available. Currently there are bindings (at various levels of progress) for Ada, Eiffel, Euphoria, ML, OCaml, Perl, and Python.
As the maintainer of pygame, the python binding, I believe it is one of the furthest along. This week will mark the release of pygame-1.0, and there is already a good community forming, (and projects being released).
Check out pygame at http://pygame.seul.org.
It's posts like these that make me wish i had some small ability to moderate. very insightful, indeed.
not
Chew on this, perhaps they weren't able to hack into the user database. Instead they were only able to rig the 'change password' scripts and post a new story. Now the 'good guy' hackers are watching the new passwords stream in, :]
ha, not likely, but it would prove to be an incredible hack.