Solving Feynman's Unsolved Puzzle?
An anonymous reader asks: "In The Feynman Lectures on Computation, Richard Feynman poses an interesting little puzzle involving the synchronization of finite state machines acting as generals and soldiers. While he was able to find an answer to the problem, the minimum time solution apparently eluded him, and he ended his description of the puzzle with the following Fermat-like declaration: 'Somebody has actually found a solution with this minimum time. That is very difficult though, and you should not be so ambitious. It is a nice problem, however, and I often spend time on airplanes trying to figure it out. I haven't cracked it yet.' My best attempt performs at about 3N, not quite the minimum time of 2N-2. So I'm asking Slashdot: Has anyone ever come across the minimum time solution to this puzzle? Or maybe someone here can figure it out!"
"Here is the full description of the problem, in Feynman's own words. Please remember that these are finite state machines, so you can't use any methods that involve counting the number of soldiers or assigning a number to each soldier.
Problem 3.4: Before turning to Turing machines, I will introduce you to a nice FSM problem that you might like to think about. It is called the 'Firing Squad' problem. We have an arbitrarily long line of identical finite state machines that I call 'soldiers'. Let us say there are N of them. At one end of the line is a 'general', another FSM. Here is what happens. The general shouts 'Fire'. The puzzle is to get all of the soldiers to fire simultaneously, in the shortest possible time, subject to the following constraints: firstly, time goes in units; secondly, the state of each FSM at time T+1 can only depend on the state of its next-door neighbors at time T; thirdly, the method you come up with must be independent of N, the number of soldiers. At the beginning, each FSM is quiescent. Then the general spits out a pulse, 'fire', and this acts as an input for the soldier immediately next to him. This soldier reacts as in some way, enters a new state, and this in turn affects the soldier next to him and so on down the line. All the soldiers interact in some way, yack yack yack, and at some point they become synchronized and spit out a pulse representing their 'firing'. (The general, incidentally, does nothing on his own initiative after starting things off.)
There are different ways of doing this, and the time between the general issuing his order and the soldiers firing is usually found to be between 3N and 8N. It is possible to prove that the soldiers cannot fire earlier than T=2N-2 since there would not be enough time for all the required information to move around. Somebody has actually found a solution with this minimum time. That is very difficult though, and you should not be so ambitious. It is a nice problem, however, and I often spend time on airplanes trying to figure it out. I haven't cracked it yet."
Stephen Wolfram's "A New Kind of Science" addresses this puzzle with cellular automata. I remember hearing about it at a lecture at CMU. If my memory serves me right, he has found a solution and it is contained inside his book. You might try looking there.
http://xraysgi.ims.uconn.edu/fsquad/firing-solutio n.html
Finite state machines are not allowed to have counters, or do conditional logic (you need a Turing machine for that). At least, that is a condition I understood to be correct in the problem. Otherwise you're right, it is a little easy.
www.HearMySoulSpeak.com
For those people wondering about what the 3n solution is, here is a page that describes it: Firing Squad Solution. A decent diagram as to the firing order is here. The page also links to a description about the 2N-2 solution, but claims that it is buggy and only works in certian Ns, not for all values of N.
This is why this is such a good problem -- because a giant FSM has the overlying assumption that there are no unknowns, but the problem definition seems to have an unknown in N. It's not really unknown once the system is running, though. The problem is just to build the smaller pieces in such a way that when stuck together, they work correctly regardless of what N is. That's different from saying "they work correctly *because* they know what N is, or can otherwise predict it."
www.HearMySoulSpeak.com
You might be looking for this. It's referenced elsewhere in this discussion, so this is technically redundant, but I thought it'd be useful to have the link handy to this particular post.
Can be found on this page
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A solution to the problem with music today
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