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The Sims Online & "Open Source" Gaming Models

One of my old friends sent me a recent story from Business2 that talks about online gaming, combined with The Sims Online and community involvement in a game. It's not a very substantive piece, but a good discussion starter.

20 of 101 comments (clear)

  1. Interesting but... by Arimus · · Score: 3, Insightful

    Interesting article but think participating in a online game is a world apart from participating in a massive open source project. I might consider wasting an hour online playing a game after work but after programming for 8 hours I don't fancy going home to start programming again (well not all the time).

    Why in this day does everything online have to be compared to something else online regardless of the differences?

    --
    --- Users are like bacteria -> Each one causing a thousand tiny crises until the host finally gives up and dies.
    1. Re:Interesting but... by e8johan · · Score: 3, Insightful

      You are very right! To compare on-line gaming with a productive on-line community, such as an open source project is way wrong.

      I'd actually go so far as to say that the article writer has had no actual experience of real open source development, nor has he really seriously played any on-line game. He speaks of development teams as gaming clans and open source developement as the same as providing game mods. I cannot do anything but say that this article is no better than the usual karma-whoring one can see here on /. from time to time!

    2. Re:Interesting but... by Melantha_Bacchae · · Score: 5, Interesting

      Arimus wrote:

      > Interesting article but think participating in a
      > online game is a world apart from participating in
      > a massive open source project.

      Going online to play a game for an hour is really different from an online game community. In the latter, people spend many hours of time working to create addons to the game to share with others.

      Take "Creatures" for instance (the early Windows and Mac game, not the later online playing version). Creatures was a game where you bred, raised and cared for artificial life forms, chiefly "norns" (who had their own simulated genetic code, biochemistry, drives, etc.). Creatures had a thriving online community that created and shared genetically engineered norns, objects (created from graphics and the CAOS scripting language), add on programs, etc.

      When Creatures 2 came out, it was badly broken. The community cried and screamed, and then set out to fix it. We couldn't do anything about program crashes, that had to come from the company that made it. Multiple teams tackled the insane zombies that used to be norns; my lab at Feral Farms (yep, I'm that Melantha Bacchae) provided the testing facilities for one of the strains of replacement norns. Objects were created to ease transportation snarls and to keep norns from starving to death if they wandered too far from the few food sources. There were even some open source utilities written as I recall. When we got done with it, Creatures 2 was playable and fun.

      For the next version the maker, Cyberlife, got too greedy and tried to hoard the development information. They wanted to cut free volunteer work down so they could charge for what we did out of the kindness of our hearts. It didn't help that their newest generation of Creatures were more automatons than autonomous simulated life forms. I didn't stick around for the "online" version.

      Different companies have different reactions to user contribution. Cyberlife at first valued it, but later tried to commandeer it for their own profit. Maxis encourages user contribution, hence all the user add-ons that have helped make the Sims popular. Microsoft squashes user contribution like a bug, naturally.

      Creatures, however, stands alone. I have yet to see any other game community raise the issue of the rights of the game characters to the point of forming norns rights organizations (ERFN = Equal Rights For Norns) and making death threats over norn torture. Ah, those were the days. ;)

      Professor Melantha Bacchae
      Paine University, Albia

    3. Re:Interesting but... by patter · · Score: 3, Informative

      Well, I work on a Halflife mod. I'd say there are parallels, and there are differences.

      Some Similarities:
      - our mod team is international, and collaborates via the net
      - anyone can contribute, and receive credit for their contribution
      - mods rely on folks working together without necessarily getting pay for their work
      - there is already a small community of independents producing work to be used in it, that hasn't been put into the project
      - there's a large community of other mod developers, and we all kinda 'hang out' and help each other with techniques, approaches etc.
      - anyone who contributes work, does it to give it to the community of players, moreso than for direct personal gain..

      In our case, the source is closed. We've accepted the source under a license agreement (from the game manufacturer) that I'm not sure others wouldn't break otherwise. There are other reasons related to possible cheats (although I still think more eyes looking at the source is better for that in general).

      Is it the same as OpenSource? No. Is it somewhat similar? In my opinion yes.

      --
      -- If at first you do succeed, try to hide your astonishment. -- Harry F. Banks
  2. On-line sims = real-life? by sifi · · Score: 4, Funny

    Hey! the ultimate on-line sims. Totally free (well apart from taxes). 6 billion installed user base - it's called real-life.

    It's open source too (just read a physics book)

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    Sig (appended to the end of comments you post, 120 chars)
    1. Re:On-line sims = real-life? by sydneyfong · · Score: 3, Interesting

      It's open source too (just read a physics book)

      I know you're joking here, but don't you think it's rather the opposite, that we are always trying to find and disclose the laws of nature/physics, somewhat akin to reverse engineering some closed source product?

      If physics was open source, it would have been written in the scriptures...

