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Solving Feynman's Unsolved Puzzle?

An anonymous reader asks: "In The Feynman Lectures on Computation, Richard Feynman poses an interesting little puzzle involving the synchronization of finite state machines acting as generals and soldiers. While he was able to find an answer to the problem, the minimum time solution apparently eluded him, and he ended his description of the puzzle with the following Fermat-like declaration: 'Somebody has actually found a solution with this minimum time. That is very difficult though, and you should not be so ambitious. It is a nice problem, however, and I often spend time on airplanes trying to figure it out. I haven't cracked it yet.' My best attempt performs at about 3N, not quite the minimum time of 2N-2. So I'm asking Slashdot: Has anyone ever come across the minimum time solution to this puzzle? Or maybe someone here can figure it out!"

"Here is the full description of the problem, in Feynman's own words. Please remember that these are finite state machines, so you can't use any methods that involve counting the number of soldiers or assigning a number to each soldier.

Problem 3.4: Before turning to Turing machines, I will introduce you to a nice FSM problem that you might like to think about. It is called the 'Firing Squad' problem. We have an arbitrarily long line of identical finite state machines that I call 'soldiers'. Let us say there are N of them. At one end of the line is a 'general', another FSM. Here is what happens. The general shouts 'Fire'. The puzzle is to get all of the soldiers to fire simultaneously, in the shortest possible time, subject to the following constraints: firstly, time goes in units; secondly, the state of each FSM at time T+1 can only depend on the state of its next-door neighbors at time T; thirdly, the method you come up with must be independent of N, the number of soldiers. At the beginning, each FSM is quiescent. Then the general spits out a pulse, 'fire', and this acts as an input for the soldier immediately next to him. This soldier reacts as in some way, enters a new state, and this in turn affects the soldier next to him and so on down the line. All the soldiers interact in some way, yack yack yack, and at some point they become synchronized and spit out a pulse representing their 'firing'. (The general, incidentally, does nothing on his own initiative after starting things off.)

There are different ways of doing this, and the time between the general issuing his order and the soldiers firing is usually found to be between 3N and 8N. It is possible to prove that the soldiers cannot fire earlier than T=2N-2 since there would not be enough time for all the required information to move around. Somebody has actually found a solution with this minimum time. That is very difficult though, and you should not be so ambitious. It is a nice problem, however, and I often spend time on airplanes trying to figure it out. I haven't cracked it yet."

13 of 90 comments (clear)

  1. A new kind of science by Anonymous Coward · · Score: 5, Interesting

    Stephen Wolfram's "A New Kind of Science" addresses this puzzle with cellular automata. I remember hearing about it at a lecture at CMU. If my memory serves me right, he has found a solution and it is contained inside his book. You might try looking there.

  2. An optimum solution ... by Xner · · Score: 3, Informative
    A certain "A. Walkman" claims to have found the optimum solution in 1966, and published it in "Information and Control":

    Waksman, A. An optimum solution to the firing squad synchronization problem. Information and Control 9 (1966), 66--78.

    Unfortunately, the article does not seem to be available online.
    If anyone decides to take a quick trip down to the library, I would be delighted if they could share the answer.

    --
    Pathman, Free (as in GPL) 3D Pac Man
    1. Re:An optimum solution ... by dillon_rinker · · Score: 5, Informative

      You might be looking for this. It's referenced elsewhere in this discussion, so this is technically redundant, but I thought it'd be useful to have the link handy to this particular post.

  3. Solutions by Anonymous Coward · · Score: 4, Informative
  4. Surely You're Joking by Tuxinatorium · · Score: 3, Funny

    Mr. Feynman!

  5. Re:probably wrong by dmorin · · Score: 4, Informative

    Finite state machines are not allowed to have counters, or do conditional logic (you need a Turing machine for that). At least, that is a condition I understood to be correct in the problem. Otherwise you're right, it is a little easy.

  6. Solutions by cdrudge · · Score: 5, Informative

    For those people wondering about what the 3n solution is, here is a page that describes it: Firing Squad Solution. A decent diagram as to the firing order is here. The page also links to a description about the 2N-2 solution, but claims that it is buggy and only works in certian Ns, not for all values of N.

  7. Re:Conditional logic by dmorin · · Score: 4, Insightful
    You can do conditional logic in FSM's (my statement was a little too broad), you just have to plan it out ahead of time. Base it on what you know. The only communication you have with N-1 or N+1 is the pulse they send you. As far as I know, an FSM isn't even allowed to have a state called "Waiting for pulse" which then turns into a "If pulse is type 1 go here, else go here" node. Instead you have to put yourself into "Waiting for pulse type 2" state, and then when a pulse comes in, you have toa ssume that's what you got. So you have to know ahead of time what state to put yourself in, you can't be surprised by anything.

    This is why this is such a good problem -- because a giant FSM has the overlying assumption that there are no unknowns, but the problem definition seems to have an unknown in N. It's not really unknown once the system is running, though. The problem is just to build the smaller pieces in such a way that when stuck together, they work correctly regardless of what N is. That's different from saying "they work correctly *because* they know what N is, or can otherwise predict it."

  8. Links to several solutions by Linux_ho · · Score: 5, Informative

    Can be found on this page

    --
    include $sig;
    1;
  9. I have a solution... by i_am_nitrogen · · Score: 4, Funny

    But unfortunately it is too large to be contained in this margin.

  10. The relationship between FSMs and CAs by LionMage · · Score: 3, Informative

    I did my Bachelor's Thesis on cellular automata and how they can be used to model physical systems. While it's true that any cell's neighbors can provide inputs to a cell's finite state machine, the "output states" can be anything. You aren't limited to a cell being "alive" or "dead." In many CA programs, a given cell's state is often represented by color.

    I've seen many 3- and 4-state CA systems that have been simulated. I've also seen many CA systems with widely divergent definitions of what a "neighbor" is. (The most common cases are where the neighbor is a cell adjacent on one of the four cardinal directions, or where the neighbor is a cell on one of the eight adjacent squares. This assumes a rectilinear or chessboard space.)

    Another error in your description is the statement that cellular automata are a bunch of specialized finite state machines. This implies that each cell could be running a different "program." The truth is, most if not all CA systems run the same "program" on every cell, in lockstep. In other words, cellular automata are a special case of SIMD processing. (I suppose it's possible to construct a MIMD example of CA, but then you run into the problem of how you assign your initial conditions -- i.e., not only do you need to assign an initial state to each cell, but you also need to assign a "program" to each cell.)

  11. Wow! by Hubert_Shrump · · Score: 3, Funny

    I didn't know we could also ask Slashdot stuff that may not even have an answer! This is awesome!

    Do you feel the community, people? Because I am totally feeling it right now.

    There are so many things I'd like to know...

    (waits for the inevitible)

    --
    Keep your packets off my GNU/Girlfriend!
  12. Feeling short by redtail1 · · Score: 4, Funny

    To loosely paraphrase Douglas Adams, I love listening to the sound of stories like these as they whoosh over my head.