Port DirectX Games to the Mac
tassii writes "MacCentral reports that Coderus' MacDX provides PC game developers with a way of moving that DirectX code to the Mac without having to rewrite it from scratch. Coderus claims that most code which uses DirectX can simply be recompiled and linked to the MacDX libraries. Maybe I can finally play the full Command and Conquer series."
The DirectX api is cumbersome and very proprietary. This just gives more developers reason to stick with DirectX. I would much rather see work put into expanding the featureset of OpenGL to include some of the more advanced features that have to be implemented as hacks. Even though the OpenGL featureset is a bit behind directx, it is a pleasure to work with, and so I hate to see anything that undermines the reasons for adopting it.
But there is another kind of evil that we must fear most... and that is the indifference of good men.
This will undermine the potential for games on linux. If the Mac market can be addressed using DirectX, there's less reason to develop opengl apps, which are portable to linux.
But there is another kind of evil that we must fear most... and that is the indifference of good men.
I hate going to the software store and seeing a Mac game for 49.95, then seeing the same title in PC format in the 9.99 sale bin.
I went to college for this?...
Perhaps this is a necessary Evil, perhaps it's a poison pill. The jury is still out on Wine and its various ilk, but for OS/2 it was clearly a poison pill.
What's needed is a way to walk the knife-edge down the middle. Perhaps a *good* WINE is just what we don't want. Perhaps a WINE that can be tweaked to do just a few critical things really is living on that knife edge.
Maybe WinOS2 was just too good at running Win3.1 apps, or at least the perception was too good.
As long as WINE isn't perceived as good enough, it will be viewed as only a crutch. WinOS2 was perceived as 'good enough' to neglect a native version, even if enough market was anticipated.
It also remains to be seen how MacDX will be perceived. Hopefully only as a crutch, and a reason to then consider OpenGL and SDL as better solutions.
The living have better things to do than to continue hating the dead.
There is one already. It is called OpenPlay. Here is a quote from the site:
The Myth series uses OpenPlay, as well as some other games
Sapere aude!