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Stippling As Fast 3D Technique

An anonymous reader writes "This Stippling effort wins best paper at IEEE Boston conference. Could real time medical rendering be whizzier than Id?"

2 of 185 comments (clear)

  1. It's really not that far out by Frothy+Walrus · · Score: 5, Insightful

    Stippling is just the application of small, uniform polygons (aka "dots") in rendering images. To modern graphics hardware, a dot may as well be a polygon, so we haven't gained much in practical terms.

  2. This is data visualization , not pretty graphics by Lupulack · · Score: 4, Insightful

    This technique is meant to be a fast ( real time ? ) method of viewing medical data , like watching a CAT scan as it's happening. It's *not* attractive , it has no textures , it doesn't render the organs with all their colour or bump maps. What it *does* do is give the surgeon an immediate source of information on the status of the patient's condition. Very interesting stuff , good application of a technique to a real need. But it's not anything to do with Id. It *won't* make Quake 4 any faster.


    As most people know , including most Slashdotters ( I hope ) , 3D doesn't begin and end with Video Games. Other things use the technologies too.

    --
    The fact that no one understands you doesn't mean you're an artist.