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eDimensional Wired 3D Glasses Review

Julio writes "Today at TechSpot we have reviewed eDimensional's Wired 3D Glasses, based on the original 3D Stereo technology that became popular a few years ago, these revamped version of the glasses seem to offer much more value and compatibility to the table. Adding amazing effects to games we tested which include Jedi Outcast and some other racing and flight simulators, this item could easily make it into your holiday shop list... "The images looked very cool, and I spent about 10 minutes gawking at my new surroundings. After playing around with Jedi Outcast, I was ready for more. I checked the supported game list, and just about every game I had was listed there.""

14 of 210 comments (clear)

  1. I own these glasses by esac17 · · Score: 5, Informative

    But I currently have them up for sale. After purchasing them, I tried to get them to work with my ATI Radeon, and it had limited support.

    It worked great for browsing the 3D pictures on their website, but when it came to games, nothing I did could get it to work properly.

    I then tried it on my friends NVIDIA card, and we got quake3 working, and I have to admit, it is a lot better than the previous 3d glasses (ie; asus). After playing with them and being amazed for about 30 minutes, all I could really think though was 'novelty'. They didn't enhance game play in any way, and it actually took relearning some of my trained reactions in quake3.

    Unfortunately my main goal was to get it working in Dungeon Siege, and I could never accomplish that.

    2.5 stars/5

    1. Re:I own these glasses by Gojira+Shipi-Taro · · Score: 5, Informative

      Well that certainly puts me farther away from considering ATI in the future. Nvidia's 3d support is excellent.

      NVidia's drivers work with Stereoscopic LCD shutter, and Red/blue (can't remember the technical name). Red/blue doesn't cause the headaches, but takes a long time to get used to, and is like playing on a computer indoors with heavily tinted sunglasses on (which is essentially what the glasses used for the effect are). After a while, you do adjust color perception to ignore the tint, but it still makes things far too dark for my tastes.

      The major problem with shutter-based glasses is that most monitors don't support a refresh rate high enough for the trick to work without perceived flickering (which causes the headaches). A minimum of 120 hz is required to get a somewhat reasonable 60 frames/sec/eye. Unfornately most current displays don't support that high a rate at anything much over 800x600, which isn't really all that great for game play.

      Given the choice between high-res, high quality graphics, and comparitively low-res stereoscopic displays, I'll take quality over stereo every time. Hope this improves soon.


      Disclaimer: These appear to be the same glasses I already have, but since I can't get past the first page of the article, I can't tell if there has been some new breakthrough with them that I'm unaware of. Can't see how the glasses, being shutter based, can get around the Display Refresh issue, though)

      --
      "Oh my God. This is terrible. This is the end of my Presidency. I'm fucked."; ~ Donald J. Trump
  2. Gone before its time. by FreeLinux · · Score: 3, Informative

    I was only able to get the first page before the Slashdotting killed it. Here ya go...

    Computers offer the best and most impressive gaming graphics, besting any other console found on today's market; however as of late we have the PC losing some ground as a gaming platform due to impressive development efforts from the popular console makers; a relatively new system with a powerful graphics card offers the most realistic graphics you'll ever lay your eyes on.

    Not satisfied with that, PC gamers are always looking for the next best thing to enhance their visual experience. Some might purchase a flat screen monitor; others may choose a faster graphics card which handles higher resolutions. Now that your system is decked out to the hilt, what's next? Well, companies like eDimensional hope you will eventually add some 3D Gaming glasses to the mix.

    3D glasses have been out for some time now, but the technology is getting better with every release. Companies like NVIDIA continue to update drivers to improve the 3D gaming experience, which has many companies believing that some day all gamers will own a pair. So is this really the next best thing, or will this leave you looking like a geek for nothing?

    Today I'll be reviewing a pair of 3D glasses made by a company called eDimensional. The company was founded in 2000, mainly focusing on enhancing the multimedia experience. They call their 3D technology E-D, and promise it to supply you with an amazing submersive 3D environment. One of the main reasons I decided to review this product was to see how it compared to the DTI 2015XLS 3D LCD Display I reviewed not so long ago, if you can recall that expensive gadget costs nothing less but $1700.