      --
      Don't quote me on this.
    2. Re:On-line sims = real-life? by Anonymous Coward · · Score: 5, Funny
      It's open source too (just read a physics book)
      Physics books contain source which is incomplete and internally inconsistent, obtained by a massive reverse-engineering project. God has only ever released partial APIs and design specs over the ages, usually under some sort of "shared source" licence where you are not allowed to try to make derivative works (so-called "playing God" in His perjorative phrase). The Universe is very much a closed-source, proprietary affair.
  3. everquest and the SIMS online by muyuubyou · · Score: 3, Interesting

    This can be the great new marketing engine for 21th century. You saw the McDonalds affair at SIMS online.

    Cheaters can delay the success of this scheme, but I think it will find it's way sooner or later. Everquest platinum may be virtual, but there are auctions at e-bay that move real dollars.

    This is maybe a bit offtopic, but this reminds me of something I read here at slashdot: some people justify the bans micro$oft put on modded-Xbox users because modding your Xbox can allow you cheating on-line. Maybe an interesting topic: completely closed devices to make it impossible to cheat online - maybe next big justification for closed software-hardware (and bundling).

  4. Not very incisive by LucVdB · · Score: 5, Insightful
    It's not a very substantive piece, but a good discussion starter.

    The article basically says: Open Source Development projects and Online Game Mods both foster community - perhaps we can make one more like the other. Who knows what might happen! Tim Berners-Lee certainly doesn't!

    I say: Sourceforge has done 100 times more for Open Source Development than Sims Online ever will. Making incremental improvements and getting something out there is going to be more effective than Blue Sky dreaming.
  5. online adaptations by dr.robotnik · · Score: 3, Funny

    "Someone somewhere must be dreaming of a massively multiplayer redo of Tetris"

    lol... personally i'm waiting with baited breath for the next development, TETRIS - The Movie!! starring: a load of bricks i found in the back yard, some of which were inexplicably T- and L-shaped ;)

  6. Failure? by palad1 · · Score: 5, Insightful
    From the article:
    More than four years later, Mozilla has generated far more press releases than products and has done nothing to help the Netscape browser retake any ground from Microsoft. This was one massively multiplayer project that never took off.

    Did it? Really?
    Oh, I guess that lizard thingie laying on my desktop is just an explorer glitch then.

    I think that the author of course doesn't give a damn about quality, but quantity. This is exactly the same debate as 'quake 1 sucks, no one plays it.'

  7. Re:Now this angers me by Zemran · · Score: 3, Interesting

    I think that is enough of an insult to my intelligence to put me off this project. I use Mozilla because I am using Linux but several of my Winders using friends have switched without me pushing them. It IS better even though I accept that IE has greater userbase. A couple of my friends took it up just so they can stop pop ups but a few others just felt insecure with IE.

    --
    I love stacking my barbecues in the shed at the end of summer - you can't beat a bit of grill on grill action.
  8. Oh dear by Lebannen · · Score: 3, Insightful

    I can't see this getting kudos from slashdot readers. It starts off by saying that Mozilla is a failed project and that the thousands of developers who worked on it should take their cues from the content developers for the sims and the communities building up in the sims online. Yah. Technology reporting at it's best, this.

    --
    Diplomacy is the art of saying "nice doggie" whilst looking for a rock
  9. Re:Now this angers me by nautical9 · · Score: 5, Interesting
    I have to agree to being a little offended by his Mozilla comment, but in a way, he's right. Most slashdotter's know that Mozilla is fast becoming a better browser than IE, but can it ever take over (back?) its market share? Not until it's the default browser on Joe HomeUser's fancy new computer from the store. Or until Mozilla's install is a literal one-click effort from a web page, and people start posting links to it on every page they create.

    I switched from Netscape to IE quite a few years ago (not because it was already installed, but because Netscape started to suck). Now I've switched (back) to Mozilla, because I'm one of those power-users who loves to customize and use all the new whiz-bang features. But the average user doesn't even KNOW there's a "preferences" area - all they care about is that their favorite sites look good and work properly. Unfortunately, I find myself occasionally having to revert back to IE to view a site because some DHTML-this or ActiveX-that doesn't work properly (sure, we can blame the web-site developer, but the average guy will happily blame his browser first).

  10. Re:Now this angers me by spakka · · Score: 4, Funny

    I think it's a good thing if a business publication sneers at Mozilla and encourages suits to stay with IE. Let the business community swim in its own filth of popups and banner ads.

  11. Jimmy Guterman doesn't grok the subject matter by n3k5 · · Score: 3, Informative

    Quote from the article:
    > Open source is an enormously successful method of
    > software development, but so far it seems to work best
    > on projects in which a relatively small, extremely motivated,
    > often far-flung team can piggyback on the work done by others
    > and develop more tools for the next set of programmers.

    The author's impression of OSS development is skewed, I don't think he ever was involved in an OSS project himself.

    Firstly, it has always been the rule that the core of an application is built by a rather small group of people. Every application core has a limited number of files/components with lots of interdependencies---there can only be a limited number of people who work at those at the same time. Building software is not like building a house where hundreds of people can lay down individual bricks as long as there is some master plan that tells them where to put them. It's more like erecting a big circus tent: of the people in the center, who pull up the actual tent (as opposed to those who set up additional stuff like trailers and cages), everyone has to know what the others are doing at the moment to prevent the thing from falling on their heads. Projects with a rather small, highly motivated team don't just work better, these are the only ones who work at all.

