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Massive Two Towers Battle

ShadowLight writes ""In December vast hordes of eager filmgoers will mob cineplexes across the land and witness, at the climax of The Two Towers, one of the most anticipated scenes in recent movie history: the great Battle of Helm's Deep." This article talks about the software, named Massive, used to create this 50,000 creature battle."

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  1. Comment removed by account_deleted · · Score: 0, Redundant

    Comment removed based on user account deletion

  2. Re:Slower than Doom III by Some+Wanker · · Score: 0, Redundant

    These scenes are not generated in real time.

    There is a big difference between real-time (game) and cinematic rendering. Movies can and do take longer then 1 second to render 1 second of film, they fix quality and vary time to render. Games only have one second to render one second, and thus vary quality.

    Once the frames of a cinematic sequence have been rendered, they go to film (disk first really), and are played back at full speed. Which is how game pre-generated cinematics are done as well.

    IWAGP (I was a game producer)