    How It Works

    I don't know the technical lingo to explain how 3D works, but I'll sum it up as best I can. Basically, people have two eyes and your eyes see things from a perspective when looking at objects depending on their locations, which is called binocular disparity. One eye sees one side of an object, and the other eye sees the other side. Your brain uses both views to create one three dimensional image. So this means the depth you actually see is just a perception of what the brain thinks it is; it may not actually be the true look of an image. Pretty weird stuff, eh?

    Anyhow, the E-D system shows you a two eye view from your computer monitor. The depth-of-field is simulated using shutter-glasses with lenses that can alternate between clean and opaque (blocks light). While using the glasses, a left eye image is first displayed on a computer monitor, and the shutter-glasses left lens is clear, while the right lens is dark. The image on the monitor is then switched to the right-eye view, and the lens of the shutter-glasses is reversed. This switching occurs many times per second, fast enough for your eyes not to notice it. Your brain fuses the separate images together to create 3D. Yes, it's just your brains perception of what the image should look like. Pretty neat how we can trick the brain, don't you think?

  3. As an ex-vr geek. by Kenja · · Score: 5, Informative

    I used to work for a small company called 3DTV that was a splinter group from Sterographics. I worked on software and marketing for hte first round of consumer shutter glasses, back when you had to use DOS (as in C:\) becuase Windows couldn't do page flipping synced to the monitor refresh rate (one flip per refresh). I for one was allways very fond of this tech', provided that you ran at 120hz or higher so that each eye is getting a full 60hz. In addition you need to turn off any other light source as even a basic light build has a refresh that can cause headaches if it is not in sync with the monitor (imagine every 10th frame being darker in one eye). Its very good to still see this stuff around.

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    1. Re:As an ex-vr geek. by r_j_prahad · · Score: 3, Informative

      I knew I should have looked it up before I posted. When will I learn? [grin] It's called photosensitive epilepsy and there's several hundred Googles available for reading. I provide cut-and-paste URL for one below....

      http://www.epilepsynse.org.uk/pages/info/leaflets/ photo.cfm

  4. I have a similar set. by grub · · Score: 3, Informative


    I bought 2 sets of wireless LCD shutter glasses when I bought a TNT2 card from Elsa a few years ago. The most important thing with these is to ensure your monitor can do at least 100 hz refresh at the resolution you want. Any less will give you flicker and headaches. Personally I run most things at 800x600@140 hz and 1024x768@110 hz. The resolution isn't as nice as 1600x1200 but the immersion of being "there" is worth it.
    Make sure your room is dark as any other light will make your eyes go goofy, especially the flicker you'll see with 60Hz fluorescent tubes.
    nVidia now has native drivers for their cards and the old Elsa glasses work great with my new(er) GeForce 2 card. The older Elsa drivers and the new nVidia ones just use a DX &| GL hack to shift the axis of your eyes every other frame so the appropriate eye is blocked by the LCD during drawing.

    They're the best thing for gaming, IMHO.

    --
    Trolling is a art,
  5. Games not yet made for 3-D by phriedom · · Score: 5, Informative

    I bought a set of Elsa Revalator glasses a while ago that use the same basic lcd shutter technology. They do "work" but the effect is underwhelming. You can't really use them for any First Person Shooter games because the crosshairs on your screen are also adjusted for each eye and the real impact point will be directly between them. Also, many games mix solids with planes, so for example the hallway will look 3-D but all the people in it will look like flat carboard cut-outs. The road will be 3-d but all the trees on the side will be flat. It turned out to be a far LESS immersive experience. I played with it for a couple days, then packed it away with other unused computer junk.

    --
    Don't moderate flamebait as Troll. Know the difference or you will be Meta-moderated.
    1. Re:Games not yet made for 3-D by Anonymous Coward · · Score: 1, Informative

      ok, a while ago, meaning TNT days right? ok now lets see... what games were those, Q1? no thats true 3d on everything. So, you were using these 3d goggles on Wolfenstein / Doom? of course it wouldn't be 3d. Technically it was 2.5d anyways. These glasses are faster, and so cause you less headaches. And since now all games use true 3d anyways, it won't be a problem. As for crosshairs are concerned, disable the crosshairs and you are good. If they really want to make crosshairs work, they would only enable the crosshair on your right eye.