    Secondly, I object to giving people the idea that successful OSS projects are "piggybacking" on other software. It's simly a fact of life that the times in which every program was written from scratch in Assembler are over. As software becomes more complex, more complex methods of building it have to be employed. You have to use sets of tools from various sources, re-use components, build upon the work of others, instead of re-inventing the wheel every time. Just because this is more visible in OSS projects, which display credits for the foundation they use instead of paying licence fees, that doesn't mean it's different from proprietary software.

    Well, actually there is one difference: OSS projects that are also free software support the modern approach to software engineering much better. You can use them in your own work, which can in turn be modified, improved and used in other projects. Proprietary software developers, on the other hand, hide their work from each other and force each other to do exactly the same tasks over and over because everyone fears that giving away stuff for free wouldn't pay off in the end. Which is absurd in a way; imagine having to develop yet another stupid GUI widget that looks and behaves exactly like that from the competition, with the only difference that the development is payed by company B this time instead of company A.

    --
    but what do i know, i'm just a model.
  12. what a joke by funkmastermike · · Score: 3, Funny

    ...in which "clans" emerge, "mods" can be added... online-gaming environments are fun places where dedicated "players" can show off and surprise one another.
    This "article" is so "well" written and obviously the "writer" is so well informed.
    But seriously, this article is so poor that it is almost a joke and should be taken lightly.. no need to get worked up

  13. Master Plan by oliverthered · · Score: 3, Interesting

    You can build software like a house. It's just that the master plan is never good enough.

    Say I produce a master plan for a few classes. /*Master plan by oliverthered*/
    class masterplan public: {
    public:
    & plans(int planid);
    & plans( planname);
    protected:
    etc....
    } ......

    A developer should be able to work on that plan without 'assistance'

    Say I decide to write
    plan& plans(int planid);
    well I know there needs to be a private collection some plans so i implement

    protected:
    vector vplans;
    public:
    plan& plans(int planid) excepts elementnotfound{
    try{
    return vplans[planid];
    }catch(...){
    throw (new elementnotfound("Plans",planid);
    }
    };

    And update the master plan

    class masterplan public: plan{
    private
    vector vplans; /*oliverthered2*/
    public:
    plan& plans(int planid); /*oliverthered2*/
    plan& plans(string planname);
    protected:
    etc....
    }

    Someone else comes along to implement plans(string planname)
    they notice that oliverthered2 may not have done the best implementation of plans(int) so they contact oliverthered(who wrote the masterplan) and oliverthered2(who done some implementation)
    etc.......

    If OSS implmeneted that kind of design/implemtation practice then you could write software with everyone laying down a brick at a time.

    --
    thank God the internet isn't a human right.
  14. Re:TSO: A glorified chat room. by SlightlyMadman · · Score: 5, Insightful

    I was beta testing TSO for a few weeks, and in my opinion, it's not going to take off.
    Visualize this: playing a computer game... in which one's avatar is... sleeping. For twenty minutes straight, because your stupid "energy" bar is low. Meanwhile, you are forced to chat with other players to keep your connection alive because they boot you after fifteen minutes of idleness.


    I know that sounds ridiculous to any reasonably sane individual, but that's exactly what playing EverQuest is like, and it's doing quite well. Gameplay in any MMORPG consists of doing some boring and repetetive taks (i.e. killing monsters , making arrows, or selling hamburgers) until your character gets tired (or low on hp), at which point you have to lay down for a while, and wait. People tend to be satisfied chatting or, trying to sell stuff, or getting a group together while they do this, in EQ.

    You also have to remember that The Sims is mostly played by non-technical women. These are people that are likely to hang out in a chatroom, anyways, so that's not idle time to them; it's fun.

    Even if the damn game does inexplicably manage to sell and retain players, it doesn't offer anything new at all to the genre.

    Maybe, maybe not. Perhaps a better way to look at it is that it will have a profound effect on the chat room industry, and the game industry is an innocent victem caught in the cross-fire.

    --

    Money I owe, money-iy-ay
  15. Re:Now this angers me by Melantha_Bacchae · · Score: 3, Interesting

    Here is the current state of the global browser market:

    http://news.zdnet.co.uk/story/0,,t269-s2123095,0 0. html

    IE 6 is growing, but mostly at the expense of previous versions. Netscape 7.0 is growing a bit, and Mozilla 1.0 commands 0.8 percent after four months of life.

    The numbers above probably do not reflect AOL for OS X being based on Gecko (Mozilla's engine), or the use of Mozilla's younger siblings, Chimera and Phoenix. Nor does it give numbers for system specific browsers on Mac and Linux.

    Mozilla, for its youth is doing great! Just look at that huge IE share as a bunch of people who don't know yet that there are better browsers out there.

    Posted with Chimera.

    Chief Tsujimori: "I won't let you get away. I will never let you escape."
    Godzilla elegantly lifts his tail skyward to give her the "finger", crashes it down on the water, and submerges.
    "Godzilla X Megagiras", 2000