    2. Re:Games not yet made for 3-D by Java+Pimp · · Score: 3, Informative

      Not sure what card you are using... The nVidia stereo drivers supply their own crosshairs that are not split with the scene. They float out in front like part of a heads up display. Turn off the crosshairs in your game and use those if you got 'em.

      As for the games that still use sprites, well you're right, they weren't designed for it. But neither was quake and it looks great.

      Truthfully, if these are successful, games and gaming cards will start to be designed for stereo. Low end cards will actually support quad buffered stereo and the games will take advantage of that and we'll start seeing some really cool effects!

      --
      Ascalante: Your bride is over 3,000 years old.
      Kull: She told me she was 19!
  6. Re:Glasses for mac OSX, molecular graphics by Big_Breaker · · Score: 2, Informative

    Powerbook uses lcd technolgy for its display. LCDs cannot display the alternating frames for each eye properly and the effet is lost.

    Sorry no 3d glasses for the powerbook.

  7. Re:Not for me. by grub · · Score: 3, Informative

    I have some glasses from Elsa which work great. The arms are designed to stay well away from your head so the arms of your regular glasses dont interfere. Unless your lenses are the big goofy ones worn in the 80's these types of glasses should fit over them well.

    --
    Trolling is a art,
  8. got a wireless pair.... by Anonymous Coward · · Score: 1, Informative

    Got a wireless pair, and I have to say that they are the best 3d glasses out there for that price. I have tried several other shutter glasses, such as the crystaleyes, polarised projectors with polarised glasses, stereo projectors (SGI reality theatre type of systems)and so on and they are pretty god for what the price....the screensaver that comes as a demo it's pretty impressive and playing few games it's quite good, although the trick is to set everything to the highest framerate as possible (120 hz so each eye get 60 Hz) and switch the lights off if you can.
    Make sure that the games are enable to support hight refresh rate (such as in quake to have something like seta v_refreshrate "120" or whatever the comand is.

    The stereo effect depends In think of how the game/environment is design. Some games might work better than others, specially if they have artifacts that are extended or connected somehow from the foreground to the background (a wall, road, etc) or objects very close to your viewpoint (such as the gun that you carry in quake or others fps)

    My gfx card (an asus TI4400 deluxe) comes with 3d glasses as well, but they are not as good as these ones and they are wired......

  9. Re:ghosting artifacts? by Anonymous Coward · · Score: 1, Informative

    We have the crystal eyes as well (not sure which model). We made an extension cable for them as our app required to project from a huge sony 3 cannon projector (not sure the model). Out of 9 pins I think that the crystal eyes connector had, only 2 were active (1 ground and the other one goes on and off). The glasses had only one sensor (an infrared reader). On the contrary, the edimensional have a 3 pin connector and seems that 1 is ground and the other two are for the left and right eye. The edimensional seems to have two sensors, one per eye.

    In terms of visuals, the quality of the edimensional seems to be better, as far as I remember, but we might have a low crystal eyes model, I'm not sure. In terms of physical design, the crystal eyes look/feel/fit better than the edimensional...

    The model of crystal eyes I think that works at the output of the vga, by creating 2 images and flicking them on and off. The edimensional seems to work at the gfx card level (nvidia stereo drivers), but I'm not really sure

  10. For those of you that don't want to spend the $... by Erpo · · Score: 3, Informative

    ...there's a much cheaper option. nVidia provides drivers that will render scenes in full-color anaglyph so you can dig out your old red/cyan glasses and run the latest 3d (and oldest) 3d games in real 3d. The drivers work for any program that does the 3d math correctly in opengl or direct3d. I have yet to come across a program that doesn't work with them.

    Sure, the image looks a little funky, and the framerate is half what it normally is, but you get this with any 3d scheme that uses a normal crt monitor. The glasses they talk about in this article also effectively halve the frame rate by halving the refresh rate per eye so you'll have to deal with quite a bit of flicker. Unless you can run your monitor at 1024x768 @ 120Hz vertical refresh, be prepared to run at lower resolutions. Oh yeah: page flipping 3d doesn't work very well with lcd monitors, so if you have a flat screen you're out of luck unless you want to go anaglyph.